Lay Healer-Prosthetics

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Show List

Area of Effect
Duration
Range
1 Measure caster - touch
2 Mold Wood caster 1 hr/lvl (C) Sefl
3 Fit Wood caster P Self
4 Animation I 1 target 8 hrs touch
5 Mold Glass caster 1 hr/lvl (C) Self
6 Fit Glass caster P Self
7 Animation II 1 target 24 hrs touch
8 Mold Normal Metal caster 1 hr/lvl (C) Self
9 Fit Normal Metal caster P Self
10 Artificial Flesh caster 1 hr/lvl (C) Self

Prosthetics

Lay Healer Base List



Show Details

  • 01 - Measure
Caster knows the proper dimensions need to make a false limb for the target.

  • 02 - Mold Wood
Caster may mold target wood (up to 4 cubic feet) as if it were clay when he concentrates. It normally takes 1 day (approximately 8 hours) to mold an artificial limb. At the end of the moulding time, the target wood returns its normal hardness.

  • 03 - Fit Wood
Caster attaches a wooden (artificial) limb to a body. Process takes 1 hour. This spell must be cast before an Animation spell can be cast.

  • 04 - Animation I
Allows wearer to operate an artificial limb at will for 8 hours.

  • 05 - Mold Glass
As Mold Wood, except works on glass. The process takes 2 days (approximately 8 hours per day) hours to mold.

  • 06 - Fit Glass
As Fit Wood; except allows caster to fit a glass limb.

  • 07 - Animation II
As Animation I, except duration is 24 hours.

  • 08 - Mold Normal Metal
As Mold Wood, except involves basic metals and the process takes 4 days (approximately 8 hours per day).

  • 09 - Fit Normal Metal
As Fit Wood; allows caster to fit a normal metal limb.

  • 10 - Artificial Flesh
This spell enables caster to convert clay into enough artificial flesh to cover one artificial limb (limb must be present at the time of casting). The flesh is only semi-realistic (similar to plastic). The process takes 2 days (approximately 8 hours each day), but might require more for larger limbs (GM’s discretion).


Special Notes
Once created, a false limb is no longer magical. However, the animation of the limb is magical (and can be dispelled). When resisting Cancel and Dispel, an animated false limb gets an additional +50 RR modification.

Show List

Area of Effect
Duration
Range
11 Animation III 1 target 1 week touch
12 - - - -
13 Fit Enchanted Materials caster P Self
14 - - - -
15 Animation IV 1 target 1 month touch
16 - - - -
17 Animation V 1 target 3 months touch
18 - - - -
19 Animation VI 1 target 6 months touch
20 Artificial Flesh True caster 1 hr/lvl (C) Self

Prosthetics

Lay Healer Base List



Show Details

  • 11 - Animation III
As Animation I, except duration is 1 week.

  • 12 -
...

  • 13 - Fit Enchanted Materials
As Fit Wood; except allows caster to fit limbs of enchanted materials (the limb must be created through some other means).

  • 14 -
...

  • 15 - Animation IV
As Animation I, except duration is 1 month.

  • 16 -
...

  • 17 - Animation V
As Animation I, except duration is 3 months.

  • 18 -
...

  • 19 - Animation VI
As Animation I, except duration is 6 months.

  • 20 - Artificial Flesh True
As Artificial Flesh, except perfectly realistic synthetic flesh can be made and worked. This process takes 10-100 days, depending on amount of flesh needed.


Special Notes
Once created, a false limb is no longer magical. However, the animation of the limb is magical (and can be dispelled). When resisting Cancel and Dispel, an animated false limb gets an additional +50 RR modification.

Show List

Area of Effect
Duration
Range
25 Animation VI 1 target 1 year touch
30 Animation VII 1 target 1 year/lvl touch
50 Animation True 1 target P touch
-
-
-
-
-
-
-

Prosthetics

Lay Healer Base List


Show Details

  • 25 - Animation VII
As Animation I, except duration is 1 year.

  • 30 - Animation VIII
As Animation I, except duration is 1 year per caster’s level.

  • 50 - Animation True
As Animation, except duration is permanent.


Special Notes
Once created, a false limb is no longer magical. However, the animation of the limb is magical (and can be dispelled). When resisting Cancel and Dispel, an animated false limb gets an additional +50 RR modification.