Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Unfog | 10 'R/lvl | P | 100 ft |
| 2 | Air Stop I | 10 'R | C | 100 ft |
| 3 | Vacuum I | 5 'R | - | 100 ft |
| 4 | Deoxygenation I | 10 'R | C | 100 ft |
| 5 | Air Stop II | 20 'R | C | 100 ft |
| 6 | Vacuum II | 10 'R | - | 100 ft |
| 7 | Deoxygenation II | 20 'R | C | 100 ft |
| 8 | Gas To Air | 1 cu'/lvl | P | 100 ft |
| 9 | Air Stop X | 100 'R | C | 100 ft |
| 10 | Vacuum IV | 20 'R | - | 100 ft |
Gas Destruction
Sorcerer Base List
Show Details
- 01 - Unfog
Disperses all fog in a 10' per level radius.
- 02 - Air Stop I
Cuts all generalized air movement (e.g., wind) by 30 mph in a 10' radius (will not affect breathing).
- 03 - Vacuum I
Creates a 5' radius near vacuum; anyone within the radius must make a successful RR or take a 'B' Impact critical as the air leaves and rushes back in.
- 04 - Deoxygenation I
Caster can remove the oxygen in a 10' radius at the rate of 1% of the original oxygen each round.
- 05 - Air Stop II
As Air Stop I, except affects a radius of 20'.
- 06 - Vacuum II
As Vacuum I, except affects a radius of 10'.
- 07 - Deoxygenation II
As Deoxygenation I, except affects a radius of 20'.
- 08 - Gas To Air
Changes any gas to normal air at a rate of 1cubic per round as long as the caster concentrates.
- 09 - Air Stop X
As Air Stop I, except affects a radius of 100'.
- 10 - Vacuum IV
As Vacuum I, except affects a radius of 20'.
All vacuums created by spells on this list also create a loud noise. The larger the radius, the louder the noise. The GM may wish to rule that all within the radius must make a second RR or be deafened for 1 round per 10 failure (RR attack level equals the radius of the vacuum).
An elemental creature made of gas will be cut to 20% activity if it is the target of an Air Stop spell (and the creature fits into the area of effect). A Vacuum spell thrown upon an elemental creature made of gas will result in a Slaying critical on the creature.
When the oxygen in an area of effect falls below 50% of normal, anyone in the area of effect must make a RR (attack level is 1) or fall asleep (this RR is modified by -2 for every 1% under 50%). Of course, if the % drops below 10%, suffocation becomes a danger. All fire spells in an area of low oxygen are modified by -2 (or -2 % effectiveness for nonattack spells) for every 1% under 50% of normal oxygen.
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Great Vacuum I | 5 'R | - | 100 ft |
| 12 | Fast Deoxygenation I | 10 'R | C | 100 ft |
| 13 | Deoxygenation V | 50 'R | C | 100 ft |
| 14 | Great Vacuum II | 10 'R | - | 100 ft |
| 15 | Fast Deoxygenation II | 20 'R | C | 100 ft |
| 16 | - | - | - | - |
| 17 | Long Gas Destruction | varies | varies | 300 ft |
| 18 | - | - | - | - |
| 19 | Major Deoxygenation | 20 'R | C | 100 ft |
| 20 | Major Vacuum | 5 'R | - | 100 ft |
Gas Destruction
Sorcerer Base List
Show Details
- 11 - Great Vacuum I
As Vacuum I, except delivers a 'D' Impact critical.
- 12 - Fast Deoxygenation I
As Deoxygenation I, except removal rate is 5% per round.
- 13 - Deoxygenation V
As Deoxygenation I, except affects a radius of 50'.
- 14 - Great Vacuum II
As Great Vacuum I, except affects a radius of 10'.
- 15 - Fast Deoxygenation II
As Mass Deoxygenation I, except affects a radius of 20'.
- 16 -
...
- 17 - Long Gas Destruction
As any single 10th level or lower spell on this list, except with a range of 300'.
- 18 -
...
- 19 - Major Deoxygenation
As Deoxygenation I, except affects a radius of 20' and removal rate is 10% per round.
- 20 - Major Vacuum
As Vacuum I, except delivers an 'E' Impact critical.
All vacuums created by spells on this list also create a loud noise. The larger the radius, the louder the noise. The GM may wish to rule that all within the radius must make a second RR or be deafened for 1 round per 10 failure (RR attack level equals the radius of the vacuum).
An elemental creature made of gas will be cut to 20% activity if it is the target of an Air Stop spell (and the creature fits into the area of effect). A Vacuum spell thrown upon an elemental creature made of gas will result in a Slaying critical on the creature.
When the oxygen in an area of effect falls below 50% of normal, anyone in the area of effect must make a RR (attack level is 1) or fall asleep (this RR is modified by -2 for every 1% under 50%). Of course, if the % drops below 10%, suffocation becomes a danger. All fire spells in an area of low oxygen are modified by -2 (or -2 % effectiveness for nonattack spells) for every 1% under 50% of normal oxygen.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Deoxygenation True | 20 'R | C | 100 ft |
| 30 | Vacuum True | 10 'R | - | 100 ft |
| 50 | Implosion | 1,000,000 cu' | - | 300 ft |
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| - |
Gas Destruction
Sorcerer Base List
Show Details
- 25 - Deoxygenation True
As Deoxygenation I, except affects a radius of 20' and removal rate is 20% per round.
- 30 - Vacuum True
As Major Vacuum, except affects a 10' radius.
- 50 - Implosion
Destroys gases in a single enclosure (e.g., usually a building) up to a size of 100' x100' x100' (or 1,000,000 cu’). The building has a chance of collapsing (dependent on construction) and everyone inside takes an 'E' Impact critical from falling debris. This results in a very loud explosion. If the building collapses, everyone within 100' of the building takes a 'C' Impact critical from the explosion.
All vacuums created by spells on this list also create a loud noise. The larger the radius, the louder the noise. The GM may wish to rule that all within the radius must make a second RR or be deafened for 1 round per 10 failure (RR attack level equals the radius of the vacuum).
An elemental creature made of gas will be cut to 20% activity if it is the target of an Air Stop spell (and the creature fits into the area of effect). A Vacuum spell thrown upon an elemental creature made of gas will result in a Slaying critical on the creature.
When the oxygen in an area of effect falls below 50% of normal, anyone in the area of effect must make a RR (attack level is 1) or fall asleep (this RR is modified by -2 for every 1% under 50%). Of course, if the % drops below 10%, suffocation becomes a danger. All fire spells in an area of low oxygen are modified by -2 (or -2 % effectiveness for nonattack spells) for every 1% under 50% of normal oxygen.
