Zen Monk-Body Renewal

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Area of Effect
Duration
Range
1 Flow Stoppage I caster varies Self
2 Clotting I caster varies Self
3 Stun Relief I caster - Self
4 Pain Relief I caster C Self
5 Cut Repair I caster - Self
6 Fracture Repair caster varies Self
7 Muscle/Tendon Repair caster varies Self
8 Clotting III caster varies Self
9 Stun Relief III caster - Self
10 Resist Poison caster C Self

Body Renewal

Zen Monk Base List



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  • 01 - Flow Stoppage I
Reduces caster's bleeding by 1, as long as the caster concentrates or is immobile. For example, this will take a wound that is bleeding at a rate of 4 hits per round down to 3 hits per round. If the caster is suffering from multiple bleeding wounds, this only affects one of them.

  • 02 - Clotting I
As Flow Stoppage /, except after 1 hour the stoppage is permanent. If the caster is unconscious, this spell will operate without concentration.

  • 03 - Stun Relief I
Caster is relieved of 1 round's worth of accumulated stun.

  • 04 - Pain Relief I
Heals 1 hit per minute for as long as the caster concentrates. If the caster is unconscious, this spell will operate without concentration.

  • 05 - Cut Repair I
As Clotting 1, except the permanent stoppage occurs immediately.

  • 06 - Fracture Repair
Concentrating with this spell for 2 hours per day for 1-20 days (depending on the severity) will repair a broken bone (not a shattered or destroyed bone).

  • 07 - Muscle / Tendon Repair
As Fracture Repair, except cut or damaged muscles or tendons may be repaired.

  • 08 - Clotting III
As Clotting /, except bleeding wounds can be reduced by 3.

  • 09 - Stun Relief III
As Stun Relief 1, except 3 rounds are relieved.

  • 10 - Resist Poison
Delays the effect of poison as long as the caster concentrates.


Special Notes

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Area of Effect
Duration
Range
11 Pain Relief II caster C Self
12 Vein/Artery Repair caster varies Self
13 Cut Repair III caster - Self
14 Fracture Repair True caster varies Self
15 Muscle/Tendon Repair True caster P (C) Self
16 Minor Nerve Repair caster varies Self
17 Eye/Ear Repair caster varies Self
18 Self Joining caster varies Self
19 Neutralize Disease/Poison caster varies Self
20 Self Keeping caster varies Self

Body Renewal

Zen Monk Base List



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  • 11 - Pain Relief II
As Pain Relief 1, except heals 2 hits per minute.

  • 12 - Vein / Artery Repair
As Fracture Repair, except repairs a vein or artery.

  • 13 - Cut Repair III
As Cut Repair 1, except bleeding wounds can be reduced by 3.

  • 14 - Fracture Repair True
As Fracture Repair, except repair only takes 2 hours of concentration for 1 day.

  • 15 - Muscle/Tendon Repair True
As Fracture Repair True, except cut or broken muscles can be repaired.

  • 16 - Minor Nerve Repair
Repairs minor damage to one nerve. Requires a 1 day recovery period. Minor damage is defined as any nerve damage that results in penalties up to -20.

  • 17 - Eye / Ear Repair
Concentrating with this spell for 2 hours per day for 1-10 days (depending on the severity) will repair any external damage to caster's ear (including ear loss) or eye (including corneal scratch, foreign objects, etc.).

  • 18 - Self Joining
Allows the caster to reattach a severed limb; limb is fully functional after 1-10 days (caster must concentrate with this spell for 2 hours each day).

  • 19 - Neutralize Disease/Poison
Has a 50% chance of neutralizing one disease or poison (modified by the potency of the disease or poison) if the caster concentrates for 1 hour or is unconscious for 1 hour. In any case, it delays the disease or poison as long as the caster can concentrate.

  • 20 - Self Keeping
Upon receiving a death blow, the caster goes into a state of suspended animation, until he is cured or his brain is destroyed.


Special Notes

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Area of Effect
Duration
Range
25 Clotting True caster varies Self
30 Neutralize Disease/Poison True caster varies Self
50 Renewal True caster varies Self
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Body Renewal

Zen Monk Base List


Show Details

  • 25 - Clotting True
As Clotting I, except stop all bleeding and is permanent after 1 minute of concentration for each hit stopped.

  • 30 - Neutralize Disease / Poison
As Neutralize Disease / Poison, except caster can neutralize one disease and poison with 100% chance of success (modified by the potency of the disease and poison).

  • 50 - Renewal True
While in a trance (from the Self Keeping spell on this list), the caster can use the lower level healing spells on this list to repair himself.


Special Notes