Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Breezes | 10' R/lvl | C | 10 ft/lvl |
| 2 | Airwall | 10' x10' x3' | C | 100 ft |
| 3 | Slumber Mist | 5' R/lvl | C | 5 ft/lvl |
| 4 | Stun Cloud I | 5' R | 6 rnds | 10 ft |
| 5 | Airstop I | 10' R | C | 100 ft |
| 6 | Stun Cloud II | 10' R | 6 rnds | 20 ft |
| 7 | Vacuum I | 5' R | - | 100 ft |
| 8 | Air Stop II | 20' R | C | 100 ft |
| 9 | Slumber Cloud | 1' R/lvl | 1 min/lvl | 5 ft/lvl |
| 10 | Stun Cloud IV | 20' R | 6 rnds | 40 ft |
Wind Law
Magician Base List
Show Details
- 01 - Breezes
Causes a light breeze (up to 20' per round) as long as the caster concentrates. Any gasses in the area are moved by the breeze.
- 02 - Airwall
Creates a wall of dense churning air up to 10' x10' x3'. This wall reduces all movement through it by 50%. In addition, all attacks through the wall suffer a -50 penalty.
- 03 - Slumber Mist
By concentrating, the caster can remove most of the oxygen from the area of effect. After three rounds of concentration, all targets in the area of effect must make an RR each round in the area of effect or fall asleep (1 round per 10 failure). All fire spells in the area suffer a -20 penalty (or are 20% less effective in the case of non-attack spells).
- 04 - Stun Cloud I
Creates a 5' radius cloud of charged gas particles. This cloud delivers a 'C' Electricity critical to all within the area of effect on the first and second rounds; a 'B' on the third and fourth rounds; and an 'A' on the fifth and sixth rounds (after 6 rounds, the cloud dissipates). This cloud drifts with the wind. The cloud takes one round to form (so anyone in the radius when it is cast may make a maneuver to move out of the radius without taking a critical). It dissipates after six rounds.
- 05 - Airstop I
Stops all generalized air movement (e.g., wind) up to winds of 30 mph; cuts stronger winds by 30 mph in the area of effect.
- 06 - Stun Cloud X
As Stun Cloud I, except radius is 10'.
- 07 - Vacuum I
Creates a 5' radius near vacuum. Anyone inside the radius must make a successful RR or take a 'B' Impact critical, as air leaves and rushes back in.
- 08 - Air Stop II
As Air Stop I, except radius is 20'.
- 09 - Slumber Cloud
As Slumber Mist, except for the duration, and it drifts with the wind.
- 10 - Stun Cloud IV
As Stun Cloud V, except radius is 20'.
All vacuums created by spells on this list also create a loud noise. The larger the radius, the louder the noise. The GM may wish to rule that all within the radius must make a second RR or be deafened for 1 round per 10 failure (RR attack level equals the radius of the vacuum).
All walls created by spells on this list must rest on a solid surface.
An elemental creature made of gas will be cut to 20% activity if it is the target of an Air Stop spell (and the creature fits into the area of effect). A Vacuum spell thrown upon an elemental creature made of gas will result in a Slaying critical on the creature.
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Death Cloud I | 5' R | 10 rnds | 10 ft |
| 12 | Vacuum II | 10' R | - | 100 ft |
| 13 | Air Stop X | 100' R | C | 100 ft |
| 14 | Whirlwind | 10' R | C | 100 ft |
| 15 | Death Cloud II | 10' R | 10 rnds | 40 ft |
| 16 | - | - | - | - |
| 17 | Vacuum IV | 20' R | - | 100 ft |
| 18 | Great Vacuum | 5' R | - | 100 ft |
| 19 | Stun Cloud True | 20' R | 6 rnds | 100 ft |
| 20 | Reverse Winds | 100' R/lvl | C | 100 ft/lvl |
Wind Law
Magician Base List
Show Details
- 11 - Death Cloud I
As Stun Cloud I, except delivers an 'E' on rounds 1 and 2, a 'D' on rounds 3 and 4, a 'C' on rounds 5 and 6, a 'B' on rounds 7 and 8, an 'A' on rounds 9 and 10.
- 12 - Vacuum II
As Vacuum I, except radius is 10'.
- 13 - Air Stop X
As Air Stop I, except radius is 100'.
- 14 - Whirlwind
A 10' radius whirlwind is created. This whirlwind delivers an 'A' Impact critical to all inside (every round). All movement through or within the whirlwind is reduced by 80%. The caster can move the whirlwind 1' per round.
- 15 - Death Cloud II
As Death Cloud I, except radius is 10'.
- 16 -
...
- 17 - Vacuum IV
As Vacuum I, except radius is 20'.
- 18 - Great Vacuum
As Vacuum I, except delivers a 'D' Impact critical.
- 19 - Stun Cloud True
As Stun Cloud IV, except by concentrating caster can move it 10' per round up to 100' away.
- 20 - Reverse Winds
Allows the caster to change the direction of the wind within the radius.
All vacuums created by spells on this list also create a loud noise. The larger the radius, the louder the noise. The GM may wish to rule that all within the radius must make a second RR or be deafened for 1 round per 10 failure (RR attack level equals the radius of the vacuum).
All walls created by spells on this list must rest on a solid surface.
An elemental creature made of gas will be cut to 20% activity if it is the target of an Air Stop spell (and the creature fits into the area of effect). A Vacuum spell thrown upon an elemental creature made of gas will result in a Slaying critical on the creature.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Hard Wind | 300' x25' R | 1 rnd/lvl | 300 ft |
| 30 | Storm Call | 1 mile R/lvl | varies | 1 mile/lvl |
| 50 | Wind Mastery | varies | 1 rnd/lvl | varies |
| - | ||||
| - | ||||
| - | ||||
| - | ||||
| - | ||||
| - | ||||
| - |
Wind Law
Magician Base List
Show Details
- 25 - Hard Wind
Caster must outstretch arms and a hard wind comes forth from them, fanning out till it has a 25' radius at 300'. All in the cone receive a 'B' Impact critical.
- 30 - Storm Call
Summons forces of nature in a fierce thunderstorm. This storm will include heavy rain, 25-60 mph winds, lightning (random), and a blizzard (if correct climate). The storm can be delayed for up to 1 hour per level of the caster.
- 50 - Wind Mastery
Caster can use one lower level spell (on this list) each round.
All vacuums created by spells on this list also create a loud noise. The larger the radius, the louder the noise. The GM may wish to rule that all within the radius must make a second RR or be deafened for 1 round per 10 failure (RR attack level equals the radius of the vacuum).
All walls created by spells on this list must rest on a solid surface.
An elemental creature made of gas will be cut to 20% activity if it is the target of an Air Stop spell (and the creature fits into the area of effect). A Vacuum spell thrown upon an elemental creature made of gas will result in a Slaying critical on the creature.
