Zen Monk-Zen Focus

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Area of Effect
Duration
Range
1 Body Weaponry I caster 1 rnd/lvl self
2 Nerve Strike I 1 target 1 rnd/10 fail touch
3 Quick Strike I caster 1 rnd self
4 Crushing Blow I caster - self
5 Stunning Strike 1 target 1 rnd/10 fail touch
6 Nerve Strike II 1 target 1 rnd/10 fail touch
7 Quick Strike II caster 1 rnd self
8 Body Weaponry II caster 1 rnd/lvl self
9 Shadow Strike 1 target 1 rnd self
10 Stunning Strike True 1 target 5 rnd/10 fail touch

Zen Focus

Zen Monk Base List



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  • 01 - Body Weaponry I
Caster gains a +5 bonus to all martial arts attacks.

  • 02 - Nerve Strike I
Target suffers a -10 penalty to all actions for the duration of this spell. If the caster inflicts a critical on the strike the RR is modified as follows: 'A' -10; 'B' -20; 'C' -30; 'D'-40;'E'-50.

  • 03 - Quick Strike I
Caster may roll one extra die for initiative and choose which ones he wants to use.

  • 04 - Crushing Blow I
Caster can strike an inanimate object and deliver damage to it (taking no damage himself). Caster makes a normal unarmed attack against the object. In addition, there is a chance that the object will break if it has any flaws (e.g., cracks, fractures, etc.) in it. The chance is equal to 10% plus 1 % per degree of severity of the critical delivered in the attack (i.e., 'A' critical = 11%, 'B' critical = 12%, etc.). This chance is modified by +10% to +50%, depending on the severity of the flaws.

  • 05 - Stunning Strike
Target is stunned for the duration of the spell.

  • 06 - Nerve Strike II
As Nerve Strike I, except modifier is -20.

  • 07 - Quick Strike II
As Quick Strike I, except caster may roll two extra die.

  • 08 - Body Weaponry II
As Body Weaponry I, except bonus is + 10.

  • 09 - Shadow Strike
Caster's next attack during this round does not appear to be forceful, but it is resolved as a normal attack.

  • 10 - Stunning Strike True
Target is stunned for the duration of the spell.


Special Notes

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Area of Effect
Duration
Range
11 Crushing Blow II caster - Self
12 Nerve Strike III 1 target 1 rnd/10 fail touch
13 Body Weaponry III caster 1 rnd/lvl Self
14 Paralysis Strike 1 target 1 rnd/10 fail touch
15 Distance Strike 1 target - 25 ft
16 Crushing Blow III caster - Self
17 Find Weakness 1 target - 50 ft
18 Nerve Strike V 1 target 1 rnd/10 fail touch
19 Body Weaponry IV caster 1 rnd/lvl Self
20 Paralysis Strike True 1 target 5 rnd/10 fail touch

Zen Focus

Zen Monk Base List



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  • 11 - Crushing Blow II
As Crushing Blow I, except the base chance of breakage is equal to 25% plus 3% per degree of severity of the critical delivered in the attack (i.e., 'A' critical = 28%, 'B' critical = 31%, etc.).

  • 12 - Nerve Strike III
As Nerve Strike I, except modifier is -30.

  • 13 - Body Weaponry III
As Body Weaponry I, except bonus is +15.

  • 14 - Paralysis Strike
Target is paralyzed for the duration of the spell.

  • 15 - Distance Strike
Caster can strike the target from a distance through the use of this spell. The strike is resolved as a normal melee strike made by an "unseen" foe. The caster must have a clear line-of-sight to the target.

  • 16 - Crushing Blow III
As Crushing Blow I, except the base chance of breakage is equal to 40% plus 6% per degree of severity of the critical delivered in the attack (i.e., 'A' critical = 46%, 'B' critical = 52%, etc.).

  • 17 - Find Weakness
Caster knows the weaknesses of his target. This spell must be successfully cast on the target before the Slaying Strike spell can be applied to the target.

  • 18 - Nerve Strike V
As Nerve Strike I, except modifier is -50.

  • 19 - Body Weaponry IV
As Body Weaponry I, except bonus is +20.

  • 20 - Paralysis Strike True
Target is paralyzed for the duration of the spell.


Special Notes

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Area of Effect
Duration
Range
25 Body Weaponry True caster 1 rnd Self
30 Slaying Strike 1 target - touch
50 Distance Strike True 1 target - 50 ft
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Zen Focus

Zen Monk Base List


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  • 25 - Body Weaponry True
As Body Weaponry I, except bonus is +30.

  • 30 - Slaying Strike
The next attack made by the caster in this round or next round is treated as a Slaying attack against its target. This spell may only be cast after a Find Weakness spell has been cast. No other spell may be cast after Find Weakness (or the Find Weakness must be cast again).

  • 50 - Distance Strike True
As Distance Strike, except caster can strike through intermediate objects. The caster can ignore any line-of-sight restrictions with regards to his target, providing he knows where his target is located. If the target is wearing armor, he is treated as if he was AT1. Natural ATs are not affected.


Special Notes