Professions: Elementalist

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The Elementalist

The Elementalist is a semi spell user of the realms of Arms and Essence. His base lists all deal with transforming himself into elementals and manipulating the elements in his surroundings. Elementalists differ from Magicians in that they can not summon powerful bolts of elements. Instead, their spells deal with indirect attacks. Elementalist spells also allow them to take on aspects of elementals in order to aid them in combat.



Prime Stats: Empathy and Constitution.

Profession Category Bonus
  • Power Awareness ................. +15
  • Awareness Group ................. +5
  • Influence ................. +5
  • Lore Magical ................. +5
  • Outdoor Group ................. +5
  • Powerpoint Development ............. +5
  • Weapon Group ................. +5
  • Spell Group ................. +5

Realm: Essence.
Varient Base Profession: Elementalist.
Type: Semi Spell User.

Spell Lists

Elementalist Base Spell Lists

Open Essence Spell Lists

Evil Essence Spell Lists - Playable by Evil Elementalists

Training Packs

Adept
Adventure
Advisor
Amateur Mage
Animal Friend
Animal Handler
Antagonist
Apothecary
Arachnamancer
Archaeologist
Architect
Arms Instructor
Artificer
Assasin
Astronomer
Athlete
Beastmaster
Berserker
Bodyguard
Burglar
Caravan Guard
Elementalist 48 46 31 24 45 30 27 20 45 28 25 59 29 50 33 37 49 58 48 37 49
Catalyst Collector
Cavalier
Chamberlin
Chancellor
Chaplain
Charlatin
Chi Master
City Guard
Con Man
Conjuror
Corpist Caster
Court Magician
Crafter
Creator
Crusading Academic
Crystalist Caster
Cultist
Cut Purse
Dark Creator
Demonologist
Detective
Elementalist 31 45 25 34 24 35 57 39 27 28 20 31 24 55 37 29 41 35 55 40 31
Diplomat
Doctor
Dream Traveller
Dreamweaver
Duelist
Engineer
Entity Hunter
Escort
Executioner
Explorer
Famulus
Farmer
Fortune Teller
Gladiator
Gossip
Grave Robber
Groom
Guardian
Guide
Guild Apprentice
Guild Member
Elementalist 27 29 37 36 57 36 49 21 38 37 19 46 21 64 16 33 29 57 25 32 24
Hedge Wizard
Henchman
Herbalist
Herbalist Caster
Hermit
Highwayman
Houri
Hunter
Inkeeperr
Inquisitor
Inventor
Jester
Knight
Laborer
Librarian
Loremaster
Manipulator
Mariner
Martial Artist
Medic
Medium
Elementalist 42 26 30 18 48 41 36 49 27 35 29 29 57 27 25 19 30 41 54 36 41
Mercenary
Merchant
Miner
Minister
Missionary
Mother
Necromancer
Ninja
Noble
Nomenist Caster
Oracle
Pan Handler
Performer
Philosopher
Physician
Pilgrim
Pirate
Political
Potioner
Prophet
Protector
Elementalist 56 20 51 32 45 28 37 65 29 29 27 23 27 32 49 50 40 42 30 31 57
Protege
Reanimator
Religious Creator
Romantic
Runemaster
Sage
Sailor
School Master
Scout
Scribe
Secret Society Member
Servitor
Shaman Priest
Siege Engineer
Soldier
Spell Researcher
Spell Student
Spy
Street Preformer
Templar
Temple Monk
Theurgist
Elementalist 32 53 52 23 35 40 25 57 44 30 28 25 35 43 50 25 25 39 29 59 65 39
Traveller
Transformer
Troubadour
Veternarian
Vizer
Wanderer
Wandering Monk
Warlock
Warrior Priest
Weapon Master
Witch
Zealot
Elementalist 27 52 34 34 28 39 57 29 56 76 43 32 - - - - - - - - -

* Highlighted costs indicate the typical training packs taken by this proffession

Development Costs

Armor - Heavy
Armor - Medium
Armor - Light
Artistic - Active
Artistic - Passive
Athletic - Brawn
Athletic - Endurance
Athletic - Gymnastics
Awareness - Perceptions
Awareness - Searching
Awareness - Senses
Body Development
Combat Maneuvers
Communications
Crafts
Directed Spells
Influence
Lore - General
Lore - Magical
Lore - Obscure
Lore - Technical
Elementalist 10 9 8 2/5 2/5 3/7 2/7 3/7 4/12 2/6 3/7 6/14 5/12 3/3/3 4/10 4 2/6 1/3 2/6 3/7 2/6
Martial Arts - Striking
Martial Arts - Sweeps
Outdoor - Animal
Outdoor - Environmental
Power Awareness
Power Manipulation
Power Point Development
Science/Analytic • Basic
Science/Analytic • Specialized
Self Control
Special Attacks
Special Defenses
Subterfuge • Attack
Subterfuge • Mechanics
Subterfuge • Stealth
Technical/Trade • General
Technical/Trade • Professional
Technical/Trade • Vocational
Urban
Elementalist 4 4 2/7 2/7 2/7 6/12 8 2/5 8 2/7 6 30 8 4 2/7 3/7 8 5/12 3/7
Weapon • Catogary 1
Weapon • Catogary 2
Weapon • Catogary 3
Weapon • Catogary 4
Weapon • Catogary 5
Weapon • Catogary 6
Weapon • Catogary 7
Arcane Closed
Arcane Open
Arcane Other Base List
Other Realm Closed
Other Realm Open
Other Realm Other Base List
Other Realm Trainging Pack
Own Realm Open
Own Realm Closed
Own Realm Other Base List
Own Realm Own Base List
Own Realm Training Pack
Elementalist 3/9 6 7 8 10 15 15 18 12 40 45 30 80 12/12 8/8 10/10 25 6/6/6 6/6/6


Skill Specialization

The Elementalist substitues the following Development Point Cost for each skill.

Soft Leather - 2/2/2
Rigid Leather - 2/2/2
Chain - 3/3/3
Plate - 4/4/4

Alchemy - 2/6
Military Organization - 2/4
Siege Engineering - 2/4
Stone Lore - 1/4
Tactics - 2/4
Read Runes - 3/6
Attunement - 3/7
Channeling - 10
Direction Focus - 9
Ambush - 3
Body Development - 2/8

Climbing - 3/9
Swimming - 2/6
Riding Skills- 2/6
Disarm Traps - 4
Picking Locks - 5
Hiding - 2/7
Stalking - 2/7
Alertness - 2/6


The Elements

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Source: RM Companion 7.