Professions: Mentalist

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The Mentalist

Mentalists are pure spell users of Mentalism who have concentrated on spells that deal with the interaction of minds. Their base spells deal with the detection of mental Presence, mental communication, mind control, mind attack, mind merging, and sense control.

Johan raised his glass for the toast. The glove on his left hand set him apart from the rest of the king’s guests. Many people eyed him with curiosity. Not many understood the delicate nature of mental powers. That was fine with Johan. The less people knew about the king’s personal advisor, the better.

Prime Stats: Presence and Self Discipline.

Profession Category Bonus
  • Awareness Group ................. +5
  • Body Development ................. +5
  • Lore Magical ................. +5
  • Influence ................. +10
  • Power Awareness ................. +5
  • Power Manipulation ................. +5
  • Power Point Development ................. +5
  • Self Control ................. +5
  • Spell Group ................. +5

Realm: Mentalism.
Varient Base Profession: Mentalist.
Type: Pure Spell User.

Spell Lists

Mentalist Base List Spells

Open Mentalism Spell Lists

Closed Mentalism Spell Lists

Evil Mentalism Spell Lists - Playable by Evil Mentalists

Training Packs

Adept
Adventure
Advisor
Amateur Mage
Animal Friend
Animal Handler
Antagonist
Apothecary
Arachnamancer
Archaeologist
Architect
Arms Instructor
Artificer
Assasin
Astronomer
Athlete
Beastmaster
Berserker
Bodyguard
Burglar
Caravan Guard
Mentalist 46 43 31 25 39 23 27 20 41 29 25 53 30 49 29 35 43 50 41 34 42
Catalyst Collector
Cavalier
Chamberlin
Chancellor
Chaplain
Charlatin
Chi Master
City Guard
Con Man
Conjuror
Corpist Caster
Court Magician
Crafter
Creator
Crusading Academic
Crystalist Caster
Cultist
Cut Purse
Dark Creator
Demonologist
Detective
Mentalist 27 39 27 35 24 35 43 34 28 29 17 32 24 52 34 25 40 37 53 42 31
Diplomat
Doctor
Dream Traveller
Dreamweaver
Duelist
Engineer
Entity Hunter
Escort
Executioner
Explorer
Famulus
Farmer
Fortune Teller
Gladiator
Gossip
Grave Robber
Groom
Guardian
Guide
Guild Apprentice
Guild Member
Mentalist 27 29 37 35 53 36 52 23 34 35 23 39 22 58 16 34 24 51 22 34 25
Hedge Wizard
Henchman
Herbalist
Herbalist Caster
Hermit
Highwayman
Houri
Hunter
Inkeeperr
Inquisitor
Inventor
Jester
Knight
Laborer
Librarian
Loremaster
Manipulator
Mariner
Martial Artist
Medic
Medium
Mentalist 43 25 25 18 42 33 37 46 29 34 29 29 42 25 25 22 30 39 40 35 39
Mercenary
Merchant
Miner
Minister
Missionary
Mother
Necromancer
Ninja
Noble
Nomenist Caster
Oracle
Pan Handler
Performer
Philosopher
Physician
Pilgrim
Pirate
Political
Potioner
Prophet
Protector
Mentalist 52 20 51 33 42 28 39 60 28 20 28 25 27 31 49 46 35 41 22 30 50
Protege
Reanimator
Religious Creator
Romantic
Runemaster
Sage
Sailor
School Master
Scout
Scribe
Secret Society Member
Servitor
Shaman Priest
Siege Engineer
Soldier
Spell Researcher
Spell Student
Spy
Street Preformer
Templar
Temple Monk
Theurgist
Mentalist 35 54 50 24 38 42 27 45 35 29 25 25 31 38 41 27 29 39 31 53 55 40
Traveller
Transformer
Troubadour
Veternarian
Vizer
Wanderer
Wandering Monk
Warlock
Warrior Priest
Weapon Master
Witch
Zealot
Mentalist 20 50 32 29 28 34 50 29 45 65 44 30 - - - - - - - - -

* Highlighted costs indicate the typical training packs taken by this proffession

Development Costs

Armor - Heavy
Armor - Medium
Armor - Light
Artistic - Active
Artistic - Passive
Athletic - Brawn
Athletic - Endurance
Athletic - Gymnastics
Awareness - Perceptions
Awareness - Searching
Awareness - Senses
Body Development
Combat Maneuvers
Communications
Crafts
Directed Spells
Influence
Lore - General
Lore - Magical
Lore - Obscure
Lore - Technical
Mentalist 7/7/7 6/6/6 4/4/4 2/5 2/5 5 3 3/9 5 3 3/7 12 14 2/2/2 4/10 2/6 2/6 1/3 2/4 3/7 2/6
Martial Arts - Striking
Martial Arts - Sweeps
Outdoor - Animal
Outdoor - Environmental
Power Awareness
Power Manipulation
Power Point Development
Science/Analytic • Basic
Science/Analytic • Specialized
Self Control
Special Attacks
Special Defenses
Subterfuge • Attack
Subterfuge • Mechanics
Subterfuge • Stealth
Technical/Trade • General
Technical/Trade • Professional
Technical/Trade • Vocational
Urban
Mentalist 3 3 3 3 2/5 4/10 4 1/4 6/14 3 12 18 15 7 5 3/7 8 5/12 3
Weapon • Catogary 1
Weapon • Catogary 2
Weapon • Catogary 3
Weapon • Catogary 4
Weapon • Catogary 5
Weapon • Catogary 6
Weapon • Catogary 7
Arcane Closed
Arcane Open
Arcane Other Base List
Other Realm Closed
Other Realm Open
Other Realm Other Base List
Other Realm Trainging Pack
Own Realm Open
Own Realm Closed
Own Realm Other Base List
Own Realm Own Base List
Own Realm Training Pack
Mentalist 6 8 15 20 20 20 20 10/10 6/6 25 20 10/10 50 8/8 4/4/4 4/4/4 8/8 3/3/3 4/4/4


Skill Specialization

The Mentalist has no specialization skills.


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Source: RM Standard Rules.