Dungeons and Dragons Spells: Control Weather

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Details

  • Casting Time: 10 minutes
  • Range: Self (5-mile radius)
  • Components: V, S, M (burning incense and bits of earth and wood mixed in water)
  • Duration: Concentration, Up to 8 hours

  • You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

    When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

    When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.

    Precipitation
    Stage 1 Clear
    Stage 2 Light clouds
    Stage 3 Overcast or ground fog
    Stage 4 Rain, hail or snow
    Stage 5 Torrential rain, driving hail or blizzard
    Temperature
    Stage 1 Unbearable heat
    Stage 2 Hot
    Stage 3 Warm
    Stage 4 Cool
    Stage 5 Cold
    Stage 6 Arctic cold
    Wind
    Stage 1 Calm
    Stage 2 Moderate wind
    Stage 3 Strong wind
    Stage 4 Gale
    Stage 5 Storm


    Spell Lists. - Cleric, Druid, Wizard