Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Boil / Freeze Water | 1 cu' /lvl | C | 2 ft |
| 2 | Clear / Desalinate Water | 1 cu' /lvl | C | 2 ft |
| 3 | Evaporate Water | 1000 cu' /lvl | P (C) | 2 ft |
| 4 | Waterwall | 10' x10' x1' | C | 10 ft |
| 5 | Water Bolt I | 1 target | - | 100 ft |
| 6 | Water Corridor I | 100' x 3' x10' | C | 10 ft |
| 7 | Call Rain | 100' R | C | Self |
| 8 | Calm Water | 100' R | C | 10 ft |
| 9 | Wave | (1' x10') /lvl | - | 100 ft |
| 10 | Waterwall True | 10' x10' x1' | 1 min/lvl | 10 ft |
Liquid Alteration
Mystic Base List
Show Details
- 01 - Boil / Freeze Water
For each level of the caster, 1 cubic foot of liquid can be heated to boiling or cooled to freezing (at the rate of 50˚ per round of concentration).
- 02 - Clear / Desalinate Water
As Boil/Freeze Water, except removes all sediment and dissolved substances.
- 03 - Evaporate Water
As Boil / Freeze Water, except 1000 cu’ per level of liquid is evaporated at a rate of 100 cu’ per round.
- 04 - Waterwall
Creates a 10'x10'x1' wall of churning water (a water source must be within 10'). All attacks through the wall suffer a -80 penalty. All movement through the wall is reduced by 80%.
- 05 - Water Bolt I
A bolt of water is shot from the palm of the caster (a water source must be within 10').
- 06 - Water Corridor I
Creates a corridor through liquid up to 100' long, 3' wide and 10' deep (must be open at the top).
- 07 - Call Rain
Causes it to rain in 100' radius about the caster. The heaviness of the rain is determined by the humidity (GM’s discretion).
- 08 - Calm Water
All water within a 100' radius is calmed. Waves are cut by 20' in the center and less towards the perimeter. This will negate the effects of currents in the area of effect.
- 09 - Wave
Creates a wave moving away from the caster; wave is 1' high per level in the center and 10' per level wide.
- 10 - Waterwall True
As Waterwall, except has a fixed duration of 1 minute per level of the caster.
Unless otherwise stated, after the duration of any spell above, the material returns to its natural state. For example, water boiled with the Boil Water spell will begin to cool after the duration of the spell.
Unless specifically stated, all of the spells on this list apply to any liquid (not just water).
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Water Corridor III | 300' x4' x50' | C | 10 ft |
| 12 | Liquid-Water | varies | P | touch |
| 13 | Whirlpool | 20' R (200' R) | C | 300 ft |
| 14 | Water Tunnel | 5' x100' | C | 10 ft |
| 15 | Calm Water True | 100' R/lvl | C | 10 ft |
| 16 | Command Current | special | C | Self |
| 17 | Water Bubble | 10' R | C | Self |
| 18 | Water Bolt III | 1 target | - | 300 ft |
| 19 | - | - | - | - |
| 20 | Water Corridor True | 100' /lvl x6' /lvl x100' | C | 10 ft |
Liquid Alteration
Mystic Base List
Show Details
- 11 - Water Corridor III
As Water Corridor I, except limit is 300'x4'x50' deep.
- 12 - Liquid-Water
Changes any liquid into normal water.
- 13 - Whirlpool
Creates a 20' radius whirlpool that will draw in any unpowered objects up to 200' away. Powered objects may make a Very Hard maneuver roll to resist the pull of the Whirlpool.
- 14 - Water Tunnel
Creates a tunnel through liquid that is 5' in diameter and 100' long.
- 15 - Calm Water True
As Calm Water, except area of effect is 100' per level and waves are cut by 50'.
- 16 - Command Current
The area of effect for this spell is the water immediately surrounding the boat that the caster is on. For as long as the caster concentrates, the speed of the boat will be increased by 50'/round (approximately 3 miles/hour).
- 17 - Water Bubble
Creates a bubble of air (10' R) around the caster and others. The bubble will carry them in up to 100' of water (air is resuscitated). The caster must concentrate to move the bubble (without concentration it will simply rise to the surface). At the end of the duration, the bubble will begin to rise to the surface. All objects inside the bubble will rise with it. After reaching the surface, the bubble will burst.
- 18 - Water Bolt III
As Water Bolt, except for range.
- 19 -
...
- 20 - Water Corridor True
As Water Corridor, except limit is 100' per level long, 6' wide and 100' deep.
Unless otherwise stated, after the duration of any spell above, the material returns to its natural state. For example, water boiled with the Boil Water spell will begin to cool after the duration of the spell.
Unless specifically stated, all of the spells on this list apply to any liquid (not just water).
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Water Tunnel True | 6' x100' /lvl | C | 10 ft |
| 30 | Stream Diversion | 1 stream | C | 100 ft/lvl |
| 50 | Transmutation | 1 cu' | P | touch |
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Liquid Alteration
Mystic Base List
Show Details
- 25 - Water Tunnel True
As Water Tunnel, except limit is 6' diameter and 100' per level long (and does not require concentration).
- 30 - Stream Diversion
Caster can divert a water source or part of a water source into a stream which can be up to 15'x6' and as long as the range of this spell.
- 50 - Transmutation
May transmute 1 cubic foot of liquid into another non-magical liquid that the caster has a sample of. This spell takes 8 hours of continuous, uninterrupted concentration.
Unless otherwise stated, after the duration of any spell above, the material returns to its natural state. For example, water boiled with the Boil Water spell will begin to cool after the duration of the spell.
Unless specifically stated, all of the spells on this list apply to any liquid (not just water).
