Training Pack: Hermit

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Description

Training Package Details:

Retreating from civilization, the Hermit leads a solitary life of unremitting hardship. He makes his abode in the wastes, whether it be in the frozen mountains, under the blazing desert sun or on bleak island haunts. Distanced from the distractions of mundane life, the Hermit searches for spiritual or philosophical enlightenment.

The island was small and bare, but our chart noted a spring somewhere upon its crown. I went ashore with the crew, and found the spring easily. I also found, much to my astonishment, a bare hovel in the lee of the crest, and a very talkative old shrub of a man clad in sailor’s garb and skins. I think he said his name was brother Codmi, though his speech was strange and old-fashioned and difficult to understand. He lives there alone, and functions as a kind of holy man and healer for the local fishermen. He keeps the spring clear for the sailors, and in return they bring him favors of food and supply....

Time to Aquire: 130 months.
Starting Money: Normal or None (GM's discretion)

Special Items: - For new characters choosing this training package as part of their background. - (1D100 per stage).

There is a possibility of Eight Specials to add in your background.

Stage Percental Roll Details
01 - 40 Bound by a vow (e.g., chastity, poverty etc).
01 - 50 One week’s worth of preserved foodstuffs.
01 - 50 2d10 silver pieces (contributions from wanderers).
01 - 20 A fine gift from a passerby (worth 10d10 silver pieces).
01 - 40 An animal companion (GM choice).
01 - 40 Respected/feared/avoided by local populace (GM discretion).
01 - 20 Respected by a notable in the region (a noble, a wizard, etc.).
01 - 100 Nothing particularly special (GM choice).
Stat Gains: - Increase Self Discipline and Constitustion STAT Potential by 1 ( to a maximum of 102 ).

Category / Skill Ranks

Category or Skill Ranks:

Outdoor - Environmental Gain 4 Ranks in the Category Outdoor - Environmental
Lore - General Gain 2 Ranks in the Category Lore - General
Self Control Gain 2 Ranks in the Category Self Control
Awareness - Senses Gain 1 Rank in the Category Awareness - Senses
Region Lore Gain 3 Ranks in the Skill Region Lore
Foraging Gain 2 Ranks in the Skill Foraging
Survival Gain 2 Ranks in the Skill Survival
Weather Watching Gain 2 Ranks in the Skill Weather Watching
Alertness Gain 1 Rank in the Skill Alertness
Time Sense Gain 1 Rank in the Skill Time Sense
Lore - General Distribute 2 Ranks to a skill from category Lore - General
Lore - General Distribute 1 Rank to a skill from category Lore - General
Lore - General Distribute 1 Rank to a skill from category Lore - General
Self Control Distribute 1 Rank to a skill from category Self Control
Self Control Distribute 1 Rank to a skill from category Self Control
Self Control Distribute 1 Rank to a skill from category Self Control


Spell list: - None

Development Point Cost

Development Point Cost

Profession Development Points *
Animist  
Arcanist  
Archmage  
Arms Master  
Assasin  
Astral Traveler  
Astrologer  
Barbarian  
Bard  
Bashkar  
Beast Master  
Bounty Hunter  
Burglar  
Cavalier  
Channeling Alchemist  
Chaotic  
Chaotic Lord  
Cleric  
Conjouror  
Crafter  
Craftsman  
Crystal Mage  
Dabbler  
Dancer  
Delver  
Dervish  
Doppleganger  
Dream Lord  
Druid  
Duelist  
Elementalist  
Enchanter  
Proffession Development Points *
Essence Alchemist  
Farmer  
Fighter  
Force Mage  
Gypsy  
Healer  
High Warrior Monk  
Houri  
Illusionist  
Lay Healer  
Layman  
Leader  
Macabre  
Mage Hunter  
Magent  
Magician  
Maleficant  
Mana Molder  
Mentalist  
Mentalisum Alchemist  
Monk  
Montebanc  
Moon Mage  
Mystic  
Mythic  
Necromancer  
Nightblade  
Outrider  
Paladin  
Priest  
Ranger  
Rogue  
Proffession Development Points *
Romantic  
Runemage  
Runemaster  
Sage  
Sailor  
Scholar  
Seer  
Shadowmage  
Shaman  
Sleuth  
Sorceror  
Summoner  
Swashbuckler  
Tarotmage  
Thief  
Trader  
Warlock  
Warrior  
Warrior Mage  
Warrior Monk  
Witch  
Witch Hunter  
Wizard  
Zen Monk  
-    
-    
-    
-    
-    
-    
-    
-    

*
Below the Average Development Points cost for this Pack.
Equal to the Average Development Points cost for this Pack.
Above the Average Development Points cost for this Pack.

Source: – RMFRP Mentalism Companion.