Details
The Cavalier
The Cavalier is a non-spell user who follows a strict code of ethics and conduct. Cavaliers serve a Lord, Noble, or King of some kind; their goal in life is to uphold chivalry. Cavaliers would rather die than be dis-honored. The Cavalier, is a variant profession, of the Fighter profession.
Prime Stats: Strength and Constitution.
Profession Category Bonus
- Weapon Group ................. +20
- Armor Group ............. +10
- Body Development ............. +10
- Combat Maneuvers ................. +10
Realm: None
Varient Base Profession: Fighter.
Type: None Spell User.
Spell Lists
Cavalier Base List Spells: None.
The Cavalier may only develop Training pack spell lists.
The Cavalier may only develop Training pack spell lists.
Training Packs
Adept |
Adventure |
Advisor |
Amateur Mage |
Animal Friend |
Animal Handler |
Antagonist |
Apothecary |
Arachnamancer |
Archaeologist |
Architect |
Arms Instructor |
Artificer |
Assasin |
Astronomer |
Athlete |
Beastmaster |
Berserker |
Bodyguard |
Burglar |
Caravan Guard |
|
| Cavalier | 51 | 36 | 31 | 50 | 28 | 11 | 25 | 22 | 35 | 35 | 26 | 26 | 50 | 26 | 34 | 23 | 35 | 29 | 21 | 24 | 29 |
Catalyst Collector |
Cavalier |
Chamberlin |
Chancellor |
Chaplain |
Charlatin |
Chi Master |
City Guard |
Con Man |
Conjuror |
Corpist Caster |
Court Magician |
Crafter |
Creator |
Crusading Academic |
Crystalist Caster |
Cultist |
Cut Purse |
Dark Creator |
Demonologist |
Detective |
|
| Cavalier | 20 | 25 | 25 | 56 | 28 | 32 | 39 | 19 | 22 | 51 | 22 | 50 | 24 | 58 | 33 | 29 | 51 | 24 | 58 | 54 | 23 |
Diplomat |
Doctor |
Dream Traveller |
Dreamweaver |
Duelist |
Engineer |
Entity Hunter |
Escort |
Executioner |
Explorer |
Famulus |
Farmer |
Fortune Teller |
Gladiator |
Gossip |
Grave Robber |
Groom |
Guardian |
Guide |
Guild Apprentice |
Guild Member |
|
| Cavalier | 29 | 29 | 46 | 43 | 24 | 43 | 47 | 21 | 24 | 30 | 40 | 26 | 25 | 38 | 16 | 29 | 16 | 38 | 19 | 48 | 25 |
Hedge Wizard |
Henchman |
Herbalist |
Herbalist Caster |
Hermit |
Highwayman |
Houri |
Hunter |
Inkeeperr |
Inquisitor |
Inventor |
Jester |
Knight |
Laborer |
Librarian |
Loremaster |
Manipulator |
Mariner |
Martial Artist |
Medic |
Medium |
|
| Cavalier | 54 | 22 | 22 | 24 | 33 | 21 | 37 | 34 | 29 | 36 | 31 | 27 | 32 | 11 | 29 | 30 | 49 | 41 | 40 | 49 | 56 |
Mercenary |
Merchant |
Miner |
Minister |
Missionary |
Mother |
Necromancer |
Ninja |
Noble |
Nomenist Caster |
Oracle |
Pan Handler |
Performer |
Philosopher |
Physician |
Pilgrim |
Pirate |
Political |
Potioner |
Prophet |
Protector |
|
