Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Condensation | 1 cu' water | P | touch |
| 2 | Fog | 10' R/lvl | P | 100 ft |
| 3 | Waterwall | 10' x10' x1' | C | 100 ft |
| 4 | Water Bolt I | 1 target | - | 100 ft |
| 5 | Unfog | 10' R/lvl | P | 100 ft |
| 6 | - | - | - | - |
| 7 | - | - | - | - |
| 8 | Calm Water | 100' R | C | 100 ft |
| 9 | - | - | - | - |
| 10 | Waterwall True | 10' x10' x1' | 1 min/lvl | 100 ft |
Water Law
Magician Base List
Show Details
- 01 - Condensation
Condenses 1 cubic foot of water from the surrounding air. Water gradually condenses into caster’s hands and may be funnelled into any suitable receptacle.
- 02 - Fog
Creates dense fog within up to 10' radius per level of the caster.
- 03 - Waterwall
Creates a wall of water up to 10' x10' x1'. This wall reduces all movement through it by 80%. In addition, all attacks through the wall suffer a -80 penalty.
- 04 - Water Bolt I
A bolt of water is shot from the caster’s palm.
- 05 - Unfog
Disperses any fog in the area of effect. If all of a fog is not dispersed (i.e., the fog covers a greater area than the area of effect for this spell), the fog will refill the area of effect at a rate of 10' radius every 1-5 minutes.
- 06 -
...
- 07 -
...
- 08 - Calm Water
Water within radius is calmed. Waves are cut
- 09 -
...
- 10 - Waterwall True
As Waterwall, except for the duration.
All walls created by spells on this list must rest on a solid surface.
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Water Bolt III | 1 target | - | 300 ft |
| 12 | - | - | - | - |
| 13 | Call Rain | 100' R/lvl | 10 min/lvl | 100 ft/lvl |
| 14 | - | - | - | - |
| 15 | Water Bolt V | 1 target | - | 500 ft |
| 16 | Triad of Water | 3 targets | - | 100 ft |
| 17 | Command Current | special | C | Self |
| 18 | Calm Water True | 100' R/lvl | 10 min/lvl | 100 ft/lvl |
| 19 | - | - | - | - |
| 20 | Whirlpool | 50' R | C | 1000 ft |
Water Law
Magician Base List
Show Details
- 11 - Water Bolt III
As Water Bolt I, except range is 300'.
- 12 -
...
- 13 - Call Rain
If there are clouds in the sky, it rains (outdoors) for the duration of the spell.
- 14 -
...
- 15 - Water Bolt V
As Water Bolt I, except range is 500'.
- 16 - Triad of Water
Three bolts of water are shot from the palm of the caster. They can strike up to three different targets (as long as they are all withing 60˚ of each other; and they are visible to the caster). Caster may apply his directed spell skill to only one of the attacks (the others get a +0 OB).
- 17 - Command Current
The area of effect for this spell is the water immediately surrounding the boat that the caster is on. For as long as the caster concentrates, the speed of the boat can be increased by 50' per round (approximately 3 miles per hour).
- 18 - Calm Water True
As Calm Water, except waves are cut by 50' in center and caster need not concentrate.
- 19 -
...
- 20 - Whirlpool
Creates a 50' whirlpool that will draw in any
unpowered object within 500' (takes 2 minutes of concentration
to start). Powered objects may make manuever rolls to
resist the pull of the whirlpool.
All walls created by spells on this list must rest on a solid surface.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Part Water | 10' x100' x100'/lvl | C | 100 ft/lvl |
| 30 | Sea Storm | 1 mile R/lvl | varies | 1 mile/lvl |
| 50 | Water Mastery | varies | 1 rnd/lvl | varies |
| - | ||||
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| - | ||||
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| - |
Water Law
Magician Base List
Show Details
- 25 - Part Water
Caster can part water up to 100' deep and 100' per level long and 10' wide at bottom (50' at top).
- 30 - Sea Storm
Summons forces of nature in a fierce sea storm (must be created over a large body of water). This storm will include waves of 20-50', heavy rain, and winds of 25-60 mph. The storm can be delayed up to 1 hour per level. After the storm is summoned, it will dissipate normally.
- 50 - Water Mastery
Caster can use one lower level spell (on this list) each round.
All walls created by spells on this list must rest on a solid surface.
