Spacemaster – Pilot

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Pilot

As the name suggests, Pilots focus skills relating to the control of vehicles, From land cars to spacecraft. They also pick up many Tech skills with relative ease, as well as shipboard combat abilities.
Prime Requisites for a Pilot are Intuition and Agility.

Profession Skills. - Bonus per Level

Group I

Group I Skills

- (Academic, Animal and Astronautic)



Academic Skills

Accounting
Administration
Advanced Math
Aerodynamics
Anthropology
Archaeology
Architecture
Art History
Basic Math
Business Law
Canon
Ceramics (Industrial)
Civil law
Comparative Religion
Corporate Management
Cosmetology
Criminal law
Data Manipulation
Dogma
Drafting
Education
Pilot 2/5 4 1 1/2 3 4 3/7 3/6 1/2 2/7 5 6 2/7 3/5 2 3 3 3/7 2/7 2/5 3/6
Lvl Bonus +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Evolutionary Theory
Finance
Fluid Systems
Heraldry
History
Locklore
Mapping
Mechanition
Metal Lore
Military Organization
Mining
Navigation
Optics
Pharmaceuticals
Philosophy
Political Science
Proselytism
Psychology
Religious History
Scanner Analysis
Siege Engineering
Pilot 5 2/7 3/7 2/5 3 3/5 3/5 3/5 3/5 1/4 4/7 1/4 3 3/5 2/7 2/7 3 3 2/7 1/3 2/7
Lvl Bonus +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Sociology
Star Gazing
Stone Lore
Tactics
Tax Law
Toxin Identification
Trading lore
Visual Arts
Weather Watching
Xeno-Lores
Pilot 3 2/6 3/7 1/3 3/5 3 2/5 2 2/7 6 - - - - - - - - - - - -
Lvl Bonus +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 - - - - - - - - - - - -

Animal Skills

Animal Handling
Animal Training
Beast Mastery
Herding
Loading
Riding
Pilot 4 3/8 7 3/5 2/7 3 - - - - - - - - - - - - - - -
Lvl Bonus - - - - - - - - - - - - - - - - - - - - -

Astronautics Skills

Atmospheric Pilot
Combat Pilot
Electronic Warfare
Hyperspace Astrogation
Hyperspace Pilot
Marine Pilot
N-Space Astrogation
N-Space Pilot
Orbital Pilot
Sensor Analysis
Stellar Law
Pilot 2/4 1/2 1/2 1/2 1/2 2/5 1/2 1/2 1/2 1/2 1/3 - - - - - - - - - -
Lvl Bonus +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 - - - - - - - - - -

Group II.

Group II Skills

- (Athletic, Body Development and Combat)



Athletic

Aquatics
Athletic Games
Billiards
Climbing
Dance
Distance Running
Driving
Flying/Gliding
Rappelling
Rowing
Sailing
Skating
Skiing
Sprinting
Surfing
Swimming
Pilot 1/3 1/3 2/5 3 2/7 2/5 1/3 1/3 3 2/5 2/6 3/7 3/7 2/4 3/7 3 - - - - -
Lvl Bonus - - - - - - - - - - - - - - - - - - - - -

Body Development

Body Development Lvl Bonus
Pilot 2/7 +1

Combat Skills

Airborne Assault
Brawling
Crewmember (AFV)
Crude Weapons
Demolitions
Disarm (Armed)
Disarm (Unarmed)
Grappling Hook
Guerilla Tactics
Heavy Energy Projector
Lancing
Maneuver in Armor (Soft Leather)
Maneuver in Armor (Rigid Leather)
Maneuver in Armor (Chain)
Maneuver in Armor (Plate)
Maneuver in Armor (LBA)
Maneuver in Armor (ABS)
Maneuver in Armor (AEX)
Maneuver in Armor (Power Armor)
Martial Arts
Missile Artillery
Pilot 2/4 3/5 1/2 2/7 3/7 2/7 3/8 3/5 2/6 2 6 1/1/1 1/1/1 2/2/2 4 1/1/1 1/1/1 2/2/2 4 3/7 2
Lvl Bonus +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Mounted Wpn Ambush
Projectile Gunnery
Quick Draw
Reverse Stroke
Stunned Maneuver
Subduing
TIERing Stage I
TIERing Stage II
TIERing Stage III
TIERing Stage IV
Tumbling Attack
Tumbling Evasion
Two Weapon Combo
Wpn. category #1
Wpn. Category #2
Wpn. Category #3
Wpn. category #4
Wpn. Category #5
Wpn. Category #6
Wpn. Category #7
Vado
Pilot 3/7 2 1/4 3/9 3/7 1/4 2/7 3 5 8 3/7 1/5 v 2/5 2/7 3/9 4 4 4 12 4
Lvl Bonus +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1

Group III.

