Details
The Animist
Animists are Pure spell users of Channeling specializing in studies and powers concerning living things (e.g., druids, priests, etc.). Their base spells deal with plants, animals, weather, and nature in general.
Rosa was content. She had her garden, a pair of lovely children, a wonderful husband (well, if he would spend more time with the children; and less with that no-good Shem). She even had the animals, who helped her keep her garden clean. Yes, life was good.
Prime Stats: Intuition and Memory
Profession Category Bonus
- Awareness Group ............. +5
- Lore - Magical .............. +5
- Outdoor Group................ +20
- Power Awareness ............. +5
- Power Manipulation .......... +5
- Power Point Dev. ............ +5
- Spell Group ................. +5
Realm: Channeling.
Varient Base Profession: Animist.
Type: Pure Spell User.
Spell Lists
Animist Base List Spells
Open Channeling List Spells
Closed Channeling List Spells
Evil Channeling List Spells - Playable by Evil Animists.
Animal Mastery
Channeling
Channeling
Enrichment
Channeling
Channeling
Herb Mastery
Channeling
Channeling
Natures Lore
Channeling
Channeling
Natures Movement Senses
Channeling
Channeling
Natures Protection
Channeling
Channeling
Plant Mastery
Channeling
Channeling
Open Channeling List Spells
Barrier Law
Open Channeling
Open Channeling
Concussions Ways
Open Channeling
Open Channeling
Detection Mastery
Open Channeling
Open Channeling
Guardian Ways
Open Channeling
Open Channeling
Lights Way
Open Channeling
Open Channeling
Lofty Movements
Open Channeling
Open Channeling
Natures Law
Open Channeling
Open Channeling
Purifications
Open Channeling
Open Channeling
Sounds Ways
Open Channeling
Open Channeling
Spell Defence
Open Channeling
Open Channeling
Weather Ways
Open Channeling
Open Channeling
Closed Channeling List Spells
Blood Law
Closed Channeling
Closed Channeling
Bone Law
Closed Channeling
Closed Channeling
Bubble Magic
Closed Channeling
Closed Channeling
Calm Spirits
Closed Channeling
Closed Channeling
Ceremonies
Closed Channeling
Closed Channeling
Creations
Closed Channeling
Closed Channeling
Locating Ways
Closed Channeling
Closed Channeling
Lore
Closed Channeling
Closed Channeling
Muscle Law
Closed Channeling
Closed Channeling
Nerve Law
Closed Channeling
Closed Channeling
Organ Law
Closed Channeling
Closed Channeling
Serpent Law
Closed Channeling
Closed Channeling
Sybolic Ways
Closed Channeling
Closed Channeling
Sacred Grounds
Clossed Channeling
Clossed Channeling
Evil Channeling List Spells - Playable by Evil Animists.
Curses
Evil Channeling Base
Evil Channeling Base
Dark Channels
Evil Channeling Base
Evil Channeling Base
Dark Lore
Evil Channeling Base
Evil Channeling Base
Disease
Evil Channeling Base
Evil Channeling Base
Necromancy
Evil Channeling Base
Evil Channeling Base
Wounding
Evil Channeling Base
Evil Channeling Base
Training Packs
Adept |
Adventure |
Advisor |
Amateur Mage |
Animal Friend |
Animal Handler |
Antagonist |
Apothecary |
Arachnamancer |
Archaeologist |
Architect |
Arms Instructor |
Artificer |
Assasin |
Astronomer |
Athlete |
Beastmaster |
Berserker |
Bodyguard |
Burglar |
Caravan Guard |
|
| Animist | 46 | 41 | 28 | 25 | 27 | 11 | 26 | 20 | 39 | 27 | 25 | 50 | 30 | 45 | 25 | 32 | 32 | 51 | 37 | 36 | 35 |
Catalyst Collector |
Cavalier |
Chamberlin |
Chancellor |
Chaplain |
Charlatin |
Chi Master |
City Guard |
Con Man |
Conjuror |
Corpist Caster |
Court Magician |
Crafter |
Creator |
Crusading Academic |
Crystalist Caster |
Cultist |
Cut Purse |
Dark Creator |
Demonologist |
Detective |
|
| Animist | 23 | 35 | 28 | 35 | 24 | 33 | 53 | 32 | 24 | 29 | 15 | 32 | 24 | 52 | 32 | 25 | 40 | 33 | 53 | 42 | 28 |
Diplomat |
Doctor |
Dream Traveller |
Dreamweaver |
Duelist |
Engineer |
Entity Hunter |
Escort |
Executioner |
Explorer |
Famulus |
Farmer |
Fortune Teller |
Gladiator |
Gossip |
Grave Robber |
Groom |
Guardian |
Guide |
Guild Apprentice |
Guild Member |
|
| Animist | 25 | 29 | 42 | 40 | 50 | 36 | 50 | 24 | 32 | 34 | 23 | 29 | 22 | 55 | 16 | 31 | 16 | 45 | 18 | 34 | 25 |
Hedge Wizard |
Henchman |
Herbalist |
Herbalist Caster |
Hermit |
Highwayman |
Houri |
Hunter |
Inkeeperr |
Inquisitor |
Inventor |
Jester |
Knight |
Laborer |
Librarian |
Loremaster |
Manipulator |
Mariner |
Martial Artist |
Medic |
Medium |
|
| Animist | 45 | 24 | 18 | 18 | 38 | 26 | 37 | 22 | 30 | 30 | 29 | 29 | 52 | 20 | 25 | 22 | 30 | 37 | 49 | 36 | 45 |
Mercenary |
Merchant |
Miner |
Minister |
Missionary |
Mother |
Necromancer |
Ninja |
Noble |
Nomenist Caster |
Oracle |
Pan Handler |
Performer |
Philosopher |
Physician |
Pilgrim |
Pirate |
Political |
Potioner |
Prophet |
Protector |
|
| Animist | 49 | 20 | 49 | 33 | 39 | 28 | 39 | 60 | 27 | 20 | 28 | 28 | 27 | 32 | 49 | 39 | 33 | 38 | 22 | 27 | 50 |
Protege |
Reanimator |
