Details
When you cast this spell, you inscribe a harmful symbol either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the symbol (such as a book, a scroll, or a treasure chest). If you choose a surface, the symbol can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the symbol is broken, and the spell ends without being triggered.
The symbol is nearly invisible, requiring an Intelligence (Investigation) check against your spell save DC to find it.
You decide what triggers the symbol when you cast the spell. For symbols inscribed on a surface, the most typical triggers include touching or stepping on the symbol, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For symbols inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the symbol.
You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the symbol, such as those who say a certain password.
When you inscribe the symbol, choose one of the options below for its effect. Once triggered, the symbol glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the symbol activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.
The symbol is nearly invisible, requiring an Intelligence (Investigation) check against your spell save DC to find it.
You decide what triggers the symbol when you cast the spell. For symbols inscribed on a surface, the most typical triggers include touching or stepping on the symbol, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For symbols inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the symbol.
You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the symbol, such as those who say a certain password.
When you inscribe the symbol, choose one of the options below for its effect. Once triggered, the symbol glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the symbol activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.
Spell Lists. - Bard, Cleric, Wizard