Group III Skills

- (Concentration, Criminal-Subterfuge and Deadly)



Concentration

Adrenal Defense
Adrenal Balance
Adrenal Landing
Adrenal Leaping
Adrenal Quick·draw
Adrenal Speed
Adrenal Strength
Body Damage Stabilization
Control Shape Change
Dowsing
Frenzy
Meditation (Cleansing)
Meditation (Death)
Meditation (Healing)
Meditation (Ki)
Meditation (Sleep)
Meditation (Trance)
Mnemonics
Psionic Focus
Psionic Shield
Spacial Location Awareness
Pilot 20 3/7 3/7 3/7 2/4 3/7 3/7 3/9 5 3 2/7 4 4 4/8 3/7 3/7 3/5 2/5 10 8 5
Lvl Bonus - - - - - - - - - - - - - - - - - - - - -

Criminal-Subterfuge

Acting
Begging
Booking
Bribery
Camouflage
Computer Crime
Computer Tapping
Counterfeiting
Criminal Investigation
Criminal Psychology
Disarm Trap
Disguise
Drug Traffic
Electronic Countermeasures
Evidence Dispersal
Falsification
Forgery
Hide Item
Law Enforcement
Mimery
Organized Crime
Pilot 1/5 2/6 2/5 2/4 2/7 3/5 3/5 5 3/6 2/7 4 2/6 2/4 3/5 2/7 2/6 5 2/5 2/5 2/6 2/7
Lvl Bonus - - - - - - - - - - - - - - - - - - - - -
Pick Locks
Pick Pockets
Safe Cracking
Security Operations
Set Traps
Stalk / Hide
Tax Evasion
Trap Building
Trickery
Pilot 4 3/9 3 3/7 3 3 3/5 3 2/5 - - - - - - - - - - - -
Lvl Bonus - - - - - - - - - - - - - - - - - - - - -

Deadly

Ambush
Silent Kill
Sniping
Targeting
Use/Remove Poison
Pilot 3 2/7 3/8 v 2/7 - - - - - - - - - - - - - - - -
Lvl Bonus - - - - - - - - - - - - - - - - - - - - -

Group IV.

Group IV Skills

- (Engineering, Evaluation and General)



Engineering

Chern, Eng (Industrial)
Chem, Eng (Medical)
Civil Engineering
Computer Engineering
Crime Engineering
Cybernetic Engineering
Electrical Engineering
Environmental Engineering
Genetic Engineering
Mechanical Engineering
Medical Engineering
Power Systems Theory
Sanitation Engineer
Sound Engineering
Structural Engineering
Undersea Engineering
Weapon Design
Pilot 10 10 5 6 4 7 5 9 9 5 8 6 7 5 6 7- 5 - - - -
Lvl Bonus +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 - - - -

Evaluation

Appriasal
Armor Evaluation
Metal Evaluation
Stone Evaluation
Weapon Evaluation
Pilot 2/7 1/4 2/6 2/6 2/4 - - - - - - - - - - - - - - - -
Lvl Bonus - - - - - - - - - - - - - - - - - - - - -

General

Advertising
Agriculture
Art (Commercial)
Armor Working
Cookery
Communications
Crafting
Driving
Efficiency Expert
Electronic Diagnosis
Emerg Env Suit Repair
Fabrication
Fashion
Fletching
Food Processing
Gimmickry
Health Care
Heavy Machine Operation
Horticulture
Interior Design
Leather Working
Pilot 5 5 3 2/5 2/6 1/2 2/6 1/4 3/9 2/5 1/2 3/5 4 2/6 2/7 3/5 2/6 1/4 3/5 3/6 3/5
Lvl Bonus - - - - - - - - - - - - - - - - - - - - -
Mechanical Diag,
Music Technology
Painting
Play Instrument Cat. #1
Play Instrument Cat. #2
Play Instrument Cat. #3
Photography
Rope Mastery
Sculpting
Skinning
Smithing
Stone Crafts
Tactical Games
Teleporter Operator
Urban Design
Wood Crafts
Pilot 2/6 3/6 2/6 2/6 3/7 3 2/6 3/5 2/7 3/7 5 3/8 2/6 3 3 3/5 - - - - -
Lvl Bonus - - - - - - - - - - - - - - - - - - - - -

Group V.

