Professions: Maleficant

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The Maleficant

The Maleficant, a hybrid spell user of the realms of Mentalism and Channeling, is the archetypical voodoo priest. He can be all things to his society, healer, wise man, and cleric. His is much more than simply a Shaman gone bad - he rules his people by fear, instilling in them the horrors that only night can bring. His spells and activities are woven insidiously, as he creeps into the hearts and souls of those he dominates. The undead he creats and controls are only suppassed in terror by his ability to actually damage souls and to influence and dominate the dreams of his victims. The Maleficant is a varient profession of Necromancer.



Prime Stats: Presence and Intition.

Profession Category Bonus
  • Influence ................. +20
  • Power Point Development ................. +10
  • Weapons Group ................. +10
  • Spell Group ................. +10
  • Power Awareness ................. +5
  • Power Manipulation ................. +5

Realm: Mentalism and Channeling.
Varient Base Profession: Sorcerer.
Type: Hybrid Spell User.

Spell Lists

Maleficant Base Spell Lists

Open Channeling Base Lists

Open Mentalism Base Lists

Evil Channeling Base Lists- Playable by Evil Maleficants

Evil Mentalism Base Lists- Playable by Evil Maleficants

Training Packs

Adept
Adventure
Advisor
Amateur Mage
Animal Friend
Animal Handler
Antagonist
Apothecary
Arachnamancer
Archaeologist
Architect
Arms Instructor
Artificer
Assasin
Astronomer
Athlete
Beastmaster
Berserker
Bodyguard
Burglar
Caravan Guard
Maleficant 47 46 31 25 40 23 28 20 42 29 25 59 30 51 29 37 45 59 48 37 47
Catalyst Collector
Cavalier
Chamberlin
Chancellor
Chaplain
Charlatin
Chi Master
City Guard
Con Man
Conjuror
Corpist Caster
Court Magician
Crafter
Creator
Crusading Academic
Crystalist Caster
Cultist
Cut Purse
Dark Creator
Demonologist
Detective
Maleficant 29 43 27 35 24 36 57 39 29 29 17 32 24 52 36 25 42 40 53 42 32
Diplomat
Doctor
Dream Traveller
Dreamweaver
Duelist
Engineer
Entity Hunter
Escort
Executioner
Explorer
Famulus
Farmer
Fortune Teller
Gladiator
Gossip
Grave Robber
Groom
Guardian
Guide
Guild Apprentice
Guild Member
Maleficant 27 29 42 40 57 36 57 23 40 37 23 41 22 64 16 34 24 55 22 34 25
Hedge Wizard
Henchman
Herbalist
Herbalist Caster
Hermit
Highwayman
Houri
Hunter
Inkeeperr
Inquisitor
Inventor
Jester
Knight
Laborer
Librarian
Loremaster
Manipulator
Mariner
Martial Artist
Medic
Medium
Maleficant 45 25 25 18 45 36 37 47 29 36 29 29 56 28 25 22 30 39 45 36 45
Mercenary
Merchant
Miner
Minister
Missionary
Mother
Necromancer
Ninja
Noble
Nomenist Caster
Oracle
Pan Handler
Performer
Philosopher
Physician
Pilgrim
Pirate
Political
Potioner
Prophet
Protector
Maleficant 56 20 51 33 42 28 41 66 28 20 28 25 27 32 49 49 37 45 22 30 57
Protege
Reanimator
Religious Creator
Romantic
Runemaster
Sage
Sailor
School Master
Scout
Scribe
Secret Society Member
Servitor
Shaman Priest
Siege Engineer
Soldier
Spell Researcher
Spell Student
Spy
Street Preformer
Templar
Temple Monk
Theurgist
Maleficant 35 54 50 24 40 42 24 57 37 31 30 25 31 43 50 27 29 41 33 59 66 40
Traveller
Transformer
Troubadour
Veternarian
Vizer
Wanderer
Wandering Monk
Warlock
Warrior Priest
Weapon Master
Witch
Zealot
Maleficant 20 50 32 29 28 34 58 32 56 73 44 32 - - - - - - - - -

* Highlighted costs indicate the typical training packs taken by this proffession

Development Costs

Armor - Heavy
Armor - Medium
Armor - Light
Artistic - Active
Artistic - Passive
Athletic - Brawn
Athletic - Endurance
Athletic - Gymnastics
Awareness - Perceptions
Awareness - Searching
Awareness - Senses
Body Development
Combat Maneuvers
Communications
Crafts
Directed Spells
Influence
Lore - General
Lore - Magical
Lore - Obscure
Lore - Technical
Maleficant 11 10 9 2/5 2/5 7 3 3 6 3 3/7 15 18 2/2/2 4/10 2/5 2/6 1/3 2/5 3/7 2/6
Martial Arts - Striking
Martial Arts - Sweeps
Outdoor - Animal
Outdoor - Environmental
Power Awareness
Power Manipulation
Power Point Development
Science/Analytic • Basic
Science/Analytic • Specialized
Self Control
Special Attacks
Special Defenses
Subterfuge • Attack
Subterfuge • Mechanics
Subterfuge • Stealth
Technical/Trade • General
Technical/Trade • Professional
Technical/Trade • Vocational
Urban
Maleficant 9 9 3 3 2/5 4/10 6 1/4 6/14 5 15 30 15 7 6 3/7 8 5/12 3
Weapon • Catogary 1
Weapon • Catogary 2
Weapon • Catogary 3
Weapon • Catogary 4
Weapon • Catogary 5
Weapon • Catogary 6
Weapon • Catogary 7
Arcane Closed
Arcane Open
Arcane Other Base List
Other Realm Closed
Other Realm Open
Other Realm Other Base List
Other Realm Trainging Pack
Own Realm Open
Own Realm Closed
Own Realm Other Base List
Own Realm Own Base List
Own Realm Training Pack
Maleficant 9 20 20 20 20 20 20 8/8 5/5 12 25 12 60 8/8 4/4/4 4/4/4 10/10 3/3/3 4/4/4


Skill Specialization

The Maleficant substitues the following Development Point Cost for each skill.

Soft Leather - 9
Rigid Leather - 9
Chain - 10
Plate - 11

Alchemy - 1/4
Fauna Lore - 2.4
Flora Lore - 2/4
Herb Lore -
Read Runes - 2/5
Attunement - 2/5
Channeling - 2/5
Direction Focus - 5

Animal Training - 2/5
Foraging - 2/5
Midwifery - 2/4
Hypnosis - 1/3
Ambush - 9
Body Development - 8

Climbing - 7
Swimming - 3
Riding Skills- 3
Disarm Traps - 7
Picking Locks - 7
Hiding - 4
Stalking - 4
Alertness - 2


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Source: RM Companion 5.