Training Pack: Mercenary

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Description

Training Package Details:

A Mercenary is an independant soldier who works for the highest paying employer. Most armies have at least a few mercenaries to fill out thier ranks (and some are comprised mostly of mercenaries). Most mercenaries are well versed in more than one culture and have good working knowledge of warfare.



Time to Aquire: 80 months.
Starting Money: Normal +1d10

Special Items: - For new characters choosing this training package as part of their background. - (1D100 per stage).

There is a possibility of Eight Specials to add in your background.

Stage Percental Roll Details
01 - 50 Weapon (+10 non-magic).
01 - 50 Armor (+10 non-magic).
01 - 50 Shield (+10 non-magic).
01 - 50 Medal (for wartime performance).
01 - 50 Favor from a military figure.
01 - 50 Favor from a military figure.
01 - 50 1d10 gp in money.
01 - 100 1d10 gp in money.
Stat Gains: - Increase Constitution STAT Potential by 1 ( to a maximum of 102 ).

Category / Skill Ranks

Category or Skill Ranks:

Armor - Light Gain 1 Rank in the Category Armor - Light
Athletic - Brawn Gain 1 Rank in the Category Athletic - Brawn
Technical/Trade - General Gain 1 Rank in the Category Technical/Trade - General
Body Development Gain 2 Ranks in the Skill Body Development
Siege Engineering Gain 1 Rank in the Skill Siege Engineering
Military Organization Gain 1 Rank in the Skill Military Organization
Combat Category Distribute 2 Ranks to any one choosen Weapon category or Martial Art
Combat Distribute 2 Ranks to any one choosen skill from any one Weapon category or Martial Art
Languages Distribute 2 Ranks to any one language (spoken or written)
Armor - Light Distribute 1 Rank to a skill from category Armor - Light
Athletic - Brawn Distribute 1 Rank to a skill from category Athletic - Brawn
Combat Maneuvers Distribute 1 Rank to a skill from category Combat Maneuvers
Special Attacks Distribute 1 Rank to a skill from category Special Attacks
Technical/Trade - General Distribute 1 Rank to a skill from category Technical/Trade - General


Spell list: - None

Development Point Cost

Development Point Cost

Profession Development Points *
Animist  
Arcanist  
Archmage  
Arms Master  
Assasin  
Astral Traveler  
Astrologer  
Barbarian  
Bard  
Bashkar  
Beast Master  
Bounty Hunter  
Burglar  
Cavalier  
Channeling Alchemist  
Chaotic  
Chaotic Lord  
Cleric  
Conjouror  
Crafter  
Craftsman  
Crystal Mage  
Dabbler  
Dancer  
Delver  
Dervish  
Doppleganger  
Dream Lord  
Druid  
Duelist  
Elementalist  
Enchanter  
Proffession Development Points *
Essence Alchemist  
Farmer  
Fighter  
Force Mage  
Gypsy  
Healer  
High Warrior Monk  
Houri  
Illusionist  
Lay Healer  
Layman  
Leader  
Macabre  
Mage Hunter  
Magent  
Magician  
Maleficant  
Mana Molder  
Mentalist  
Mentalisum Alchemist  
Monk  
Montebanc  
Moon Mage  
Mystic  
Mythic  
Necromancer  
Nightblade  
Outrider  
Paladin  
Priest  
Ranger  
Rogue  
Proffession Development Points *
Romantic  
Runemage  
Runemaster  
Sage  
Sailor  
Scholar  
Seer  
Shadowmage  
Shaman  
Sleuth  
Sorceror  
Summoner  
Swashbuckler  
Tarotmage  
Thief  
Trader  
Warlock  
Warrior  
Warrior Mage  
Warrior Monk  
Witch  
Witch Hunter  
Wizard  
Zen Monk  
-    
-    
-    
-    
-    
-    
-    
-    

*
Below the Average Development Points cost for this Pack.
Equal to the Average Development Points cost for this Pack.
Above the Average Development Points cost for this Pack.

Source: – RMFRP Character Law.