Mentalist-Mind Control

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Area of Effect
Duration
Range
1 Question 1 target - 10 ft
2 Sleep 1 target - 50 ft
3 Charm Kind 1 target 10 min/lvl 50 ft
4 Calm 1 target 1 min/lvl 100 ft
5 Confusion 1 target 1 rnd/5 fail 100 ft
6 Fear 1 target 1 min/10 fail 100 ft
7 Suggestion 1 target varies 10 ft
8 Hold Kind 1 target C 50 ft
9 Emotions 1 target 1 min/lvl 100 ft
10 Master of Kind 1 target 10 min/lvl 10 ft

Mind Control

Mentalist Base List



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  • 01 - Question
Target must answer a single-concept question truthfully (though he must be able to understand the question).

  • 02 - Sleep
Target falls into natural sleep. The first round is a magical sleep (the target cannot be awakened through normal means).

  • 03 - Charm Kind
Humanoid target believes caster is a good friend.

  • 04 - Calm
Target will take no offensive action, and he will fight only in self-defense.

  • 05 - Confusion
Target is incapable of making decisions or initiating action; but he may continue to fight current foes or in self-defense.

  • 06 - Fear
Target fears caster and attempts to flee. Fleeing usually equates to running at maximum pace away from the caster.

  • 07 - Suggestion
Target will follow a single suggested act that is not completely alien to him (e.g., no suicide suggestions, no blinding himself, etc.).

  • 08 - Hold Kind
Target is held to 25% of normal action.

  • 09 - Emotions
Causes any desired emotion. Possible emotions include hate, love, sadness, anger, etc.

  • 10 - Master of Kind
Target must obey the caster as specified in Suggestion.


Special Notes

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Area of Effect
Duration
Range
11 Coma 1 target 1 day/10 fail 100 ft
12 True Charm 1 target 10 min/lvl 50 ft
13 - - - -
14 Hold True 1 target C 50 ft
15 Geas 1 target varies 10 ft
16 Hold Kind True 1 target C 50 ft
17 - - - -
18 Mind Break 1 target P 50 ft
19 - - - -
20 True Sleep 1 target 1 min/10 fail 100 ft

Mind Control

Mentalist Base List



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  • 11 - Coma
(RR Mod: +20), Target falls into a coma.

  • 12 - True Charm
As Charm Kind, except works on any sentient creature.

  • 13 -
...

  • 14 - Hold True
As Hold Kind, except any sentient being can be affected.

  • 15 - Geas
Target is given 1 task. Failure results in a penalty determined by GM (task must be within target’s capabilities). If the target ignores the task, he will suffer the same effects of failure.

  • 16 - Hold Kind True
(RR Mod: -20), Target is totally paralyzed (0% action).

  • 17 -
...

  • 18 - Mind Break
Target is a blathering idiot. He may be led around but he can take no action.

  • 19 -
...

  • 20 - True Sleep
(RR Mod: -20), Target is unconscious and unwakeable.


Special Notes

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Area of Effect
Duration
Range
25 True Geas 1 target varies 10 ft
30 Mind Control True 1 target 1 min/lvl (C) 300 ft
50 Mind Master 1 target P (C) 300 ft
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Mind Control

Mentalist Base List


Show Details

  • 25 - True Geas
As Geas, except failure is punished by the target suffering five 'E' criticals (choose which critical types randomly).

  • 30 - Mind Control True
When he concentrates, caster has total control of target’s mind. After the initial casting, the range for control is 1 mile per level of the caster.

  • 50 - Mind Master
As Mind Control True, except duration is permanent (until dispelled). The caster need only concentrate to give commands. Only one target can be controlled in this fashion at a time.


Special Notes