Magician-Earth Law

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Area of Effect
Duration
Range
1 Enchanted Rope 10' /lvl C touch
2 Loosen Earth 100 cu' P 100 ft
3 - - - -
4 Earthwall 10' x10' x3' 1 min/lvl 100 ft
5 Cracks Call 10' x10' x10' - 100 ft
6 Repair 1 object P touch
7 Stonewall 10' x10' x1' 1 min/lvl 100 ft
8 Earthen Spikes 20' x20' 10 min/lvl 100 ft
9 Stone / Earth 100 cu' P 100 ft
10 Earthwall True 10' x10' x3' P 100 ft

Earth Law

Magician Base List



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  • 01 - Enchanted Rope
If caster holds one end of a rope he can cause the rope to move up to its length (within the area of effect) in any direction and to tie itself in knots (it cannot attack or tie up a living being).

  • 02 - Loosen Earth
Loosens 100 cubic feet of earth to the consistency of ploughed ground.

  • 03 -
...

  • 04 - Earthwall
Creates a wall of earth up to 10' x 10' x (3' at the base, 1' at the top). This wall can be dug through.

  • 05 - Cracks Call
Any previous cracks or flaws in material up to 10' x10' x10' section will extend to their limit.

  • 06 - Repair
The caster may mend a single break in a small (up to 2 pounds) inorganic object or multiple breaks, rips, or cracks in a larger (up to 10 pounds) organic object. All component parts of the object must be within a 10' radius.

  • 07 - Stonewall
As Earthwall, except wall is up to 10' x10' x1' of stone. It can be chipped through.

  • 08 - Earthen Spikes
This spell causes the area of effect to bristle with hundreds of 6" to 12" sharp edges and blades. The exact composition of these spikes will depend on the material the ground is made of. The area of effect must be placed horizontally on a surface (i.e., it cannot be placed on walls). Most animals and creatures cannot be induced to walk through the area. Anyone moving through the area must make a maneuver roll (at least Extremely Hard difficulty) for every 5' moved through. Anyone who falls inside the area of effect receives an 'A' Puncture critical strike.

  • 09 - Stone / Earth
Changes 100 cubic feet of stone to packed earth. This change is gradual (taking three rounds for complete change).

  • 10 - Earthwall True
As Earthwall, except duration is permanent.


Special Notes
All walls created by spells on this list must rest on a solid surface.

Show List

Area of Effect
Duration
Range
11 Earth / Mud 100 cu' P 100 ft
12 Earth / Stone 100 cu' P 100 ft
13 Stonewall True 10' x10' x1' P 100 ft
14 Mud / Earth 100 cu' P 100 ft
15 Unearth 100 cu' P 100 ft
16 Meld Wall varies P touch
17 Stone / Mud 100 cu' P 100 ft
18 Curved Wall 10' x10' x1' P 100 ft
19 - - - -
20 Unstone 100 cu' P 100 ft

Earth Law

Magician Base List



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  • 11 - Earth/Mud
As Stone / Earth, except changes earth to soft mud.

  • 12 - Earth / Stone
As Stone / Earth, except changes packed earth to solid stone and loose earth to gravel.

  • 13 - Stonewall True
As Stonewall, except duration is permanent.

  • 14 - Mud/Earth
As Stone / Earth, except changes mud to packed earth.

  • 15 - Unearth
Disintegrates (i.e., nothing is left ) 100 cubic feet of earth.

  • 16 - Meld Wall
Fuses two touching walls together (seam can be up to 20' long) or fuses a section of stone blocks (up to 100 cubic feet).

  • 17 - Stone / Mud
As Stone / Earth, except changes stone to mud.

  • 18 - Curved Wall
As Stonewall True, except wall may be curved up to a semicircle.

  • 19 -
...

  • 20 - Unstone
As Unearth, except affects stone.


Special Notes
All walls created by spells on this list must rest on a solid surface.

Show List

Area of Effect
Duration
Range
25 Unmetal 1 cu' P 100 ft
30 Tremors varies 1 rnd 100 ft/lvl
50 Earth Mastery varies 1 rnd/lvl varies
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Earth Law

Magician Base List


Show Details

  • 25 - Unmetal
As Unearth, except affects 1 cubic foot of metal.

  • 30 - Tremors
Causes a very minor earthquake which could cause shoddy construction to collapse (this can be very terrifying). This is approximately 5.5 on the Richter scale.

  • 50 - Earth Mastery
Caster can use one lower level spell (on this list) each round.


Special Notes
All walls created by spells on this list must rest on a solid surface.