Professions: Shaman

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The Shaman

The Shaman is a pure spell user of Channeling whose power is manifested through manipulation of the Spirit World and the use of visions, both spell and drug induced. He is also well in touch with the world of nature, for nature is the root of a Shaman's power. Although the Shaman is usally considered to be a barbaric kind of cleric or animist (even called a "witch doctor" by the uninformed), he is actually quite sophisticated in the ways of Magic and doctrine. Becasue he must interact so much with others (even if most of the others are spirits), he is usually quite wise to the inner workings of men and makes a good diplomat and negotiator.



Prime Stats: Intition and Memory.

Profession Category Bonus
  • Awareness Group ................. +5
  • Lore Magical ................. +5
  • Outdoor Group ................. +20
  • Power Awreness ................. +5
  • Power Manipulation ................. +5
  • Power Point Development ................. +5
  • Spell Group ................. +5

Realm: Channeling.
Varient Base Profession: Animist.
Type: Pure Spell User.

Spell Lists

Shaman Base Spell Lists

Open Channeling Spell Lists

Closed Channeling Spell Lists

Evil Channeling Spell Lists - Playable by Evil Shamans

Training Packs

Adept
Adventure
Advisor
Amateur Mage
Animal Friend
Animal Handler
Antagonist
Apothecary
Arachnamancer
Archaeologist
Architect
Arms Instructor
Artificer
Assasin
Astronomer
Athlete
Beastmaster
Berserker
Bodyguard
Burglar
Caravan Guard
Shaman 46 41 28 25 27 11 26 20 39 27 25 50 30 45 25 32 32 51 37 36 35
Catalyst Collector
Cavalier
Chamberlin
Chancellor
Chaplain
Charlatin
Chi Master
City Guard
Con Man
Conjuror
Corpist Caster
Court Magician
Crafter
Creator
Crusading Academic
Crystalist Caster
Cultist
Cut Purse
Dark Creator
Demonologist
Detective
Shaman 23 35 28 35 24 33 53 32 24 29 15 32 24 52 32 25 40 33 53 42 28
Diplomat
Doctor
Dream Traveller
Dreamweaver
Duelist
Engineer
Entity Hunter
Escort
Executioner
Explorer
Famulus
Farmer
Fortune Teller
Gladiator
Gossip
Grave Robber
Groom
Guardian
Guide
Guild Apprentice
Guild Member
Shaman 25 29 42 40 50 36 50 24 32 34 23 29 22 55 16 31 16 45 18 34 24
Hedge Wizard
Henchman
Herbalist
Herbalist Caster
Hermit
Highwayman
Houri
Hunter
Inkeeperr
Inquisitor
Inventor
Jester
Knight
Laborer
Librarian
Loremaster
Manipulator
Mariner
Martial Artist
Medic
Medium
Shaman 45 24 18 18 38 26 37 22 30 30 29 29 52 20 25 22 30 37 49 36 45
Mercenary
Merchant
Miner
Minister
Missionary
Mother
Necromancer
Ninja
Noble
Nomenist Caster
Oracle
Pan Handler
Performer
Philosopher
Physician
Pilgrim
Pirate
Political
Potioner
Prophet
Protector
Shaman 49 20 49 33 39 28 39 60 27 20 28 28 27 32 49 39 33 38 22 27 50
Protege
Reanimator
Religious Creator
Romantic
Runemaster
Sage
Sailor
School Master
Scout
Scribe
Secret Society Member
Servitor
Shaman Priest
Siege Engineer
Soldier
Spell Researcher
Spell Student
Spy
Street Preformer
Templar
Temple Monk
Theurgist
Shaman 35 52 50 26 38 42 22 51 22 31 25 25 28 38 35 27 30 33 31 54 62 40
Traveller
Transformer
Troubadour
Veternarian
Vizer
Wanderer
Wandering Monk
Warlock
Warrior Priest
Weapon Master
Witch
Zealot
Shaman 13 48 29 22 25 28 55 30 51 60 41 30 - - - - - - - - -

* Highlighted costs indicate the typical training packs taken by this proffession

Development Costs

Armor - Heavy
Armor - Medium
Armor - Light
Artistic - Active
Artistic - Passive
Athletic - Brawn
Athletic - Endurance
Athletic - Gymnastics
Awareness - Perceptions
Awareness - Searching
Awareness - Senses
Body Development
Combat Maneuvers
Communications
Crafts
Directed Spells
Influence
Lore - General
Lore - Magical
Lore - Obscure
Lore - Technical
Shaman 11 10 2/2/2 2/5 2/5 4 3 3 6 1/5 3/7 8 10 2/2/2 4/10 3 2/6 1/3 2/5 3/7 2/6
Martial Arts - Striking
Martial Arts - Sweeps
Outdoor - Animal
Outdoor - Environmental
Power Awareness
Power Manipulation
Power Point Development
Science/Analytic • Basic
Science/Analytic • Specialized
Self Control
Special Attacks
Special Defenses
Subterfuge • Attack
Subterfuge • Mechanics
Subterfuge • Stealth
Technical/Trade • General
Technical/Trade • Professional
Technical/Trade • Vocational
Urban
Shaman 6 6 1/2 1/2 2/6 4/10 4 1/4 6/14 5 10 30 10 8 3 3/7 8 5/12 4
Weapon • Catogary 1
Weapon • Catogary 2
Weapon • Catogary 3
Weapon • Catogary 4
Weapon • Catogary 5
Weapon • Catogary 6
Weapon • Catogary 7
Arcane Closed
Arcane Open
Arcane Other Base List
Other Realm Closed
Other Realm Open
Other Realm Other Base List
Other Realm Trainging Pack
Own Realm Open
Own Realm Closed
Own Realm Other Base List
Own Realm Own Base List
Own Realm Training Pack
Shaman 6 7 9 9 9 20 20 10/10 6/6 25 20 10/10 50 8/8 4/4/4 4/4/4 8/8 3/3/3 4/4/4


Skill Specialization

The Shaman substitues the following Development Point Cost for each skill.

Soft Leather - 1/1/1
Rigid Leather - 2/2/2
Chain - 10
Plate - 11

Read Runes - 2/5
Attunement - 2/5
Channeling - 1/5
Direction Focus - 2/7

Ambush - 9
Body Development - 2/2/2

Climbing - 5
Swimming - 3
Riding Skills- 2/4
Disarm Traps - 7
Picking Locks - 8
Hiding - 3
Stalking - 3
Alertness - 3


Totems


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Source: RM Companion 2.