| Cavalier | 34 | 24 | 39 | 53 | 54 | 24 | 64 | 50 | 25 | 29 | 45 | 19 | 29 | 37 | 53 | 54 | 29 | 34 | 30 | 42 | 47 |
Protege |
Reanimator |
Religious Creator |
Romantic |
Runemaster |
Sage |
Sailor |
School Master |
Scout |
Scribe |
Secret Society Member |
Servitor |
Shaman Priest |
Siege Engineer |
Soldier |
Spell Researcher |
Spell Student |
Spy |
Street Preformer |
Templar |
Temple Monk |
Theurgist |
|
| Cavalier | 55 | 54 | 55 | 23 | 65 | 52 | 20 | 32 | 24 | 31 | 17 | 25 | 41 | 31 | 17 | 45 | 49 | 28 | 25 | 34 | 54 | 58 |
Traveller |
Transformer |
Troubadour |
Veternarian |
Vizer |
Wanderer |
Wandering Monk |
Warlock |
Warrior Priest |
Weapon Master |
Witch |
Zealot |
||||||||||
| Cavalier | 13 | 54 | 34 | 21 | 39 | 31 | 49 | 62 | 34 | 38 | 60 | 27 | - | - | - | - | - | - | - | - | - |
* Highlighted costs indicate the typical training packs taken by this proffession
Development Costs
Armor - Heavy |
Armor - Medium |
Armor - Light |
Artistic - Active |
Artistic - Passive |
Athletic - Brawn |
Athletic - Endurance |
Athletic - Gymnastics |
Awareness - Perceptions |
Awareness - Searching |
Awareness - Senses |
Body Development |
Combat Maneuvers |
Communications |
Crafts |
Directed Spells |
Influence |
Lore - General |
Lore - Magical |
Lore - Obscure |
Lore - Technical |
|
| Cavalier | 2/2/2 | 2/2/2 | 1/1/1 | 2/5 | 2/5 | 2/5 | 2/6 | 2/5 | 2/9 | 2/5 | 2/6 | 2/5 | 3/9 | 3/3/3 | 4/10 | 20 | 2/7 | 1/3 | 6 | 3/7 | 2/6 |
Martial Arts - Striking |
Martial Arts - Sweeps |
Outdoor - Animal |
Outdoor - Environmental |
Power Awareness |
Power Manipulation |
Power Point Development |
Science/Analytic • Basic |
Science/Analytic • Specialized |
Self Control |
Special Attacks |
Special Defenses |
Subterfuge • Attack |
Subterfuge • Mechanics |
Subterfuge • Stealth |
Technical/Trade • General |
Technical/Trade • Professional |
Technical/Trade • Vocational |
Urban |
||||
| Cavalier | 3/5 | 3/5 | 1/4 | 2/5 | 8 | 18 | 20 | 3/6 | 12 | 2/6 | 2/6 | 25 | 6/10 | 3/8 | 2/5 | 3/7 | 8 | 5/12 | 2/4 |
Weapon • Catogary 1 |
Weapon • Catogary 2 |
Weapon • Catogary 3 |
Weapon • Catogary 4 |
Weapon • Catogary 5 |
Weapon • Catogary 6 |
Weapon • Catogary 7 |
Arcane Closed |
Arcane Open |
Arcane Other Base List |
Other Realm Closed |
Other Realm Open |
Other Realm Other Base List |
Other Realm Trainging Pack |
Own Realm Open |
Own Realm Closed |
Own Realm Other Base List |
Own Realm Own Base List |
Own Realm Training Pack |
|||
| Cavalier | 1/5 | 2/5 | 2/7 | 2/7 | 2/7 | 5 | 5 | 45 | 30 | 60 | 105 | 90 | 120 | 16/16 | ***** | ***** | ***** | ***** | ***** |
Skill Specialization
The Cavalier substitues the following Development Point Cost for each skill.
