Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Warm Solid | 1 cu' /lvl | 24 hrs | touch |
| 2 | Heat Solid I | 1 cu' /lvl | 1 min/lvl | touch |
| 3 | Cool Solid | 1 cu' /lvl | 24 hrs | touch |
| 4 | Cracks Call | 10 ' x10' x10' | - | 100 ft |
| 5 | Door | 1 door | - | touch |
| 6 | Woodfires | 1 'R | - | touch |
| 7 | - | - | - | - |
| 8 | Heat Solid II | 1 cu' /lvl | 1 min/lvl | 50 ft |
| 9 | 1 cu' /lvl | 1 min/lvl | 50 ft | - |
| 10 | Wall of Ice | 10' x10' x2' | varies | 10 ft |
Solid Alteration
Mystic Base List
Show Details
- 01 - Warm Solid
For each level of the caster, warms 1 cubic foot of any solid, inanimate material up to 100˚F at a rate of 1 cubic foot per round of concentration (without further concentration the material will remain at its current temperature for the remainder of the duration).
- 02 - Heat Solid I
As Warm Solid except temperature limit is 500˚F. In addition, caster must concentrate for 1 round to raise the temperature 50˚F (up to the maximum). Caster need only touch the target when the spell is cast.
- 03 - Cool Solid
As Warm Solid, except it can cool down to 0˚F.
- 04 - Cracks Call
Any previous cracks or flaws in material up to 10' x10' x10' section will extend to their limit.
- 05 - Door
Can cause a door to expand or contract due to subtle temperature changes. Door can be jammed or loosened (a special bonus of +50 to -50 to maneuvers to break down the door).
- 06 - Woodfires
Causes any wood to ignite and burn. All wood ignited must be within 1' of caster’s palm.
- 07 -
...
- 08 - Heat Solid II
As Heat Solid I, except the range is 50'.
- 09 - Chill Solid
As Chill Solid, except the range is 50' and the temperature decreases 50˚F each round that the caster concentrates (down to a minimum of -200˚F).
- 10 - Wall of Ice
Creates a 10' x10' x(2' at base, 1' at top) transparent wall of ice. It can be melted or chopped through or toppled (if not against a solid surface). Requires a source of water within 10'.
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Solid Door I | 3' x6' x1' | P | touch |
| 12 | Stone / Earth / Mud | 100 cu' | P | touch |
| 13 | Shatter | 1 object | - | 10 ft |
| 14 | Solid Door II | 4' x8' x5' | P | touch |
| 15 | Mold Solid | 1 cu' | P | touch |
| 16 | Break Solid | 1 cu' | P | 100 ft |
| 17 | Unstone | 100 cu' | P | 100 ft |
| 18 | - | - | - | - |
| 19 | Unmetal | 1 cu' | P | 100 ft |
| 20 | Solid Tunnel | 4' x5' /lvl | 1 min/lvl | touch |
Solid Alteration
Mystic Base List
Show Details
- 11 - Solid Door I
Creates a doorway through any solid, inanimate material. The Doorway can be up to 3' x6' x1'.
- 12 - Stone / Earth / Mud
Will turn 100 cubic feet of stone to packed earth, or 100 cubic feet of earth to mud, or 100 cubic feet mud to earth, or 100 cubic feet of earth to stone.
- 13 - Shatter
Causes a non-metal, inanimate object to shatter (up to 1 cubic foot in size). All within 5' radius take an 'A' Impact critical (anyone holding the object takes a 'C'). Metal objects get a special +30 RR modification.
- 14 - Solid Door II
As Solid Door I, except size is 4' x8' x5'.
- 15 - Mold Solid
By molding with his hands, caster may shape 1 cubic foot of solid, inanimate material as if it were putty or clay. At the end of the spell’s duration, the stone will harden to normal consistency.
- 16 - Break Solid
1 cubic foot of any solid, inanimate material becomes very brittle. This causes the object to break if struck, (the GM may rule that certain objects get an RR to resist breakage).
- 17 - Unstone
Disintegrates (i.e., nothing is left of) the target 100 cubic feet of stone.
- 18 -
...
- 19 - Unmetal
As Unstone, except affects 1 cubic foot of metal.
- 20 - Solid Tunnel
Creates a tunnel through solid, inanimate material that is 4' in diameter and 5' per level long.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Solid Door True | 6' x12' x10' | P | touch |
| 30 | Solid Tunnel True | 3' x6' x1' /lvl | P | touch |
| 50 | Transmutation | 1 oz | P | touch |
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Solid Alteration
Mystic Base List
Show Details
- 25 - Solid Door True
As Solid Door, except size is 6 'x12 'x10'.
- 30 - Solid Tunnel True
As Solid Tunnel, except that it is permanent and size is 3' x6' x(1' per level).
- 50 - Transmutation
May transmute 1 oz. of any solid material into another non-magical solid material that the caster has a sample of. This spell takes 8 hours of continues, uninterrupted concentration.
