Training Pack: Chaplain

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Description

Training Package Details:

A lord generally selects a clergy member to preside over the lord's religious services. A Chaplain is the lord's spiritual advisor and thereby a spiritual leader of the lord's land. Chaplains often head up the education of the lord's children as the clergy is often the only literate class. A GM may decide that all clergy members who preside over a church may also choose this training package.


Time to Aquire: 43 months.
Starting Money: Normal +1d10 (open ended).

Special Items: - For new characters choosing this training package as part of their background. - (1D100 per stage).

There is a possibility of Six Specials to add in your background.

Stage Percental Roll Details
01 - 50 Noble patron.
01 - 50 Favor from a noble.
01 - 50 Holy symbol (+10 magic to Channeling).
01 - 30 Spell adder (+1).
01 - 20 Augmented heraldric sign.
01 - 100 Special religious token/sigil.

Stat Gains: - None

Category / Skill Ranks

Category or Skill Ranks:

Influence Gain 3 Ranks in the Category Influence
Lore - General Gain 3 Ranks in the Category Lore - General
Power Awareness Gain 2 Ranks in the Category Power Awareness
Artistic - Active Gain 1 Rank in the Category Artistic - Active
Religion Gain 3 Ranks in the Skill Religion
Public Speaking Gain 3 Ranks in the Skill Public Speaking
History Gain 2 Ranks in the Skill History
Administration Gain 2 Ranks in the Skill Administration
Propaganda Gain 1 Rank in the Skill Propaganda
Artistic - Active Distribute 1 Rank to a skill from category Artistic - Active


Spell list: - None

Development Point Cost

Development Point Cost

Profession Development Points *
Animist 24
Arcanist 24
Archmage 24
Arms Master 23
Assasin 28
Astral Traveler 24
Astrologer 24
Barbarian 28
Bard 21
Bashkar 28
Beast Master 24
Bounty Hunter 27
Burglar 27
Cavalier 28
Channeling Alchemist 24
Chaotic 24
Chaotic Lord 27
Cleric 24
Conjouror 24
Crafter 26
Craftsman 26
Crystal Mage 24
Dabbler 24
Dancer 26
Delver 21
Dervish 24
Doppleganger 24
Dream Lord 23
Druid 24
Duelist 28
Elementalist 24
Enchanter 20
Proffession Development Points *
Essence Alchemist 24
Farmer 26
Fighter 28
Force Mage 24
Gypsy 26
Healer 24
High Warrior Monk 28
Houri 21
Illusionist 23
Lay Healer 24
Layman 26
Leader 28
Macabre 24
Mage Hunter 24
Magent 22
Magician 24
Maleficant 24
Mana Molder 24
Mentalist 24
Mentalisum Alchemist 24
Monk 25
Montebanc 28
Moon Mage 24
Mystic 20
Mythic 24
Necromancer 24
Nightblade 25
Outrider 28
Paladin 25
Priest 21
Ranger 27
Rogue 28
Proffession Development Points *
Romantic 28
Runemage 24
Runemaster 24
Sage 27
Sailor 28
Scholar 26
Seer 24
Shadowmage 24
Shaman 24
Sleuth 28
Sorceror 24
Summoner 24
Swashbuckler 28
Tarotmage 24
Thief 27
Trader 26
Warlock 24
Warrior 28
Warrior Mage 24
Warrior Monk 28
Witch 24
Witch Hunter 27
Wizard 24
Zen Monk 25
-    
-    
-    
-    
-    
-    
-    
-    

*
Below the Average Development Points cost for this Pack.
Equal to the Average Development Points cost for this Pack.
Above the Average Development Points cost for this Pack.

Source: – RMSS Castles And Ruins