Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Flow Stoppage I | caster | varies | Self |
| 2 | Clotting I | caster | varies | Self |
| 3 | Stun Relief I | caster | - | Self |
| 4 | Pain Relief I | caster | C | Self |
| 5 | Cut Repair I | caster | - | Self |
| 6 | Fracture Repair | caster | varies | Self |
| 7 | Muscle/Tendon Repair | caster | varies | Self |
| 8 | Clotting III | caster | varies | Self |
| 9 | Stun Relief III | caster | - | Self |
| 10 | Resist Poison | caster | C | Self |
Body Renewal
Zen Monk Base List
Show Details
- 01 - Flow Stoppage I
Reduces caster's bleeding by 1, as long as the caster concentrates or is immobile. For example, this will take a wound that is bleeding at a rate of 4 hits per round down to 3 hits per round. If the caster is suffering from multiple bleeding wounds, this only affects one of them.
- 02 - Clotting I
As Flow Stoppage /, except after 1 hour the stoppage is permanent. If the caster is unconscious, this spell will operate without concentration.
- 03 - Stun Relief I
Caster is relieved of 1 round's worth of accumulated stun.
- 04 - Pain Relief I
Heals 1 hit per minute for as long as the caster concentrates. If the caster is unconscious, this spell will operate without concentration.
- 05 - Cut Repair I
As Clotting 1, except the permanent stoppage occurs immediately.
- 06 - Fracture Repair
Concentrating with this spell for 2 hours per day for 1-20 days (depending on the severity) will repair a broken bone (not a shattered or destroyed bone).
- 07 - Muscle / Tendon Repair
As Fracture Repair, except cut or damaged muscles or tendons may be repaired.
- 08 - Clotting III
As Clotting /, except bleeding wounds can be reduced by 3.
- 09 - Stun Relief III
As Stun Relief 1, except 3 rounds are relieved.
- 10 - Resist Poison
Delays the effect of poison as long as the caster concentrates.
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Pain Relief II | caster | C | Self |
| 12 | Vein/Artery Repair | caster | varies | Self |
| 13 | Cut Repair III | caster | - | Self |
| 14 | Fracture Repair True | caster | varies | Self |
| 15 | Muscle/Tendon Repair True | caster | P (C) | Self |
| 16 | Minor Nerve Repair | caster | varies | Self |
| 17 | Eye/Ear Repair | caster | varies | Self |
| 18 | Self Joining | caster | varies | Self |
| 19 | Neutralize Disease/Poison | caster | varies | Self |
| 20 | Self Keeping | caster | varies | Self |
Body Renewal
Zen Monk Base List
Show Details
- 11 - Pain Relief II
As Pain Relief 1, except heals 2 hits per minute.
- 12 - Vein / Artery Repair
As Fracture Repair, except repairs a vein or artery.
- 13 - Cut Repair III
As Cut Repair 1, except bleeding wounds can be reduced by 3.
- 14 - Fracture Repair True
As Fracture Repair, except repair only takes 2 hours of concentration for 1 day.
- 15 - Muscle/Tendon Repair True
As Fracture Repair True, except cut or broken muscles can be repaired.
- 16 - Minor Nerve Repair
Repairs minor damage to one nerve. Requires a 1 day recovery period. Minor damage is defined as any nerve damage that results in penalties up to -20.
- 17 - Eye / Ear Repair
Concentrating with this spell for 2 hours per day for 1-10 days (depending on the severity) will repair any external damage to caster's ear (including ear loss) or eye (including corneal scratch, foreign objects, etc.).
- 18 - Self Joining
Allows the caster to reattach a severed limb; limb is fully functional after 1-10 days (caster must concentrate with this spell for 2 hours each day).
- 19 - Neutralize Disease/Poison
Has a 50% chance of neutralizing one disease or poison (modified by the potency of the disease or poison) if the caster concentrates for 1 hour or is unconscious for 1 hour. In any case, it delays the disease or poison as long as the caster can concentrate.
- 20 - Self Keeping
Upon receiving a death blow, the caster goes into a state of suspended animation, until he is cured or his brain is destroyed.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Clotting True | caster | varies | Self |
| 30 | Neutralize Disease/Poison True | caster | varies | Self |
| 50 | Renewal True | caster | varies | Self |
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Body Renewal
Zen Monk Base List
Show Details
- 25 - Clotting True
As Clotting I, except stop all bleeding and is permanent after 1 minute of concentration for each hit stopped.
- 30 - Neutralize Disease / Poison
As Neutralize Disease / Poison, except caster can neutralize one disease and poison with 100% chance of success (modified by the potency of the disease and poison).
- 50 - Renewal True
While in a trance (from the Self Keeping spell on this list), the caster can use the lower level healing spells on this list to repair himself.
