Training Pack: Apothecary

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Description

Training Package Details:

Seeing the efficacy of herbal medicines, Apothecaries attempt to distill the essence of the herbs into more potent elixers and philters . While the success of Apothecaries in the arts of medicine and healing may be at question, their skill with poisons is undisputed.

Time to Aquire: 27 months.
Starting Money: Normal.

Special Items: - For new characters choosing this training package as part of their background. - (1D100 per stage).

There is a possibility of Seven Specials to add in your background.

Stage Percental Roll Details
01 - 50 Book (+15 Poison Lore).
01 - 40 Medical Kit (+5 non-magic).
01 - 30 1d10 Concussion herbs.
01 - 30 1d10 Circulatory herbs.
01 - 50 1d10 Poison herbs .
01 - 50 1d10 Intoxicants.
01 - 100 1d10 General Purpose herbs.

Stat Gains: - None

Category / Skill Ranks

Category or Skill Ranks:

Lore - Technical Gain 2 Ranks in the Category Lore - Technical
Technical/Trade - General Gain 1 Rank in the Category Technical/Trade - General
Subterfuge - Mechanics Gain 1 Rank in the Category Subterfuge - Mechanics
Poison Lore Gain 2 Ranks in the Skill Poison Lore
Herb Lore Gain 2 Ranks in the Skill Herb Lore
Using/Removing Poison Gain 1 Rank in the Skill Using/Removing Poison
Alchemy Gain 1 Ranks in the Skill Alchemy
Technical/Trade - Professional Distribute 1 Rank to a skill from category Technical/Trade - Professional


Spell list: - none

Development Point Cost

Development Point Cost

Profession Development Points *
Animist 20
Arcanist 20
Archmage 20
Arms Master 20
Assasin 22
Astral Traveler 20
Astrologer 20
Barbarian 24
Bard 20
Bashkar 22
Beast Master 20
Bounty Hunter 20
Burglar 22
Cavalier 22
Channeling Alchemist 20
Chaotic 20
Chaotic Lord 20
Cleric 20
Conjuror 20
Crafter 20
Craftsman 20
Crystal Mage 20
Dabbler 20
Dancer 20
Delver 20
Dervish 20
Doppleganger 20
Dream Lord 20
Druid 20
Duelist 22
Elementalist 20
Enchanter 20
Proffession Development Points *
Essence Alchemist 18
Farmer 20
Fighter 22
Force Mage 20
Gypsy 20
Healer 20
High Warrior Monk 22
Houri 20
Illusionist 20
Lay Healer 20
Layman 20
Leader 22
Macabre 20
Mage Hunter 20
Magent 20
Magician 20
Maleficant 20
Mana Molder 20
Mentalist 20
Mentalisum Alchemist 20
Monk 20
Montebanc 22
Moon Mage 20
Mystic 20
Mythic 20
Necromancer 20
Nightblade 20
Outrider 22
Paladin 20
Priest 30
Ranger 20
Rogue 22
Proffession Development Points *
Romantic 22
Runemage 20
Runemaster 20
Sage 15
Sailor 22
Scholar 20
Seer 20
Shadowmage 20
Shaman 20
Sleuth 22
Sorceror 20
Summoner 20
Swashbuckler 22
Tarotmage 20
Thief 22
Trader 20
Warlock 20
Warrior 22
Warrior Mage 20
Warrior Monk 22
Witch 20
Witch Hunter 20
Wizard 20
Zen Monk 20
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*
Below the Average Development Points cost for this Pack.
Equal to the Average Development Points cost for this Pack.
Above the Average Development Points cost for this Pack.

Source: – RMSS Castles And Ruins