Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Balance | caster | 1 min | Self |
| 2 | Contractions | caster | C | Self |
| 3 | Concentration II | caster | 1 rnd | Self |
| 4 | Unpain I | caster | 1 min/lvl | Self |
| 5 | Face Shifting | caster | 10 min/lvl | Self |
| 6 | Waterlungs | caster | 1 min/lvl | Self |
| 7 | Concentration III | caster | 1 rnd | Self |
| 8 | Strength II | caster | 1 rnd | Self |
| 9 | Unpain II | caster | 1 min/lvl | Self |
| 10 | Body Shifting | caster | 10 min/lvl | Self |
Body Reins
Monk Base List
Show Details
- 01 - Balance
Adds +50 to any rolls for any maneuvers performed at a walking pace (e.g., walking a 3" beam).
- 02 - Contractions
Allows the caster to slightly alter his muscles, limbs, and torso. This facilitates escaping from bonds and small places. Gives a special bonus of +25 to +50 to maneuvers utilizing Contortion skill.
- 03 - Concentration II
Adds +20 to any one maneuver. No other action can be performed the round this maneuver is resolved.
- 04 - Unpain I
Caster is able to sustain an additional 25% of his total concussion hits before passing out, hits are still taken and remain when the spell lapses.
- 05 - Face Shifting
Allows caster to alter form of his face to resemble someone else.
- 06 - Waterlungs
Caster can breathe water but not air for the duration of this spell.
- 07 - Concentration III
As Concentration I, except bonus is 30.
- 08 - Strength II
In melee, the caster does double normal concussion hits and his Strength stat bonus is doubled.
- 09 - Unpain II
As Unpain I, except 50% additional hits may be sustained.
- 10 - Body Shifting
As Face Shifting, except the form of the body can be altered slightly to the general shape and size of the desired humanoid race (must be within 25% of the caster’s normal mass).
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Concentration IV | caster | 1 rnd | Self |
| 12 | Strength III | caster | 1 rnd | Self |
| 13 | Awake | caster | - | Self |
| 14 | Gaslungs | caster | 10 min/lvl | Self |
| 15 | Unpain III | caster | 1 min/lvl | Self |
| 16 | Concentration V | caster | 1 rnd | Self |
| 17 | Monk’s Sleep | caster | varies | Self |
| 18 | Unpain IV | caster | 1 min/lvl | Self |
| 19 | Meditative Sleep | caster | varies | Self |
| 20 | Self Keeping | caster | varies | Self |
Body Reins
Monk Base List
Show Details
- 11 - Concentration IV
As Concentration I, except bonus is 40.
- 12 - Strength III
As Strength II, except caster delivers triple concussion damage and his Strength stat bonus is tripled.
- 13 - Awake
Awakens the caster from any unnatural sleep (e.g., Sleep spell, sleeping drug, etc.). Caster takes one round to awaken.
- 14 - Gaslungs
Caster can breathe any gas as if it were normal air.
- 15 - Unpain III
As Unpain I, except 75% additional hits may be sustained.
- 16 - Concentration V
As Concentration I, except bonus is 50.
- 17 - Monk’s Sleep
This spell halves the normal amount of time needed for rest. For example, after a normal day, instead of needed only 8 hours of sleep, the caster will need only 4. This spell will remain in effect for the duration of the sleep.
- 18 - Unpain IV
As Unpain I, except 100% additional hits may be sustained.
- 19 - Meditative Sleep
During a normal sleep, the caster may make Perception rolls (that are not based upon sight), at no penalty.
- 20 - Self Keeping
Upon receiving a death blow, the caster goes into a state of suspended animation, until he is cured or his brain is destroyed.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Monk’s Sleep True | caster | varies | Self |
| 30 | Strength IV | caster | 1 rnd | Self |
| 50 | Unpain True | caster | 1 min/lvl | Self |
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Body Reins
Monk Base List
Show Details
- 25 - Monk’s Sleep True
As Monk’s Sleep and Meditative Sleep operating at the same time.
- 30 - Strength IV
As Strength II, except caster delivers four times normal concussion damage and his strength stat bonus is quadrupled.
- 50 - Unpain True
As Unpain I, except caster ignores all pain. Thus, he ignores all penalties (i.e., negative modifiers to actions) due to wounds and his hit total is double his normal hits plus his constitution (on a 1-100 scale). When he exceeds this limit he does not pass out, he dies from system shock.
