Dungeons and Dragons Spells: Enhance Ability

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Details

  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S, M (fur or a feather from a beast)
  • Duration: Concentration, up to 1 hour

  • You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains the effect until the spell ends.

    Bear’s Endurance. - The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
    Bull’s Strength. - The target has advantage on Strength checks, and their carrying capacity doubles.
    Cat’s Grace. - The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.
    Eagle’s Splendor. - The target has advantage on Charisma checks.
    Fox’s Cunning. - The target has advantage on Intelligence checks.
    Owl’s Wisdom. - The target has advantage on Wisdom checks.

    At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.


    Spell Lists. - Bard, Cleric, Druid, Sorcerer