Soft Leather - 1/1/1
Rigid Leather - 1/1/1
Chain - 2/2/2
Plate - 2/2/2
Heraldry - 1/3
Silent Kill - 5
Brawling - 3/7
Metal Working - 2/5
Tactical Games - 1/4
Rigid Leather - 1/1/1
Chain - 2/2/2
Plate - 2/2/2
Heraldry - 1/3
Silent Kill - 5
Brawling - 3/7
Metal Working - 2/5
Tactical Games - 1/4
Read Runes - 7
Attunement - 9
Channeling - 25
Direction Focus - 20
Evaluate Metal - 1/5
Public Speaking - 1/5
Interrogation - 1/5
Leadership - 1/3
Attunement - 9
Channeling - 25
Direction Focus - 20
Evaluate Metal - 1/5
Public Speaking - 1/5
Interrogation - 1/5
Leadership - 1/3
Ambush - 9
Body Development - 1/4
Climbing - 5
Swimming - 3
Riding Skills- 2/5
Disarm Traps - 6
Picking Locks - 6
Hiding - 6
Stalking - 6
Alertness - 2/5
Body Development - 1/4
Climbing - 5
Swimming - 3
Riding Skills- 2/5
Disarm Traps - 6
Picking Locks - 6
Hiding - 6
Stalking - 6
Alertness - 2/5
Mounts and Draft Animals
- A selection of Mounts and Draft Animals available to adventurers.
Camels, Llamas, Alpacas.
Camels and their relatives, alpacas and llamas, are the principal domesticated members of the camel family. These beasts are noted for their unique two-toe foot structure, with wide, padded soles adapted to travel on soft, sandy souls. Their long necks support relatively small heads, and their teeth are designed to cut and chew tough, often thorny vegetation’s. Each has a three-chambered stomach ideal for digesting their vegetarian diet.
The two camel species, dromedaries and Bactrian camels, both have large back humps that store fat and provide food and water reserve for times of amine or drought. Dromedaries can store and lose amounts of fat equal to over 25% of their body weight and, in order to replenish their reserves, have been known to consume over 26 gallons (100 litters) of water in 5-10 minutes. Thus, both types are ideally suited for slow, steady travel in rugged, remote reaches. The one-hump, short-haired dromedaries are masters of the hot, arid desert, while the two=-humped Bactrian is less specialised and works well in cold or hot regions. In winter or in cool regions, the bactrian grows a long coat, but in warm climes it sheds its hair to become virtually naked. Their great strength allows them to carry great loads, but they are generally slow animals *with the exception of the racing dromedary) and are loud, temperamental, dirty, and given to spitting.
Alpacas and llamas are smaller than camels and have no humps. Both are domesticated forms of the guanaco, beasts adapted to high altitudes and arid or semi-arid locales. Rugged, fast, and lively, they are good pack animals and produce fine fleece. Although they cannot support a full grown man like a camel can, alpacas and llamas are superb climbers and can bear goods up seemingly invincible grades.
Dogs.
Dogs are flesh-eating predators. Exceptionally adaptable, they were the first fully domesticated animals and wild and tame varieties can be found in nearly any locale. Most dogs have long muzzles, a long-legged, muscular body, a bushy tail, and large, erect, triangular ears. Specialized, domestic breeds have different characteristics, but pack and sled dogs tend to conform to the traditional type.
Dogs are swift, rugged, and capable of pursuing prey over great distances. They have an acute sense of smell, good eyes, and superb hearing. Social animals, most breeds work well in groups and hunt in packs.
Elephants.
The biggest typical land animals, elephants are huge herbivores and may weigh up to 13,000 lbs. they are not above consuming as much as 450 lbs of vegetation in a single day. Elephants fan themselves with their large ears, feed themselves with long prehensile trunk (actually an elongated nose and upper lip), and walk on thick, pillar like legs which end in flat, padded feet. They use their size, their trunk, and a pair of curved ivory tusks when in combat. Although they rest at midday and twice in the night, they are otherwise constantly active.
Elephants have poor eyesight, but otherwise their senses are excellent. Young males may operate alone or in small groups, but elephants are primarily social beasts and prefer to travel in herds led by an old female. All rely on leaves, shoots, grass, and fruit of their diet, feeding and drinking with their nimble trunks.
Indian elephants differ from the African variety by virtue of their smaller ears, gently humped back, and slightly smaller stature.
Horses, Donkeys, Mules.