Religious Creator |
Romantic |
Runemaster |
Sage |
Sailor |
School Master |
Scout |
Scribe |
Secret Society Member |
Servitor |
Shaman Priest |
Siege Engineer |
Soldier |
Spell Researcher |
Spell Student |
Spy |
Street Preformer |
Templar |
Temple Monk |
Theurgist |
|
| Animist | 35 | 52 | 50 | 26 | 38 | 42 | 22 | 51 | 22 | 31 | 25 | 25 | 28 | 38 | 35 | 27 | 30 | 33 | 31 | 54 | 62 | 40 |
Traveller |
Transformer |
Troubadour |
Veternarian |
Vizer |
Wanderer |
Wandering Monk |
Warlock |
Warrior Priest |
Weapon Master |
Witch |
Zealot |
||||||||||
| Animist | 13 | 48 | 29 | 22 | 25 | 28 | 55 | 30 | 51 | 66 | 41 | 30 | - | - | - | - | - | - | - | - | - |
* Highlighted costs indicate the typical training packs taken by this proffession
Development Costs
Armor - Heavy |
Armor - Medium |
Armor - Light |
Artistic - Active |
Artistic - Passive |
Athletic - Brawn |
Athletic - Endurance |
Athletic - Gymnastics |
Awareness - Perceptions |
Awareness - Searching |
Awareness - Senses |
Body Development |
Combat Maneuvers |
Communications |
Crafts |
Directed Spells |
Influence |
Lore - General |
Lore - Magical |
Lore - Obscure |
Lore - Technical |
|
| Animist | 11 | 10 | 2/2/2 | 2/5 | 2/5 | 4 | 3 | 3 | 6 | 1/5 | 3/7 | 8 | 10 | 2/2/2 | 4/10 | 3 | 2/6 | 1/3 | 2/5 | 3/7 | 2/6 |
Martial Arts - Striking |
Martial Arts - Sweeps |
Outdoor - Animal |
Outdoor - Environmental |
Power Awareness |
Power Manipulation |
Power Point Development |
Science/Analytic • Basic |
Science/Analytic • Specialized |
Self Control |
Special Attacks |
Special Defenses |
Subterfuge • Attack |
Subterfuge • Mechanics |
Subterfuge • Stealth |
Technical/Trade • General |
Technical/Trade • Professional |
Technical/Trade • Vocational |
Urban |
||||
| Animist | 6 | 6 | 1/2 | 1/2 | 2/6 | 4/10 | 4 | 1/4 | 6/14 | 5 | 10 | 40 | 10 | 3 | 8 | 3/7 | 8 | 5/12 | 4 |
Weapon • Catogary 1 |
Weapon • Catogary 2 |
Weapon • Catogary 3 |
Weapon • Catogary 4 |
Weapon • Catogary 5 |
Weapon • Catogary 6 |
Weapon • Catogary 7 |
Arcane Closed |
Arcane Open |
Arcane Other Base List |
Other Realm Closed |
Other Realm Open |
Other Realm Other Base List |
Other Realm Trainging Pack |
Own Realm Open |
Own Realm Closed |
Own Realm Other Base List |
Own Realm Own Base List |
Own Realm Training Pack |
|||
| Animist | 6 | 7 | 9 | 9 | 9 | 20 | 20 | 10/10 | 6/6 | 25 | 20 | 10/10 | 50 | 8/8 | 4/4/4 | 4/4/4 | 8/8 | 3/3/3 | 4/4/4 |
Skill Specialization
The Animist has no specialization skills.
Story
The First Animist
Rosa did not remember her origins; her earliest memory was of playing in the woods. She had always possessed a deep love of nature, of life and all things that grow, and of things that didn’t, like the rocks in the pools, the sound of the water trickling in the stream, the rustle of leaves in the wind.Her parents were never known to her. It is said that she was first found purely by chance, by a traveller. It is said that she was found as a baby, and sat high up in a tall tree that was unreachable.
When the man returned to that place with a ladder, the baby was gone, and none of the village-folk believed the traveller’s story of a baby in the woods.
But over time this began to change. As years passed, more and more people began to tell stories of a child in the woods, who over time became the girl in the woods, and eventually, the woman in the woods.
She always seemed to evade people, who on several occasions set out to try to look for her, believing she needed help. But she was never found. Only glimpses of her were ever seen.
Some believed she was not real at all, just an illusion or some magic. Perhaps it was a wizard who was toying with them, or some spell that was somehow acting on its own.
The people of the village never did find out, not until one day, when a young man entered the forest and saw her for the first time.
Of course, he had heard stories of her, but always believed these were just tales.
On this day of their first encounter, he was so pre-occupied with his fresh kill, as he was hunting rabbits, that he did not notice her. Not until she tapped him on the shoulder.
At first, he believed her to be some sort of goddess, a spirit of the woods. He feared she would punish him for killing the forest’s creatures, but she only smiled, telling him:
“There is no life, without death….”
And these were the first words she has ever been known to have spoken.
Some believed she was not real at all, just an illusion or some magic… that was until the young hunter managed to coax her out of the forest, and share with her the world in which he lived in. The one outside the safety of the woods.
She settled with him, eventually marrying him, and becoming a mother to two wonderful children, who were so much like her…. magic and all….
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Source: RM Standard Rules.
