Dungeons and Dragons Spells: Healing Elixir

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Details

  • Casting Time: 1 minute
  • Range: Self
  • Components: V, S, M (alchemist’s supplies)
  • Duration: 24 hours

  • You create a healing elixir in a simple vial that appears in your hand. The elixir retains its potency for the duration or until it’s consumed, at which point the vial vanishes.

    As an action, a creature can drink the elixir or administer it to another creature. The drinker regains 2d4 + 2 hit points.



    Spell Lists. - Warlock, Wizard