Professions: Conjuror

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The Conjuror

A pure spell user of Essence, the Conjuror specializes in the use of Magical Circles for the summoning of creatures and power. With these Circles, he can summon all manner of beasts, monsters, spirits, and demons. He can also cast Circles for a variety of other purposes. A Conjurors prime requisites are Empathy and Reasoning.



Prime Stats:Empathy and Reasoning.

Profession Category Bonus
  • Directed Spells ................. +10
  • Power Awareness ................ +10
  • Power Manipulation ................. +10
  • Lore Magical ............. +5
  • Powerpoint Development ................. +5
  • Spell Group ................. +5

Realm: Essence.
Varient Base Profession: Magician.
Type: Pure Spell User.

Spell Lists

Conjuror Base List Spells

Open Essence List Spells

Closed Essence List Spells

Evil Essence List Spells - Playable by Evil Coujurors.

Training Packs

Adept
Adventure
Advisor
Amateur Mage
Animal Friend
Animal Handler
Antagonist
Apothecary
Arachnamancer
Archaeologist
Architect
Arms Instructor
Artificer
Assasin
Astronomer
Athlete
Beastmaster
Berserker
Bodyguard
Burglar
Caravan Guard
Conjuror 46 46 31 22 39 23 27 20 42 28 25 59 26 50 29 37 43 59 48 37 47
Catalyst Collector
Cavalier
Chamberlin
Chancellor
Chaplain
Charlatin
Chi Master
City Guard
Con Man
Conjuror
Corpist Caster
Court Magician
Crafter
Creator
Crusading Academic
Crystalist Caster
Cultist
Cut Purse
Dark Creator
Demonologist
Detective
Conjuror 29 43 27 34 24 35  58  39 28 28 17 32 24 52 36 25 40 37 53 41 32
Diplomat
Doctor
Dream Traveller
Dreamweaver
Duelist
Engineer
Entity Hunter
Escort
Executioner
Explorer
Famulus
Farmer
Fortune Teller
Gladiator
Gossip
Grave Robber
Groom
Guardian
Guide
Guild Apprentice
Guild Member
Conjuror 27 29 42 41 57 36 56 23 38 37 17 41 18 64 16 33 24 55 22 31 25
Hedge Wizard
Henchman
Herbalist
Herbalist Caster
Hermit
Highwayman
Houri
Hunter
Inkeeperr
Inquisitor
Inventor
Jester
Knight
Laborer
Librarian
Loremaster
Manipulator
Mariner
Martial Artist
Medic
Medium
Conjuror 45 25 25 18 46 36 37 47 29 34 29 29 56 27 25 19 30 39 54 37 46
Mercenary
Merchant
Miner
Minister
Missionary
Mother
Necromancer
Ninja
Noble
Nomenist Caster
Oracle
Pan Handler
Performer
Philosopher
Physician
Pilgrim
Pirate
Political
Potioner
Prophet
Protector
Conjuror 56 20 51 33 42 28 38 65 28 20 25 25 27 32 49 49 37 43 22 28 57
Protege
Reanimator
Religious Creator
Romantic
Runemaster
Sage
Sailor
School Master
Scout
Scribe
Secret Society Member
Servitor
Shaman Priest
Siege Engineer
Soldier
Spell Researcher
Spell Student
Spy
Street Preformer
Templar
Temple Monk
Theurgist
Conjuror 32 54 50 24 33 40 24 57 37 32 29 25 31 43 50 24 25 39 31 59 66 40
Traveller
Transformer
Troubadour
Veternarian
Vizer
Wanderer
Wandering Monk
Warlock
Warrior Priest
Weapon Master
Witch
Zealot
Conjuror 20 50 32 29 27 34 58 30 57 73 40 32 - - - - - - - - -

* Highlighted costs indicate the typical training packs taken by this proffession

Development Costs

Armor - Heavy
Armor - Medium
Armor - Light
Artistic - Active
Artistic - Passive
Athletic - Brawn
Athletic - Endurance
Athletic - Gymnastics
Awareness - Perceptions
Awareness - Searching
Awareness - Senses
Body Development
Combat Maneuvers
Communications
Crafts
Directed Spells
Influence
Lore - General
Lore - Magical
Lore - Obscure
Lore - Technical
Conjuror 11 10 9 2/5 2/5 6 3 3 6 3 3/7 15 18 2/2/2 4/10 2/5 2/6 1/3 1/4 3/7 2/6
Martial Arts - Striking
Martial Arts - Sweeps
Outdoor - Animal
Outdoor - Environmental
Power Awareness
Power Manipulation
Power Point Development
Science/Analytic • Basic
Science/Analytic • Specialized
Self Control
Special Attacks
Special Defenses
Subterfuge • Attack
Subterfuge • Mechanics
Subterfuge • Stealth
Technical/Trade • General
Technical/Trade • Professional
Technical/Trade • Vocational
Urban
Conjuror 9 9 3 3 1/4 4/10 4 1/4 6/14 6 15 30 15 7 5 3/7 8 5/12 3
Weapon • Catogary 1
Weapon • Catogary 2
Weapon • Catogary 3
Weapon • Catogary 4
Weapon • Catogary 5
Weapon • Catogary 6
Weapon • Catogary 7
Arcane Closed
Arcane Open
Arcane Other Base List
Other Realm Closed
Other Realm Open
Other Realm Other Base List
Other Realm Trainging Pack
Own Realm Open
Own Realm Closed
Own Realm Other Base List
Own Realm Own Base List
Own Realm Training Pack
Conjuror 9 20 20 20 20 20 20 10/10 6/6 25 20 10/10 50 8/8 4/4/4 4/4/4 8/8 3/3/3 4/4/4


Skill Specialization

The Conjuror substitues the following Development Point Cost for each skill.

Soft Leather - 9
Rigid Leather - 9
Chain - 10
Plate - 11
Read Runes - 1/4
Attunement - 1/4
Channeling - 7
Direction Focus - 2/6
Ambush - 7
Body Development - 7

Climbing - 6
Swimming - 3
Riding Skills- 3
Disarm Traps - 7
Picking Locks - 8
Hiding - 5
Stalking - 5
Alertness - 2


Circles


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Source: RM Companion 2.