Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Presence | 10' R/lvl | C | Self |
| 2 | Feel I | 1 target | - | 10' /lvl |
| 3 | Mind Store | 1 target | - | 10' /lvl |
| 4 | Transfer Mind Store | 1 target | - | touch |
| 5 | Feel III | 3 targets | - | 10' /lvl |
| 6 | Mind Typing | 1 target | - | 10' /lvl |
| 7 | Finding I | caster | C | 100' /lvl |
| 8 | Direction I | caster | - | 1000' /lvl |
| 9 | Presence True | 50' R | C | 100' /lvl |
| 10 | Awareness | caster | C | 10' /lvl |
Presence
Mentalist Base List
Show Details
- 01 - Presence
Caster is aware of the presence of all sentient / thinking beings within his range.
- 02 - Feel I
Caster gets general idea of the race and level of one being. The target must first be located by Presence or Presence True.
- 03 - Mind Store
As Feel I, except caster stores mental pattern of target. This can be used with other spells (both on this list and others). The caster can only have as many patterns stored as the sum of his Memory and Presence temporary stats (not the bonuses). The caster can choose to release a stored pattern at any given time (the GM should require that a character keep track of all the patterns he has stored).
- 04 - Transfer Mind Store
The caster can transfer a copy of any one Mind Stored person to another caster from the Mentalism realm (i.e., both casters now have the person stored). The target of this spell must know the Mind Store spell.
- 05 - Feel III
As Feel I, except analyses 3 targets at once (all targets must be within range).
- 06 - Mind Typing
As Feel I, except caster learns race, profession, and level of target.
- 07 - Finding I
Caster gets direction and distance to any unshielded mind that he has a mental pattern of (from Mind Store).
- 08 - Direction I
Caster gets direction to any unshielded mind which he has a mental pattern of (from Mind Store).
- 09 - Presence True
Can get presences in one 50' radius. The caster can concentrate on one 50' radius area each round.
- 10 - Awareness
As Presence, plus a general knowledge of the target’s actions. In a tactical situation, the caster can declare his actions after learning one of the target’s actions for the round (and when he wants to perform the action). This does not prevent the target from changing his action.
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Direction II | caster | - | 1 mile /lvl |
| 12 | Long Feel | 1 target | - | 100 ft /lvl |
| 13 | Feel V | 5 targets | - | 10 ft /lvl |
| 14 | Mass Feel | 1 target /rnd | C | 10 ft /lvl |
| 15 | Mind Typing True | 1 target | - | 100 ft /lvl |
| 16 | - | - | - | - |
| 17 | - | - | - | - |
| 18 | Finding II | caster | C | 1 mile /lvl |
| 19 | Feel X | 10 targets | - | 10 ft /lvl |
| 20 | Awareness True | caster | C | 10 ft /lvl |
Presence
Mentalist Base List
Show Details
- 11 - Direction II
As Direction I, except range is 1 mile per level.
- 12 - Long Feel
As Feel I, except that range is 100' per level.
- 13 - Feel V
As Feel I, except analyses 5 targets at once (all targets must be within range).
- 14 - Mass Feel
As Feel I, except caster may “feel” one target per round.
- 15 - Mind Typing True
As Mind Typing, except range is 100' per level.
- 16 -
...
- 17 -
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- 18 - Finding II
As Finding I, except range is 1 mile per level.
- 19 - Feel X
As Feel I, except analyses 10 targets at once (all targets must be within range).
- 20 - Awareness True
As Awareness, except that caster learns all actions of the target.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Finding III | caster | C | 5 miles /lvl |
| 30 | Direction True | caster | - | unlimited |
| 50 | Finding True | caster | C | unlimited |
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Presence
Mentalist Base List
Show Details
- 25 - Finding III
As Finding I, except range is 5 miles per level.
- 30 - Direction True
As Direction I, except no range limitations.
- 50 - Finding True
As Finding I, except no range limitations.
