Professions: Enchanter

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The Enchanter

The Enchanter is a hybrid spell user who combines the realms of Essence and Mentalism. He usually attempts to dominate and subvert his foes through the use of subtle enchantment. An Enchanter is second only to the illusionist in the use of illusions. Enchanters and Enchantresses are normally charming and seductive.



Prime Stats: Presence and Empathy.

Profession Category Bonus
  • Influence ................. +10
  • Power Awareness ................. +5
  • Power Manipulation ................. +5
  • Powerpoint Development ................. +5
  • Self Control ................. +5
  • Subterfuge Stealth ............. +5
  • Spell Group ................. +5

Realm: Essence and Mentalsm.
Varient Base Profession: Enchanter.
Type: Hybrid Spell User.

Spell Lists

Enchanter Base Spell Lists

Open Essence Spell Lists

Open Mentalism Spell Lists

Evil Essence Spell Lists - Playable by Evil Enchanters.

Evil Mentalism Spell Lists - Playable by Evil Enchanters.

Training Packs

Adept
Adventure
Advisor
Amateur Mage
Animal Friend
Animal Handler
Antagonist
Apothecary
Arachnamancer
Archaeologist
Architect
Arms Instructor
Artificer
Assasin
Astronomer
Athlete
Beastmaster
Berserker
Bodyguard
Burglar
Caravan Guard
Enchanter 47 44 27 25 35 23 20 20 41 24 25 58 30 49 28 37 42 59 43 38 41
Catalyst Collector
Cavalier
Chamberlin
Chancellor
Chaplain
Charlatin
Chi Master
City Guard
Con Man
Conjuror
Corpist Caster
Court Magician
Crafter
Creator
Crusading Academic
Crystalist Caster
Cultist
Cut Purse
Dark Creator
Demonologist
Detective
Enchanter 28 41 27 32 20 31 53 38 21 29 17 28 24 52 31 25 41 28 53 27 24
Diplomat
Doctor
Dream Traveller
Dreamweaver
Duelist
Engineer
Entity Hunter
Escort
Executioner
Explorer
Famulus
Farmer
Fortune Teller
Gladiator
Gossip
Grave Robber
Groom
Guardian
Guide
Guild Apprentice
Guild Member
Enchanter 19 29 39 37 57 36 54 17 38 37 23 41 18 63 09 33 24 52 21 33 23
Hedge Wizard
Henchman
Herbalist
Herbalist Caster
Hermit
Highwayman
Houri
Hunter
Inkeeperr
Inquisitor
Inventor
Jester
Knight
Laborer
Librarian
Loremaster
Manipulator
Mariner
Martial Artist
Medic
Medium
Enchanter 39 23 25 18 45 35 33 43 26 31 29 24 55 28 21 22 27 39 49 36 45
Mercenary
Merchant
Miner
Minister
Missionary
Mother
Necromancer
Ninja
Noble
Nomenist Caster
Oracle
Pan Handler
Performer
Philosopher
Physician
Pilgrim
Pirate
Political
Potioner
Prophet
Protector
Enchanter 55 16 52 28 35 24 41 62 25 20 27 24 18 27 49 47 37 33 22 27 55
Protege
Reanimator
Religious Creator
Romantic
Runemaster
Sage
Sailor
School Master
Scout
Scribe
Secret Society Member
Servitor
Shaman Priest
Siege Engineer
Soldier
Spell Researcher
Spell Student
Spy
Street Preformer
Templar
Temple Monk
Theurgist
Enchanter 35 51 50 16 40 42 24 54 34 29 22 22 29 42 46 26 28 30 24 57 61 40
Traveller
Transformer
Troubadour
Veternarian
Vizer
Wanderer
Wandering Monk
Warlock
Warrior Priest
Weapon Master
Witch
Zealot
Enchanter 19 50 24 29 25 31 54 33 53 73 44 28 - - - - - - - - -

* Highlighted costs indicate the typical training packs taken by this proffession

Development Costs

Armor - Heavy
Armor - Medium
Armor - Light
Artistic - Active
Artistic - Passive
Athletic - Brawn
Athletic - Endurance
Athletic - Gymnastics
Awareness - Perceptions
Awareness - Searching
Awareness - Senses
Body Development
Combat Maneuvers
Communications
Crafts
Directed Spells
Influence
Lore - General
Lore - Magical
Lore - Obscure
Lore - Technical
Enchanter 7/7/7 6/6/6 4/4/4 1/4 2/5 7 3 3 3/7 2/7 2/7 15 18 1/1/1 4/10 4 1/4 1/3 2/5 3/7 2/6
Martial Arts - Striking
Martial Arts - Sweeps
Outdoor - Animal
Outdoor - Environmental
Power Awareness
Power Manipulation
Power Point Development
Science/Analytic • Basic
Science/Analytic • Specialized
Self Control
Special Attacks
Special Defenses
Subterfuge • Attack
Subterfuge • Mechanics
Subterfuge • Stealth
Technical/Trade • General
Technical/Trade • Professional
Technical/Trade • Vocational
Urban
Enchanter 6 6 3 3 2/5 4/10 6 1/4 6/14 5 15 18 16 8 3/6 3/7 8 5/12 2/4
Weapon • Catogary 1
Weapon • Catogary 2
Weapon • Catogary 3
Weapon • Catogary 4
Weapon • Catogary 5
Weapon • Catogary 6
Weapon • Catogary 7
Arcane Closed
Arcane Open
Arcane Other Base List
Other Realm Closed
Other Realm Open
Other Realm Other Base List
Other Realm Trainging Pack
Own Realm Open
Own Realm Closed
Own Realm Other Base List
Own Realm Own Base List
Own Realm Training Pack
Enchanter 9 20 20 20 20 20 20 8/8 5/5 12 25 12 60 8/8 4/4/4 4/4/4 10/10 3/3/3 4/4/4


Skill Specialization

The Enchanter substitues the following Development Point Cost for each skill.

Soft Leather - 6/6/6
Rigid Leather - 7/7/7
Chain - 8/8/8
Plate - 9/9/9

Demon Lore - 2/5
Poison Lore - 1/3
Dance - 1/3
Dowsing 3/7

Seduction - 1/2
Duping - 1/3
Lie Perception - 1/3
Read Runes - 2/5
Attunement - 1/5
Channeling - 8
Direction Focus - 2/8

Cooking - 1/5
Signalling - 2/4
Singing - 1/3
Trading - 2/6

Bribery - 1/4
Pick Pockets - 3
Ambush - 6
Body Development - 8

Climbing - 7
Swimming - 3
Riding Skills- 4
Disarm Traps - 8
Picking Locks - 8
Hiding - 3
Stalking - 3
Alertness - 2


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Source: RM Companion 4.