Horses, mules, and donkeys are generally domesticated herbivores, members of the same family that contains the zebra and the wild ass. Hoofed beasts, they are adapted to fast, fluid running. (Their hoof is actually an extended third toe.) they lived in herds and migrate between grasslands, depending on changes in supply and weather.
Donkeys are domesticated asses and, like their wild kin, are wonderful climbers. Tough and ornery, they live and travel in loose-knit troops rather than herds. Donkeys are difficult to work with and prefer to be active in the dark hours. Many folk prefer to use mules, the offspring of a mare and a male ass, for they are larger than donkeys and more rugged than typical horses.
Domesticated horses come in many varieties. Ponies are exceptionally rugged and often shaggy-haired creatures, well suited to difficult climes. Plow horses and warhorses are huge breeds which are adapted to heavy work and cavalry warfare, respectively. Bred for short sprints (e.g, ¼ mile), quarterhorses are light, delicate, and swift. All of them can be mixed breeds or pure breeds.
Oxen, Water Buffalos.
Oxen and water buffaloes are both are both largely domesticated bovids. Like all bovids, they are horned herbivores with four-chambered stomachs and two-toes or “split” hooves.
The term “ox” is often used to refer to a castrated bull, but here it is used to refer to any bulky domesticated, draft bovid which spends its time on dry land: e.g., bulls, musk ox, African buffalo, bateng, yak, and gaur. In the wild, these creatures travel in herd groups of 5-100 and defend themselves by keeping the older, weaker, or younger beasts at the center of the herd and fleeing or forming a circle ringed by stronger males.
Water buffaloes are compact, bulky creatures who feed on rich grass and spend their off hours in the water or wallowing in mud. When submerged in water, they prefer to keep their entire body submerged, allowing only their muzzle to be seen. Their flattened, upward-curving horns are the largest found among bovids, but these beasts rarely use them in combat, for they are exceptionally timid and docile.
Reindeer, Caribou
Reindeer (or caribou) are large deer, the only species where both males and females grow horns. They vary in coloration, but all have large, heavily branched antlers. Herd animals, they travel in often huge, migratory groups that circulate between the tundra (in summer) and coniferous taiga forests (in colder periods). Lone adult males, however, are not uncommon.
Because of their preference for cold weather, their ability to ingest scrub and lichens, and their ability to negotiate rugged, snowbound terrain (they have wide two-toed hooves), reindeer are find winter draft animals. No breast, safe perhaps the dog, is so well suited to extremely cold climes.
Camels, Llamas, Alpacas.
Camels and their relatives, alpacas and llamas, are the principal domesticated members of the camel family. These beasts are noted for their unique two-toe foot structure, with wide, padded soles adapted to travel on soft, sandy souls. Their long necks support relatively small heads, and their teeth are designed to cut and chew tough, often thorny vegetation’s. Each has a three-chambered stomach ideal for digesting their vegetarian diet.The two camel species, dromedaries and Bactrian camels, both have large back humps that store fat and provide food and water reserve for times of amine or drought. Dromedaries can store and lose amounts of fat equal to over 25% of their body weight and, in order to replenish their reserves, have been known to consume over 26 gallons (100 litters) of water in 5-10 minutes. Thus, both types are ideally suited for slow, steady travel in rugged, remote reaches. The one-hump, short-haired dromedaries are masters of the hot, arid desert, while the two=-humped Bactrian is less specialised and works well in cold or hot regions. In winter or in cool regions, the bactrian grows a long coat, but in warm climes it sheds its hair to become virtually naked. Their great strength allows them to carry great loads, but they are generally slow animals *with the exception of the racing dromedary) and are loud, temperamental, dirty, and given to spitting.
