Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Swing I | caster | - | Self |
| 2 | Speed I | caster | 1 rnd | Self |
| 3 | Dodging I | 1 attack | 1 rnd | Self |
| 4 | Swing III | caster | - | Self |
| 5 | Flip I | caster | - | Self |
| 6 | Haste I | caster | 1 rnd | Self |
| 7 | Speed III | caster | 3 rnds- | Self |
| 8 | Dodging III | 3 attacks | 1 rnd | Self |
| 9 | Flip III | caster | - | Self |
| 10 | Speed V | caster | 5 rnds | Self |
Evasions
Zen Monk Base List
Show Details
- 01 - Swing I
Allows caster to leap up to 10'vertically or laterally, grasp and swing from a fixed object, and land perfectly (up to 20' away from the object). The object could be a tree, branch, rafter, rope, chandelier, etc.
- 02 - Speed I
Caster may act at twice his normal rate (i.e., 200% activity per round), but immediately afterwards, he must spend a number of rounds equal to the rounds speeded at half rate (i.e., only 50% activity per round).
- 03 - Dodging I
Allows caster to dodge one non-spell attack (missile or melee) that occurs during the same round that this spell is cast. The caster must be able to see the attack (i.e. the attack cannot be from a foe to the rear or an invisible foe) and be must have room to dodge the attack; this results in the attack receiving a -50 modification.
- 04 - Swing III
As Swing I, except three such maneuvers may be executed in rapid succession.
- 05 - Flip I
Allows the caster to flip in any direction, landing up to 10' away (facing in any direction — no orientation roil required).
- 06 - Haste I
As Speed I, except no half rate rounds are required.
- 07 - Speed III
As Speed I, except duration is 3 rounds.
- 08 - Dodging III
As Dodging I, except 3 attacks can be dodged.
- 09 - Flip III
As Flip I, except the caster can execute three such maneuvers in rapid succession.
- 10 - Speed V
As Speed I, except duration is 5 rounds.
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Swing V- | caster | - | Self |
| 12 | Haste III | caster | 3 rnds | Self |
| 13 | Dodging IV | 4 attacks | 1 rnd | Self |
| 14 | Swing X | caster | 1 rnd | Self |
| 15 | Speed VII | caster | 7 rnds | Self |
| 16 | Haste IV | caster | 4 rnds | Self |
| 17 | Great Flip | caster | - | Self |
| 18 | Dodging V | 5 attacks | 1 rnd | Self |
| 19 | Speed X | caster | 10 rnds | Self |
| 20 | Haste V | caster | 5 rnds | Self |
Evasions
Zen Monk Base List
Show Details
- 11 - Swing V
As Swing I, except five such maneuvers may be executed in rapid succession.
- 12 - Haste III
As Haste I, except the duration is 3 rounds.
- 13 - Dodging IV
As Dodging I, except 4 attacks can be dodged.
- 14 - Swing X
As Swing I, except ten such maneuvers may be executed in rapid succession.
- 15 - Speed VII
As Speed I, except duration is 7 rounds.
- 16 - Haste IV
As Haste I, except the duration is 4 rounds.
- 17 - Great Flip
As Flip I, except the total distance travelled is 1' per level.
- 18 - Dodging V
As Dodging I, except 5 attacks can be dodged.
- 19 - Speed X
As Speed f, except duration is 10 rounds.
- 20 - Haste V
As Haste I, except the duration is 5 rounds.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Dodging True | all attacks | 1 rnd | Self |
| 30 | Haste X | caster | 10 rnds | Self |
| 50 | Evasions | caster | 1 rnd/lvl | Self |
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Evasions
Zen Monk Base List
Show Details
- 25 - Dodging True
As Dodging /, except all attacks can be dodged.
- 30 - Haste X
As Haste I, except the duration is 10 rounds.
- 50 - Evasions
Caster can use any one of the lower level non-Speed/Haste spells (on this list) each round.
