Training Pack: Guild Member

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Description

Training Package Details:

Guild members are the principles tradesmen in a society that has a system of guild. They make up primary population of crafters, merchants, and artisans, selling their services to whomever can afford them. A guild member will often have influential contacts among the varoius power groups of a city, and will know who to talk with to get things done.



Time to Aquire: 18 months.
Starting Money: Normal.

Special Items: - For new characters choosing this training package as part of their background. - (1D100 per stage).

There is a possibility of Six Specials to add in your background.

Stage Percental Roll Details
01 - 50 Tools for primary trade / craft (+10 non magical).
01 - 50 Useful contacts with local tradesman.
01 - 20 Reputation as an honest and skilled craftsman.
01 - 30 Work of primary trade / craft (worth 1d10sp).
01 - 30 Rival within the Guild.
01 - 100 Mission for guild master (GM's descretion).
Stat Gains: - None

Category / Skill Ranks

Category or Skill Ranks:

Lore - Technical Gain 2 Ranks in the Category Lore - Technical
Influence Gain 1 Rank in the Category Influence
Urban Gain 1 Rank in the Category Urban
Administration Gain 1 Rank in the Skill Administration
Trading Lore Gain 1 Rank in the Skill Trading Lore
Contacting Gain 1 Rank in the Skill Contacting
Trading Gain 1 Rank in the Skill Trading
Technical/Trade - Professional Distribute 1 Rank to a skill from category Technical/Trade - Professional
Technical/Trade - Professional Distribute 1 Rank to a skill from category Technical/Trade - Professional
Lore - Technical Distribute 1 Rank to a skill from category Lore - Technical
Crafts Distribute 1 Rank to a skill from category Crafts
Crafts Distribute 1 Rank to a skill from category Crafts


Spell list: - None

Development Point Cost

Development Point Cost

Profession Development Points *
Animist  
Arcanist  
Archmage  
Arms Master  
Assasin  
Astral Traveler  
Astrologer  
Barbarian  
Bard  
Bashkar  
Beast Master  
Bounty Hunter  
Burglar  
Cavalier  
Channeling Alchemist  
Chaotic  
Chaotic Lord  
Cleric  
Conjouror  
Crafter  
Craftsman  
Crystal Mage  
Dabbler  
Dancer  
Delver  
Dervish  
Doppleganger  
Dream Lord  
Druid  
Duelist  
Elementalist  
Enchanter  
Proffession Development Points *
Essence Alchemist  
Farmer  
Fighter  
Force Mage  
Gypsy  
Healer  
High Warrior Monk  
Houri  
Illusionist  
Lay Healer  
Layman  
Leader  
Macabre  
Mage Hunter  
Magent  
Magician  
Maleficant  
Mana Molder  
Mentalist  
Mentalisum Alchemist  
Monk  
Montebanc  
Moon Mage  
Mystic  
Mythic  
Necromancer  
Nightblade  
Outrider  
Paladin  
Priest  
Ranger  
Rogue  
Proffession Development Points *
Romantic  
Runemage  
Runemaster  
Sage  
Sailor  
Scholar  
Seer  
Shadowmage  
Shaman  
Sleuth  
Sorceror  
Summoner  
Swashbuckler  
Tarotmage  
Thief  
Trader  
Warlock  
Warrior  
Warrior Mage  
Warrior Monk  
Witch  
Witch Hunter  
Wizard  
Zen Monk  
-    
-    
-    
-    
-    
-    
-    
-    

*
Below the Average Development Points cost for this Pack.
Equal to the Average Development Points cost for this Pack.
Above the Average Development Points cost for this Pack.

Source: – RMFRP School of Hard Knocks.