Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Measure | caster | - | touch |
| 2 | Mold Wood | caster | 1 hr/lvl (C) | Sefl |
| 3 | Fit Wood | caster | P | Self |
| 4 | Animation I | 1 target | 8 hrs | touch |
| 5 | Mold Glass | caster | 1 hr/lvl (C) | Self |
| 6 | Fit Glass | caster | P | Self |
| 7 | Animation II | 1 target | 24 hrs | touch |
| 8 | Mold Normal Metal | caster | 1 hr/lvl (C) | Self |
| 9 | Fit Normal Metal | caster | P | Self |
| 10 | Artificial Flesh | caster | 1 hr/lvl (C) | Self |
Prosthetics
Lay Healer Base List
Show Details
- 01 - Measure
Caster knows the proper dimensions need to make a false limb for the target.
- 02 - Mold Wood
Caster may mold target wood (up to 4 cubic feet) as if it were clay when he concentrates. It normally takes 1 day (approximately 8 hours) to mold an artificial limb. At the end of the moulding time, the target wood returns its normal hardness.
- 03 - Fit Wood
Caster attaches a wooden (artificial) limb to a body. Process takes 1 hour. This spell must be cast before an Animation spell can be cast.
- 04 - Animation I
Allows wearer to operate an artificial limb at will for 8 hours.
- 05 - Mold Glass
As Mold Wood, except works on glass. The process takes 2 days (approximately 8 hours per day) hours to mold.
- 06 - Fit Glass
As Fit Wood; except allows caster to fit a glass limb.
- 07 - Animation II
As Animation I, except duration is 24 hours.
- 08 - Mold Normal Metal
As Mold Wood, except involves basic metals and the process takes 4 days (approximately 8 hours per day).
- 09 - Fit Normal Metal
As Fit Wood; allows caster to fit a normal metal limb.
- 10 - Artificial Flesh
This spell enables caster to convert clay into enough artificial flesh to cover one artificial limb (limb must be present at the time of casting). The flesh is only semi-realistic (similar to plastic). The process takes 2 days (approximately 8 hours each day), but might require more for larger limbs (GM’s discretion).
Once created, a false limb is no longer magical. However, the animation of the limb is magical (and can be dispelled). When resisting Cancel and Dispel, an animated false limb gets an additional +50 RR modification.
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Animation III | 1 target | 1 week | touch |
| 12 | - | - | - | - |
| 13 | Fit Enchanted Materials | caster | P | Self |
| 14 | - | - | - | - |
| 15 | Animation IV | 1 target | 1 month | touch |
| 16 | - | - | - | - |
| 17 | Animation V | 1 target | 3 months | touch |
| 18 | - | - | - | - |
| 19 | Animation VI | 1 target | 6 months | touch |
| 20 | Artificial Flesh True | caster | 1 hr/lvl (C) | Self |
Prosthetics
Lay Healer Base List
Show Details
- 11 - Animation III
As Animation I, except duration is 1 week.
- 12 -
...
- 13 - Fit Enchanted Materials
As Fit Wood; except allows caster to fit limbs of enchanted materials (the limb must be created through some other means).
- 14 -
...
- 15 - Animation IV
As Animation I, except duration is 1 month.
- 16 -
...
- 17 - Animation V
As Animation I, except duration is 3 months.
- 18 -
...
- 19 - Animation VI
As Animation I, except duration is 6 months.
- 20 - Artificial Flesh True
As Artificial Flesh, except perfectly realistic synthetic flesh can be made and worked. This process takes 10-100 days, depending on amount of flesh needed.
Once created, a false limb is no longer magical. However, the animation of the limb is magical (and can be dispelled). When resisting Cancel and Dispel, an animated false limb gets an additional +50 RR modification.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Animation VI | 1 target | 1 year | touch |
| 30 | Animation VII | 1 target | 1 year/lvl | touch |
| 50 | Animation True | 1 target | P | touch |
| - | ||||
| - | ||||
| - | ||||
| - | ||||
| - | ||||
| - | ||||
| - |
Prosthetics
Lay Healer Base List
Show Details
- 25 - Animation VII
As Animation I, except duration is 1 year.
- 30 - Animation VIII
As Animation I, except duration is 1 year per caster’s level.
- 50 - Animation True
As Animation, except duration is permanent.
Once created, a false limb is no longer magical. However, the animation of the limb is magical (and can be dispelled). When resisting Cancel and Dispel, an animated false limb gets an additional +50 RR modification.