Alpacas and llamas are smaller than camels and have no humps. Both are domesticated forms of the guanaco, beasts adapted to high altitudes and arid or semi-arid locales. Rugged, fast, and lively, they are good pack animals and produce fine fleece. Although they cannot support a full grown man like a camel can, alpacas and llamas are superb climbers and can bear goods up seemingly invincible grades.
| Type | Level | Base Movement Rate | MM | AT | DB | Attack | Hits | Riding Bonus | Carring Capacity |
| Bactrian Camel | 3 | 50 feet | +10 | 3 | 10 | +40 Medium Bite / +30 Medium Bash / +40 Large Trample | 140 | -15 | 450 lbs |
| Dromedary Camel (Racer) | 4 | 90 | +20 | 3 | 30 | +30 Medium Bite / +40 Medium Bash / +40 Medium Trample | 130 | +0 | 225 lbs |
| Dromedary Camel (Draft) | 3 | 60 feet | +10 | 3 | 10 | +40 Medium Bite / +30 Medium Bash / +50 Medium Trample | 110 | -5 | 400 lbs |
| Llama / Alpaca | 3 | 100 feet | +30 | 3 | 20 | +20 Small Bite / +20 Medium Bash / +40 Medium Trample | 60 | +0 | 50 lbs |
Dogs are flesh-eating predators. Exceptionally adaptable, they were the first fully domesticated animals and wild and tame varieties can be found in nearly any locale. Most dogs have long muzzles, a long-legged, muscular body, a bushy tail, and large, erect, triangular ears. Specialized, domestic breeds have different characteristics, but pack and sled dogs tend to conform to the traditional type.Dogs are swift, rugged, and capable of pursuing prey over great distances. They have an acute sense of smell, good eyes, and superb hearing. Social animals, most breeds work well in groups and hunt in packs.
| Type | Level | Base Movement Rate | MM | AT | DB | Attack | Hits | Riding Bonus | Carring Capacity |
| Sledge Dogs | 3 | 110 feet | +20 | 3 | 30 | +40 Medium Bite / 30 Small Bash | 70 | - | 50 lbs |
The biggest typical land animals, elephants are huge herbivores and may weigh up to 13,000 lbs. they are not above consuming as much as 450 lbs of vegetation in a single day. Elephants fan themselves with their large ears, feed themselves with long prehensile trunk (actually an elongated nose and upper lip), and walk on thick, pillar like legs which end in flat, padded feet. They use their size, their trunk, and a pair of curved ivory tusks when in combat. Although they rest at midday and twice in the night, they are otherwise constantly active.Elephants have poor eyesight, but otherwise their senses are excellent. Young males may operate alone or in small groups, but elephants are primarily social beasts and prefer to travel in herds led by an old female. All rely on leaves, shoots, grass, and fruit of their diet, feeding and drinking with their nimble trunks.
Indian elephants differ from the African variety by virtue of their smaller ears, gently humped back, and slightly smaller stature.
| Type | Level | Base Movement Rate | MM | AT | DB | Attack | Hits | Riding Bonus | Carring Capacity |
| Elephants | 7 | 60 feet | +40 | 3 | 40 | +75 Huge Horn / +60 Large Grapple / +90 Medium Crush | 350 | -10 | 1000 lbs |
Horses, Donkeys, Mules.
Horses, mules, and donkeys are generally domesticated herbivores, members of the same family that contains the zebra and the wild ass. Hoofed beasts, they are adapted to fast, fluid running. (Their hoof is actually an extended third toe.) they lived in herds and migrate between grasslands, depending on changes in supply and weather.Donkeys are domesticated asses and, like their wild kin, are wonderful climbers. Tough and ornery, they live and travel in loose-knit troops rather than herds. Donkeys are difficult to work with and prefer to be active in the dark hours. Many folk prefer to use mules, the offspring of a mare and a male ass, for they are larger than donkeys and more rugged than typical horses.