Group V Skills

- (Gymnastic and Linguistic)



Gymnastic

Acrobatics
Contortions
Gymnastic Events
Juggling
Jumping
Pole Vaulting
StiIt Walking
Tightrope Walking
Tumbling
Pilot 1/4 1/4 1/4 1/5 1/5 2/7 2/7 3/6 1/5 - - - - - - - - - - - -
Lvl Bonus - - - - - - - - - - - - - - - - - - - - -

Linguistic

Cryptology
Journalism
Language
Lip Reading
Mimicry
Music
Poetic Improv.
Propaganda
Public Speaking
Signaling
Singing
Tale Telling
Trading
Ventriloquism
Pilot 8 3/7 2/2/2 2/7 2/6 2/6 2/6 4 2/6 1/3 2/6 2/4 2/5 3 - - - - - - -
Lvl Bonus - - - - - - - - - - - - - - - - - - - - -

Group VI.

Group VI Skills

- (Magical)



Magical

Attunement
Channeling
Circle Lore
Directed Spells
Divination
Magic Languages
Magic Ritual
Power Perception
Power Point Development
Power Projection
Psionic Perception
Psionic Training
Runes
Spell/Psion Acquisition
Spell/Psion Mastery
Symbol Lore
Targeting (psionic)
Transcend Armor
Warding Lore
Pilot 10 20 7 9 3/6 8 9 6 15 15 5 4 6 15 7 4 8 15 6 - -
Lvl Bonus - - - - - - - - - - - - - - - - - - - - -

Group VII.

Group VII Skills

- (Perception and Social)



Perception

Detect Traps
Direction Sense
Electronic Surveillance
General Perception
Lie Perception
Locate Secret Opening
Poison Perception
Read Tracks
Sense Ambush
Sense Reality Warp
Surveillance
Time Sense
Tracking
Pilot 2/6 1/3 3/7 2/6 3/7 2/6 2/7 2/5 2/5 5 2/6 2/6 2/5 - - - - - - - -
Lvl Bonus +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 - - - - - - - -

Social

Diplomacy
Duping
Gambling
Interrogation
Labor Relations
Leadership
Seduction
Pilot 1/4 2/5 2/5 2/7 3/7 2/4 2/5 - - - - - - - - - - - - - -
Lvl Bonus - - - - - - - - - - - - - - - - - - - - -

Group VIII.

Group VIII Skills

- (Survival and Technical)



Survival

Caving
Foraging
Hazard Control
Hostile/Alien Environment
Region Lore
Scrounge
Streetwise
Survival
Pilot 2/5 2/7 1/4 1/3 2/4 2/4 2/5 1/3 - - - - - - - - - - - - -
Lvl Bonus +1 +1 +1 +1 +1 +1 +1 +1 - - - - - - - - - - - - -

Technical

Computer Technics
Crime Technics
Cybernetic Technics
Electrical Technics
Genetic Technics
Mechanical Technics
Medical Tectmics
Power Systems Technics
TeIeporter Technics
Weapons Technics
Pilot 2 4 3 1 5 2 4 2 5 2- - - - - - - - - - - -
Lvl Bonus +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 - - - - - - - - - -

Group IX.

Group XI Skills

- (Other Technical Areas)



Other Technical Areas

Abnormal Psychology
Animal Healing
Astronomy
Astrophysics
Atmospherics
Autopsy
Biology (general)
Biochemistry
Botany
Chemistry
Cryogenic Emerg. Resuscitation
Cryogenic Operation
Cryonics
Cybernetics
Drug Therapy
Drug Tolerance
Ecology
First Aid
Genetics
Hypnosis
Internal Medicine
Pilot 4 4 2/2/2 1/3 1/4 8 2/6 2 2 2 3 2/4 8 5 5/10 1/3 3/6 1/3 5 7 5
Lvl Bonus - - - - - - - - - - - - - - - - - - - - -
Medical Diagnostics
Medical Practice
Medical Sciences
Metallurgy
Midwifery
Nuclear Physics
Oceanography
Physics (general)
Planetology
Psychiatry
Second Aid
Surgery
Tachyon Physics
TemporaVDimensional Physics
Zoology
Pilot 8 8 8 3 3/7 4/9 3 1 2/4 8 2/4 8 3 6 2 - - - - - -
Lvl Bonus - - - - - - - - - - - - - - - - - - - - -


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