Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Question | 1 target | - | 10 ft |
| 2 | Sleep | 1 target | - | 50 ft |
| 3 | Charm Kind | 1 target | 10 min/lvl | 50 ft |
| 4 | Calm | 1 target | 1 min/lvl | 100 ft |
| 5 | Confusion | 1 target | 1 rnd/5 fail | 100 ft |
| 6 | Fear | 1 target | 1 min/10 fail | 100 ft |
| 7 | Suggestion | 1 target | varies | 10 ft |
| 8 | Hold Kind | 1 target | C | 50 ft |
| 9 | Emotions | 1 target | 1 min/lvl | 100 ft |
| 10 | Master of Kind | 1 target | 10 min/lvl | 10 ft |
Mind Control
Mentalist Base List
Show Details
- 01 - Question
Target must answer a single-concept question truthfully (though he must be able to understand the question).
- 02 - Sleep
Target falls into natural sleep. The first round is a magical sleep (the target cannot be awakened through normal means).
- 03 - Charm Kind
Humanoid target believes caster is a good friend.
- 04 - Calm
Target will take no offensive action, and he will fight only in self-defense.
- 05 - Confusion
Target is incapable of making decisions or initiating action; but he may continue to fight current foes or in self-defense.
- 06 - Fear
Target fears caster and attempts to flee. Fleeing usually equates to running at maximum pace away from the caster.
- 07 - Suggestion
Target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, no blinding himself, etc.).
- 08 - Hold Kind
Target is held to 25% of normal action.
- 09 - Emotions
Causes any desired emotion. Possible emotions include hate, love, sadness, anger, etc.
- 10 - Master of Kind
Target must obey the caster as specified in Suggestion.
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Coma | 1 target | 1 day/10 fail | 100 ft |
| 12 | True Charm | 1 target | 10 min/lvl | 50 ft |
| 13 | - | - | - | - |
| 14 | Hold True | 1 target | C | 50 ft |
| 15 | Geas | 1 target | varies | 10 ft |
| 16 | Hold Kind True | 1 target | C | 50 ft |
| 17 | - | - | - | - |
| 18 | Mind Break | 1 target | P | 50 ft |
| 19 | - | - | - | - |
| 20 | True Sleep | 1 target | 1 min/10 fail | 100 ft |
Mind Control
Mentalist Base List
Show Details
- 11 - Coma
(RR Mod: +20), Target falls into a coma.
- 12 - True Charm
As Charm Kind, except works on any sentient creature.
- 13 -
...
- 14 - Hold True
As Hold Kind, except any sentient being can be affected.
- 15 - Geas
Target is given 1 task. Failure results in a penalty determined by GM (task must be within target’s capabilities). If the target ignores the task, he will suffer the same effects of failure.
- 16 - Hold Kind True
(RR Mod: -20), Target is totally paralyzed (0% action).
- 17 -
...
- 18 - Mind Break
Target is a blathering idiot. He may be led around but he can take no action.
- 19 -
...
- 20 - True Sleep
(RR Mod: -20), Target is unconscious and unwakeable.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | True Geas | 1 target | varies | 10 ft |
| 30 | Mind Control True | 1 target | 1 min/lvl (C) | 300 ft |
| 50 | Mind Master | 1 target | P (C) | 300 ft |
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Mind Control
Mentalist Base List
Show Details
- 25 - True Geas
As Geas, except failure is punished by the target suffering five 'E' criticals (choose which critical types randomly).
- 30 - Mind Control True
When he concentrates, caster has total control of target’s mind. After the initial casting, the range for control is 1 mile per level of the caster.
- 50 - Mind Master
As Mind Control True, except duration is permanent (until dispelled). The caster need only concentrate to give commands. Only one target can be controlled in this fashion at a time.
