Magician-Water Law

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Area of Effect
Duration
Range
1 Condensation 1 cu' water P touch
2 Fog 10' R/lvl P 100 ft
3 Waterwall 10' x10' x1' C 100 ft
4 Water Bolt I 1 target - 100 ft
5 Unfog 10' R/lvl P 100 ft
6 - - - -
7 - - - -
8 Calm Water 100' R C 100 ft
9 - - - -
10 Waterwall True 10' x10' x1' 1 min/lvl 100 ft

Water Law

Magician Base List



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  • 01 - Condensation
Condenses 1 cubic foot of water from the surrounding air. Water gradually condenses into caster’s hands and may be funnelled into any suitable receptacle.

  • 02 - Fog
Creates dense fog within up to 10' radius per level of the caster.

  • 03 - Waterwall
Creates a wall of water up to 10' x10' x1'. This wall reduces all movement through it by 80%. In addition, all attacks through the wall suffer a -80 penalty.

  • 04 - Water Bolt I
A bolt of water is shot from the caster’s palm.

  • 05 - Unfog
Disperses any fog in the area of effect. If all of a fog is not dispersed (i.e., the fog covers a greater area than the area of effect for this spell), the fog will refill the area of effect at a rate of 10' radius every 1-5 minutes.

  • 06 -
...

  • 07 -
...

  • 08 - Calm Water
Water within radius is calmed. Waves are cut

  • 09 -
...

  • 10 - Waterwall True
As Waterwall, except for the duration.


Special Notes
All walls created by spells on this list must rest on a solid surface.

Show List

Area of Effect
Duration
Range
11 Water Bolt III 1 target - 300 ft
12 - - - -
13 Call Rain 100' R/lvl 10 min/lvl 100 ft/lvl
14 - - - -
15 Water Bolt V 1 target - 500 ft
16 Triad of Water 3 targets - 100 ft
17 Command Current special C Self
18 Calm Water True 100' R/lvl 10 min/lvl 100 ft/lvl
19 - - - -
20 Whirlpool 50' R C 1000 ft

Water Law

Magician Base List



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  • 11 - Water Bolt III
As Water Bolt I, except range is 300'.

  • 12 -
...

  • 13 - Call Rain
If there are clouds in the sky, it rains (outdoors) for the duration of the spell.

  • 14 -
...

  • 15 - Water Bolt V
As Water Bolt I, except range is 500'.

  • 16 - Triad of Water
Three bolts of water are shot from the palm of the caster. They can strike up to three different targets (as long as they are all withing 60˚ of each other; and they are visible to the caster). Caster may apply his directed spell skill to only one of the attacks (the others get a +0 OB).

  • 17 - Command Current
The area of effect for this spell is the water immediately surrounding the boat that the caster is on. For as long as the caster concentrates, the speed of the boat can be increased by 50' per round (approximately 3 miles per hour).

  • 18 - Calm Water True
As Calm Water, except waves are cut by 50' in center and caster need not concentrate.

  • 19 -
...

  • 20 - Whirlpool
Creates a 50' whirlpool that will draw in any unpowered object within 500' (takes 2 minutes of concentration to start). Powered objects may make manuever rolls to resist the pull of the whirlpool.


Special Notes
All walls created by spells on this list must rest on a solid surface.

Show List

Area of Effect
Duration
Range
25 Part Water 10' x100' x100'/lvl C 100 ft/lvl
30 Sea Storm 1 mile R/lvl varies 1 mile/lvl
50 Water Mastery varies 1 rnd/lvl varies
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-
-
-
-
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Water Law

Magician Base List


Show Details

  • 25 - Part Water
Caster can part water up to 100' deep and 100' per level long and 10' wide at bottom (50' at top).

  • 30 - Sea Storm
Summons forces of nature in a fierce sea storm (must be created over a large body of water). This storm will include waves of 20-50', heavy rain, and winds of 25-60 mph. The storm can be delayed up to 1 hour per level. After the storm is summoned, it will dissipate normally.

  • 50 - Water Mastery
Caster can use one lower level spell (on this list) each round.


Special Notes
All walls created by spells on this list must rest on a solid surface.