Professions: Cleric

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The Chaotic

Clerics are pure spell users of Channeling who have concentrated in spells that require direct power from their deities. These spell users are the most powerful of the spell users of Channeling, but they are also the most restricted because they should follow the tenants of their deity.

Evryx hated the night before a large battle. They always revelled too much; too much noise, too much drink, and too little care for the enemy. It was a good thing that the Dwarven Council sent him along. He will ensure there are no spies at the feast tonight. He will ensure that the soldiers are up in time to shake off the effects of the feast. Tomorrow there is battle.

Prime Stats:Intuition and Memory.

Profession Category Bonus
  • Power Awareness ................ +10
  • Awareness Group ................. +5
  • Influence ................. +5
  • Lore Magical ............. +5
  • Outdoor Group .......... +5
  • Power Manipulation ................. +5
  • Powerpoint Development ................. +5
  • Spell Group ................. +5
  • Weapon Group ................. +5

Realm: Channeling.
Varient Base Profession: Cleric.
Type: Pure Spell User.

Spell Lists

Cleric Base List Spells

Open Channeling List Spells

Closed Channeling List Spells

Evil Channeling List Spells - Playable by Evil Clerics.

Training Packs

Adept
Adventure
Advisor
Amateur Mage
Animal Friend
Animal Handler
Antagonist
Apothecary
Arachnamancer
Archaeologist
Architect
Arms Instructor
Artificer
Assasin
Astronomer
Athlete
Beastmaster
Berserker
Bodyguard
Burglar
Caravan Guard
Cleric 46 43 29 25 36 23 27 20 42 28 25 50 30 48 27 34 42 52 37 34 39
Catalyst Collector
Cavalier
Chamberlin
Chancellor
Chaplain
Charlatin
Chi Master
City Guard
Con Man
Conjuror
Corpist Caster
Court Magician
Crafter
Creator
Crusading Academic
Crystalist Caster
Cultist
Cut Purse
Dark Creator
Demonologist
Detective
Cleric 25 36 27 35 24 35  53  32 27 29 16 32 24 52 33 25 40 37 53 42 29
Diplomat
Doctor
Dream Traveller
Dreamweaver
Duelist
Engineer
Entity Hunter
Escort
Executioner
Explorer
Famulus
Farmer
Fortune Teller
Gladiator
Gossip
Grave Robber
Groom
Guardian
Guide
Guild Apprentice
Guild Member
Cleric 26 29 42 40 50 36 51 23 34 34 23 36 22 55 16 32 24 48 21 34 25
Hedge Wizard
Henchman
Herbalist
Herbalist Caster
Hermit
Highwayman
Houri
Hunter
Inkeeperr
Inquisitor
Inventor
Jester
Knight
Laborer
Librarian
Loremaster
Manipulator
Mariner
Martial Artist
Medic
Medium
Cleric 45 25 22 18 41 30 36 41 29 32 29 29 53 23 25 22 30 39 49 36 45
Mercenary
Merchant
Miner
Minister
Missionary
Mother
Necromancer
Ninja
Noble
Nomenist Caster
Oracle
Pan Handler
Performer
Philosopher
Physician
Pilgrim
Pirate
Political
Potioner
Prophet
Protector
Cleric 50 20 51 33 41 28 39 62 28 20 28 25 27 32 49 42 34 41 22 28 50
Protege
Reanimator
Religious Creator
Romantic
Runemaster
Sage
Sailor
School Master
Scout
Scribe
Secret Society Member
Servitor
Shaman Priest
Siege Engineer
Soldier
Spell Researcher
Spell Student
Spy
Street Preformer
Templar
Temple Monk
Theurgist
Cleric 35 53 50 24 38 42 23 52 30 31 27 25 31 38 36 27 29 38 31 54 62 40
Traveller
Transformer
Troubadour
Veternarian
Vizer
Wanderer
Wandering Monk
Warlock
Warrior Priest
Weapon Master
Witch
Zealot
Cleric 18 50 31 29 27 31 55 30 51 60 43 30 - - - - - - - - -

* Highlighted costs indicate the typical training packs taken by this proffession

Development Costs

Armor - Heavy
Armor - Medium
Armor - Light
Artistic - Active
Artistic - Passive
Athletic - Brawn
Athletic - Endurance
Athletic - Gymnastics
Awareness - Perceptions
Awareness - Searching
Awareness - Senses
Body Development
Combat Maneuvers
Communications
Crafts
Directed Spells
Influence
Lore - General
Lore - Magical
Lore - Obscure
Lore - Technical
Cleric 11 10 2/2/2 2/5 2/5 5 3 3 6 2/6 3/7 10 10 2/2/2 4/10 3 2/4 1/3 2/4 3/7 2/6
Martial Arts - Striking
Martial Arts - Sweeps
Outdoor - Animal
Outdoor - Environmental
Power Awareness
Power Manipulation
Power Point Development
Science/Analytic • Basic
Science/Analytic • Specialized
Self Control
Special Attacks
Special Defenses
Subterfuge • Attack
Subterfuge • Mechanics
Subterfuge • Stealth
Technical/Trade • General
Technical/Trade • Professional
Technical/Trade • Vocational
Urban
Cleric 6 6 3 2/7 2/5 4/10 4 1/4 6/14 5 10 30 15 7 5 3/7 8 5/12 3
Weapon • Catogary 1
Weapon • Catogary 2
Weapon • Catogary 3
Weapon • Catogary 4
Weapon • Catogary 5
Weapon • Catogary 6
Weapon • Catogary 7
Arcane Closed
Arcane Open
Arcane Other Base List
Other Realm Closed
Other Realm Open
Other Realm Other Base List
Other Realm Trainging Pack
Own Realm Open
Own Realm Closed
Own Realm Other Base List
Own Realm Own Base List
Own Realm Training Pack
Cleric 6 7 9 9 9 20 20 10/10 6/6 25 20 10/10 50 8/8 4/4/4 4/4/4 8/8 3/3/3 4/4/4


Skill Specialization

The Cleric has no specialization skills.


Common Herbs


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Source: RM Standard Rules.