Description
Training Package Details:
Seeing the efficacy of herbal medicines, Apothecaries attempt to distill the essence of the herbs into more potent elixers and philters . While the success of Apothecaries in the arts of medicine and healing may be at question, their skill with poisons is undisputed.
Time to Aquire: 27 months.
Starting Money: Normal.
Special Items: - For new characters choosing this training package as part of their background. - (1D100 per stage).
There is a possibility of Seven Specials to add in your background.
| Stage | Percental Roll | Details |
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01 - 50 | Book (+15 Poison Lore). |
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01 - 40 | Medical Kit (+5 non-magic). |
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01 - 30 | 1d10 Concussion herbs. |
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01 - 30 | 1d10 Circulatory herbs. |
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01 - 50 | 1d10 Poison herbs . |
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01 - 50 | 1d10 Intoxicants. |
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01 - 100 | 1d10 General Purpose herbs. |
Stat Gains: - None
Category / Skill Ranks
Category or Skill Ranks:
| Lore - Technical | Gain 2 Ranks in the Category Lore - Technical | |
| Technical/Trade - General | Gain 1 Rank in the Category Technical/Trade - General | |
| Subterfuge - Mechanics | Gain 1 Rank in the Category Subterfuge - Mechanics | |
| Poison Lore | Gain 2 Ranks in the Skill Poison Lore | |
| Herb Lore | Gain 2 Ranks in the Skill Herb Lore | |
| Using/Removing Poison | Gain 1 Rank in the Skill Using/Removing Poison | |
| Alchemy | Gain 1 Ranks in the Skill Alchemy | |
| Technical/Trade - Professional | Distribute 1 Rank to a skill from category Technical/Trade - Professional |
Spell list: - none
Development Point Cost
Development Point Cost
| Profession | Development Points | * |
| Animist | 20 |
|
| Arcanist | 20 |
|
| Archmage | 20 |
|
| Arms Master | 20 |
|
| Assasin | 22 |
|
| Astral Traveler | 20 |
|
| Astrologer | 20 |
|
| Barbarian | 24 |
|
| Bard | 20 |
|
| Bashkar | 22 |
|
| Beast Master | 20 |
|
| Bounty Hunter | 20 |
|
| Burglar | 22 |
|
| Cavalier | 22 |
|
| Channeling Alchemist | 20 |
|
| Chaotic | 20 |
|
| Chaotic Lord | 20 |
|
| Cleric | 20 |
|
| Conjuror | 20 |
|
| Crafter | 20 |
|
| Craftsman | 20 |
|
| Crystal Mage | 20 |
|
| Dabbler | 20 |
|
| Dancer | 20 |
|
| Delver | 20 |
|
| Dervish | 20 |
|
| Doppleganger | 20 |
|
| Dream Lord | 20 |
|
| Druid | 20 |
|
| Duelist | 22 |
|
| Elementalist | 20 |
|
| Enchanter | 20 |
|
| Proffession | Development Points | * |
| Essence Alchemist | 18 |
|
| Farmer | 20 |
|
| Fighter | 22 |
|
| Force Mage | 20 |
|
| Gypsy | 20 |
|
| Healer | 20 |
|
| High Warrior Monk | 22 |
|
| Houri | 20 |
|
| Illusionist | 20 |
|
| Lay Healer | 20 |
|
| Layman | 20 |
|
| Leader | 22 |
|
| Macabre | 20 |
|
| Mage Hunter | 20 |
|
| Magent | 20 |
|
| Magician | 20 |
|
| Maleficant | 20 |
|
| Mana Molder | 20 |
|
| Mentalist | 20 |
|
| Mentalisum Alchemist | 20 |
|
| Monk | 20 |
|
| Montebanc | 22 |
|
| Moon Mage | 20 |
|
| Mystic | 20 |
|
| Mythic | 20 |
|
| Necromancer | 20 |
|
| Nightblade | 20 |
|
| Outrider | 22 |
|
| Paladin | 20 |
|
| Priest | 30 |
|
| Ranger | 20 |
|
| Rogue | 22 |
|
| Proffession | Development Points | * |
| Romantic | 22 |
|
| Runemage | 20 |
|
| Runemaster | 20 |
|
| Sage | 15 |
|
| Sailor | 22 |
|
| Scholar | 20 |
|
| Seer | 20 |
|
| Shadowmage | 20 |
|
| Shaman | 20 |
|
| Sleuth | 22 |
|
| Sorceror | 20 |
|
| Summoner | 20 |
|
| Swashbuckler | 22 |
|
| Tarotmage | 20 |
|
| Thief | 22 |
|
| Trader | 20 |
|
| Warlock | 20 |
|
| Warrior | 22 |
|
| Warrior Mage | 20 |
|
| Warrior Monk | 22 |
|
| Witch | 20 |
|
| Witch Hunter | 20 |
|
| Wizard | 20 |
|
| Zen Monk | 20 |
|
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*
Below the Average Development Points cost for this Pack.
Equal to the Average Development Points cost for this Pack.
Above the Average Development Points cost for this Pack.Source: – RMSS Castles And Ruins







