Professions: Witch

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The Witch

The Witch is a hybrid spell user who combines the realms of Channeling and Essence, though the allegiance to one or more deities and/or demons. Male or female, the Witch in not a chracter class that is well versed in dealing with the normal run of folk, consorting with demons usually by preference as well as necessity. Other than that outside contact required by the profession, the Witch is usally a veritable recluse, adventuring abroad only with definte goals in mind. A Witch's prime requisites are Intuition and Empathy.



Prime Stats: Intuition and Empathy.

Profession Category Bonus
  • Awareness Group ................. +15
  • Lore Group ................. +10
  • Power Awareness ................. +5
  • Power Manipulation ................. +5
  • Power Point Development ................. +5
  • Self Control ................. +5
  • Spell Group ................. +5

Realm: Channeling and Essence.
Varient Base Profession: Seer.
Type: Hybrid Spell User.

Spell Lists

Witch Base Spell Lists

Open Essence Spell Lists

Open Channeling Spell Lists

Evil Essence Spell Lists - Playable by Evil Witches

Evil Channeling Spell Lists - Playable by Evil Witches

Training Packs

Adept
Adventure
Advisor
Amateur Mage
Animal Friend
Animal Handler
Antagonist
Apothecary
Arachnamancer
Archaeologist
Architect
Arms Instructor
Artificer
Assasin
Astronomer
Athlete
Beastmaster
Berserker
Bodyguard
Burglar
Caravan Guard
Witch 45 40 27 24 37 23 28 20 40 22 25 55 29 49 28 35 45 54 38 34 39
Catalyst Collector
Cavalier
Chamberlin
Chancellor
Chaplain
Charlatin
Chi Master
City Guard
Con Man
Conjuror
Corpist Caster
Court Magician
Crafter
Creator
Crusading Academic
Crystalist Caster
Cultist
Cut Purse
Dark Creator
Demonologist
Detective
Witch 25 39 27 35 24 35 42 32 28 27 17 32 24 52 30 25 35 37 52 35 22
Diplomat
Doctor
Dream Traveller
Dreamweaver
Duelist
Engineer
Entity Hunter
Escort
Executioner
Explorer
Famulus
Farmer
Fortune Teller
Gladiator
Gossip
Grave Robber
Groom
Guardian
Guide
Guild Apprentice
Guild Member
Witch 20 29 31 31 54 36 52 23 34 34 19 39 20 60 13 30 24 50 22 33 25
Hedge Wizard
Henchman
Herbalist
Herbalist Caster
Hermit
Highwayman
Houri
Hunter
Inkeeperr
Inquisitor
Inventor
Jester
Knight
Laborer
Librarian
Loremaster
Manipulator
Mariner
Martial Artist
Medic
Medium
Witch 41 24 25 18 41 32 36 43 29 30 29 29 52 25 22 19 30 39 40 35 39
Mercenary
Merchant
Miner
Minister
Missionary
Mother
Necromancer
Ninja
Noble
Nomenist Caster
Oracle
Pan Handler
Performer
Philosopher
Physician
Pilgrim
Pirate
Political
Potioner
Prophet
Protector
Witch 52 16 51 31 39 25 38 61 27 20 27 25 23 27 49 46 35 40 22 28 52
Protege
Reanimator
Religious Creator
Romantic
Runemaster
Sage
Sailor
School Master
Scout
Scribe
Secret Society Member
Servitor
Shaman Priest
Siege Engineer
Soldier
Spell Researcher
Spell Student
Spy
Street Preformer
Templar
Temple Monk
Theurgist
Witch 33 53 49 24 35 39 24 46 30 27 26 25 30 37 41 24 27 37 33 54 56 40
Traveller
Transformer
Troubadour
Veternarian
Vizer
Wanderer
Wandering Monk
Warlock
Warrior Priest
Weapon Master
Witch
Zealot
Witch 18 49 28 29 25 31 49 29 45 70 39 28 - - - - - - - - -

* Highlighted costs indicate the typical training packs taken by this proffession

Development Costs

Armor - Heavy
Armor - Medium
Armor - Light
Artistic - Active
Artistic - Passive
Athletic - Brawn
Athletic - Endurance
Athletic - Gymnastics
Awareness - Perceptions
Awareness - Searching
Awareness - Senses
Body Development
Combat Maneuvers
Communications
Crafts
Directed Spells
Influence
Lore - General
Lore - Magical
Lore - Obscure
Lore - Technical
Witch 7/7/7 6/6/6 4/4/4 2/4 2/4 5 3 3/9 3/6 1/4 2/4 12 14 1/1/1 4/10 2/7 2/6 1/2 1/5 2/5 2/4
Martial Arts - Striking
Martial Arts - Sweeps
Outdoor - Animal
Outdoor - Environmental
Power Awareness
Power Manipulation
Power Point Development
Science/Analytic • Basic
Science/Analytic • Specialized
Self Control
Special Attacks
Special Defenses
Subterfuge • Attack
Subterfuge • Mechanics
Subterfuge • Stealth
Technical/Trade • General
Technical/Trade • Professional
Technical/Trade • Vocational
Urban
Witch 3 3 3 3/7 2/6 4/10 4 1/4 6/14 3 14 18 15 7 6 3/7 8 5/12 3/5
Weapon • Catogary 1
Weapon • Catogary 2
Weapon • Catogary 3
Weapon • Catogary 4
Weapon • Catogary 5
Weapon • Catogary 6
Weapon • Catogary 7
Arcane Closed
Arcane Open
Arcane Other Base List
Other Realm Closed
Other Realm Open
Other Realm Other Base List
Other Realm Trainging Pack
Own Realm Open
Own Realm Closed
Own Realm Other Base List
Own Realm Own Base List
Own Realm Training Pack
Witch 6 15 20 20 20 20 20 10/10 6/6 25 20 10/10 50 8/8 4/4/4 4/4/4 8/8 3/3/3 4/4/4


Skill Specialization

The Witch substitues the following Development Point Cost for each skill.

Soft Leather - 9
Rigid Leather - 9
Chain - 10
Plate - 11

Read Runes - 2/5
Attunement - 2/5
Channeling - 1/4
Direction Focus - 2/5

Ambush - 9
Body Development - 6

Climbing - 5
Swimming - 3
Riding Skills- 3
Disarm Traps - 8
Picking Locks - 8
Hiding - 5
Stalking - 5
Alertness - 3


Candels


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Source: RM Companion 2.