Domesticated horses come in many varieties. Ponies are exceptionally rugged and often shaggy-haired creatures, well suited to difficult climes. Plow horses and warhorses are huge breeds which are adapted to heavy work and cavalry warfare, respectively. Bred for short sprints (e.g, ¼ mile), quarterhorses are light, delicate, and swift. All of them can be mixed breeds or pure breeds.
| Type | Level | Base Movement Rate | MM | AT | DB | Attack | Hits | Riding Bonus | Carring Capacity |
| Donkey | 3 | 60 feet | +40 | 3 | 40 | +40 Small Crush / +40 Small Bite | 90 | -10 | 300 lbs |
| Mule | 4 | 90 feet | +20 | 3 | 30 | +40 Medium Crush / +40 Medium Trample / +30 Medium Bite | 110 | -10 | 450 lbs |
| Mustang | 4 | 100 feet | +40 | 3 | 40 | +40 Medium Crush / +30 Medium Trample / +40 Small Bite | 120 | +0 | 250 lbs |
| Plow Horse | 2 | 80 feet | +10 | 3 | 10 | +10 Medium Crush / +30 Large Trample / +10 Medium Bite | 130 | +10 | 500 lbs |
| Pony | 2 | 70 feet | +30 | 3 | 40 | +30 Small Crush / +20 Medium Trample / +20 Small Bite | 75 | +5 | 180 lbs |
| Quaterhorse | 3 | 110 feet | +30 | 3 | 30 | +30 Medium Crush / +40 Medium Trample / +30 Medium Bite | 110 | +0 | 300 lbs |
| Thoroughbred | 4 | 120 feet | +20 | 3 | 20 | +20 Medium Crush / +30 Medium Trample / +20 Medium Bite | 100 | -5 | 200 lbs |
| Warhorse (Lesser) | 5 | 90 feet | +30 | 3 | 30 | +50 Medium Crush / +50 Medium Trample / +40 Medium Bite | 140 | +15 | 350 lbs |
| Warhorse (Greater) | 6 | 80 feet | +40 | 3 | 40 | +70 Medium Crush / +60 Medium Trample / +60 Medium Bite | 150 | +30 | 400 lbs |
Oxen, Water Buffalos.
Oxen and water buffaloes are both are both largely domesticated bovids. Like all bovids, they are horned herbivores with four-chambered stomachs and two-toes or “split” hooves.The term “ox” is often used to refer to a castrated bull, but here it is used to refer to any bulky domesticated, draft bovid which spends its time on dry land: e.g., bulls, musk ox, African buffalo, bateng, yak, and gaur. In the wild, these creatures travel in herd groups of 5-100 and defend themselves by keeping the older, weaker, or younger beasts at the center of the herd and fleeing or forming a circle ringed by stronger males.
Water buffaloes are compact, bulky creatures who feed on rich grass and spend their off hours in the water or wallowing in mud. When submerged in water, they prefer to keep their entire body submerged, allowing only their muzzle to be seen. Their flattened, upward-curving horns are the largest found among bovids, but these beasts rarely use them in combat, for they are exceptionally timid and docile.
| Type | Level | Base Movement Rate | MM | AT | DB | Attack | Hits | Riding Bonus | Carring Capacity |
| Oxen / Water Buffalos | 3 | 60 feet | +20 | 3 | 20 | +50 Medium Horn / +50 Large Trample | 120 | +0 | 350 lbs |
Reindeer (or caribou) are large deer, the only species where both males and females grow horns. They vary in coloration, but all have large, heavily branched antlers. Herd animals, they travel in often huge, migratory groups that circulate between the tundra (in summer) and coniferous taiga forests (in colder periods). Lone adult males, however, are not uncommon.Because of their preference for cold weather, their ability to ingest scrub and lichens, and their ability to negotiate rugged, snowbound terrain (they have wide two-toed hooves), reindeer are find winter draft animals. No breast, safe perhaps the dog, is so well suited to extremely cold climes.
| Type | Level | Base Movement Rate | MM | AT | DB | Attack | Hits | Riding Bonus | Carring Capacity |
| Reindeer / Caribou | 2 | 110 feet | +20 | 3 | 15 | +40 Medium Horn / +40 Medium Bash / +40 Large Trample | 130 | -10 | 350 lbs |
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Source: RM Companion 3.
