Dungeons and Dragons Spells: Jim’s Magic Missile

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Details

  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S, M (1 gold coin, which is consumed as tax for using the spell)
  • Duration: Instantaneous

  • You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Each dart can target a creature of your choice that you can see within range. Make a ranged spell attack for each missile. On a hit, the missile does 2D4 force damage. If the attack roll scores a critical, the missile does 5D4 force damage instead of the 4D4 force that you would normally get on a critical. If any of the attack roll is a natural one, all missiles turn around and hit the caster for 1 force damage per missile.

    At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. This also increases the tax by 1 gp per spell slot over 1st.



    Spell Lists. - Wizard