Training Pack-Nature’s Harmony

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Area of Effect
Duration
Range
1 Calm Animal I 1 animal 1 hr 10 ft
2 Effortless Passing caster 10 min/lvl Self
3 Summon Fire 1 fire - 10 ft
4 Resist Elements caster varies Self
5 Weather Prediction I caster - Self
6 Calm Target 1 target 1 hr 10 ft
7 Summon Breeze 10' R 1 rnd/lvl Self
8 Nature's Awareness I 100' R C 100 ft
9 Calm Animal V 5 animals 1 hr 10 ft
10 Harmony of Nature 100' R C Self

Nature's Harmony

Training Pack List



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  • 01 - Calm Animal I
Caster can calm one animal to a passive, non-threatening state. The animal will remain calm until provoked, or until one hour passes. This spell ceases if the animal is provoked.

  • 02 - Effortless Passing
Caster can move through undergrowth and forested areas with little hindrance. Any attempts to track the caster are modified by -20 to represent the difficulty in finding his trail.

  • 03 - Summon Fire
Caster can summon a small flame. Once summoned, this fire acts in all other manners as normal, nonmagical fire (e.g., it will go out if it runs out of fuel, etc.).

  • 04 - Resist Elements
Caster is protected from natural heat up to 170° F and natural cold down to 20° F (treat as if caster was in 70° F temperature). For temperatures above 170° F, subtract 100° F to determine the effective temperature for the caster. For temperatures below 20° F, add 50° F to determine the effective temperature for the caster. Caster also receives +20 to all RRs versus heat spells and heat attacks (+20 DB versus elemental fire and heat attacks); as well as +20 to all RRs versus cold spells and ice attacks (+20 DB versus elemental cold and ice attacks). The duration of this spell is 10 minutes per level of the caster if the caster does not move. If the caster moves, the spell will last as long as the caster concentrates.

  • 05 - Weather Prediction I
Gives caster a 95% chance of predicting the time, type, and severity of the weather over the next 24 hour period.

  • 06 - Calm Target
As Calm Animal I, except this spell may effect any one man-sized target.

  • 07 - Summon Breeze
Caster causes a breeze to come forth that will drive out any gaseous matter (cloud, etc.) Once set, the direction of the breeze will not change.

  • 08 - Nature's Awareness I
Caster can monitor animate activity in the area (e.g., he will be aware of subtle movements). For the duration of the spell, the caster cannot move.

  • 09 - Calm Animal V
As Calm Animal I, except this spell can effect 5 animals.

  • 10 - Harmony of Nature
Caster can attempt to influence environmental conditions (e.g., precipitation, wind, temperature, etc.) back to their natural state (GM's discretion).


Special Notes
All weather generating and environmental changing spells occur gradually over a period of one minute. In addition, those spells that affect weather have no effect in areas where there are not normally occurring weather patterns (e.g., inside buildings, etc.).

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Area of Effect
Duration
Range
11 Summon Fog 5' R/lvl 1 min/lvl Self
12 Nature's Awareness II 200' R C Self
13 Summon Wind 25' R/lvl 1 min/lvl Self
14 Protection from Elements caster varies Self
15 Harmony of Water 5' R/lvl C 50 ft
16 Summon Rain 5' R/lvl 1 min/lvl Self
17 Nature's Awareness III 300' R C Self
18 Elemental Communication 1 target C 100 ft
19 Clear Skies 1 mile/R 1 min/lvl Self
20 Harmony of Earth 1' R/lvl C 50 ft

Nature's Harmony

Training Pack List



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  • 11 - Summon Fog
Caster causes fog to arrive that obscures all vision in and through the area of effect.

  • 12 - Nature's Awareness II
As Nature's Awareness I, except for area of effect.

  • 13 - Summon Wind
Caster can control the wind speed by 1 mph / level. He can increase or decrease the wind speed as desired. By directing the wind speed against missile attacks, they receive a special -1 modifier per 1 mph of the wind speed. Note that the caster can also control the direction or flow of gases or clouds.

  • 14 - Protection from Elements
Caster is protected from any natural heat or cold (treat as if caster was in 70° temperature). Caster also receives +40 to all RRs versus fire/ice spells and heat/cold attacks (+40 DB versus elemental attacks). The duration of this spell is 10 minutes per level of the caster if the caster does not move. If the caster moves, the spell will last as long as the caster concentrates.

  • 15 - Harmony of Water
Caster can attempt to calm the activity of water within the area of effect.

  • 16 - Summon Rain
Caster causes rain or snow (depending on the temperature) to fall. The rain or snow obscures vision into the radius by 25% and modifies all missile attacks passing through any part of the area by -25.

  • 17 - Nature's Awareness II
As Nature's Awareness I, except for the area of effect.

  • 18 - Elemental Communication
The caster can communicate with any elemental force within range. The elemental force must be able to communicate with the caster (i.e., this spell does not confer communication abilities upon the force).

  • 19 - Clear Skies
Caster can make the skies clear of haze, precipitation, clouds, etc. This spell will not affect the wind.

  • 20 - Harmony of Earth
Caster can attempt to influence the structure and properties of the earth within his area of effect. The caster can cause the earth to become packed/loose or dry / muddy. The caster may also attempt to strengthen walls/structures that have cracks or flaws within them.


Special Notes
All weather generating and environmental changing spells occur gradually over a period of one minute. In addition, those spells that affect weather have no effect in areas where there are not normally occurring weather patterns (e.g., inside buildings, etc.).

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Area of Effect
Duration
Range
25 Harmony of Fire 1' R/lvl C 50 ft
30 Harmony of Metal 1 object C 50 ft
50 Nature's Harmony varies 1 rnd/lvl varies
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Nature's Harmony

Training Pack List


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  • 25 - Harmony of Fire
Caster can attempt to influence the activity of all fires within the area of effect. The fires can be influenced to burn hotter or to cool down (or extinguish).

  • 30 - Harmony of Metal
Caster can attempt to influence the structure and properties of one metal object. The object must he smaller than 10 cubic feet in volume. The metal object can be strengthened/weakened or made malleable if desired. Breakage numbers, reliability numbers, and/or strengths should be adjusted appropriately.

  • 50 - Nature's Harmony
Caster can use one lower level spell (on this list) each round.


Special Notes
All weather generating and environmental changing spells occur gradually over a period of one minute. In addition, those spells that affect weather have no effect in areas where there are not normally occurring weather patterns (e.g., inside buildings, etc.).