Lay Healer-Bone Mastery

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Area of Effect
Duration
Range
1 Bone Lore 1 target - touch
2 Minor Fracture Repair 1 target P touch
3 Cartilage Repair 1 target P touch
4 Major Fracture Repair 1 target P touch
5 Limb Preservation 1 target 1 day/lvl touch
6 Skull Repair 1 target P touch
7 Joint Repair 1 target P touch
8 Minor Fracture Repair True 1 target P touch
9 Joining 1 target P touch
10 Cartilage Repair True 1 target P touch

Bone Mastery

Lay Healer Base List



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  • 01 - Bone Lore
Caster acquires complete understanding of any bone damage, including the tools and methods required for healing. Caster does not receive the skill or power to perform the cure.

  • 02 - Minor Fracture Repair
Allows caster to mend one simple fracture (not compound fracture, shatters, joint damage, etc.). Recovery time is 1 day. Will not work on skull fractures.

  • 03 - Cartilage Repair
Allows caster to repair all the cartilage around one joint. Recovery time is one day.

  • 04 - Major Fracture Repair
As Minor Fracture Repair, except caster can also repair compound fractures.

  • 05 - Limb Preservation
Allows caster to prevent the deterioration of 1 limb (even while severed). Requires the use of Limb Preservation from the Muscle Mastery spell list as well.

  • 06 - Skull Repair
Allows caster to mend one fracture in a skull (but not a shattered areas). Recovery time is 1-10 days.

  • 07 - Joint Repair
Allows caster to repair one broken (but not shattered) joint. Recovery time is 1-10 days.

  • 08 - Minor Fracture Repair True
As Minor Fracture Repair, except recovery is instantaneous.

  • 09 - Joining
Allows caster to reattach 1 severed limb. Also requires the use of the other 3 Lay Healer Joining spells to make limb fully functional. Limb is fully functional after 10-100 days.

  • 10 - Cartilage Repair True
As Cartilage Repair, except recovery is instantaneous.


Special Notes
Some spells on this list require an operation to be effective. These spells have the same name as other healing spells (from the Channeling realm) and the GM may decide that the operation is not required.

Show List

Area of Effect
Duration
Range
11 Major Fracture Repair True 1 target P touch
12 Skull Repair True 1 target P touch
13 Bone Transplant 1 target P touch
14 Shatter Repair 1 target P touch
15 Joint Repair True 1 target P touch
16 - - - -
17 Rapid Bone Transplant 1 target P touch
18 Rapid Shatter Repair 1 target P touch
19 - - - -
20 Joining True 1 target P touch

Bone Mastery

Lay Healer Base List



Show Details

  • 11 - Major Fracture Repair True
As Major Fracture Repair, except recovery is instantaneous.

  • 12 - Skull Repair True
As Skull Repair, except recovery is instantaneous.

  • 13 - Bone Transplant
Allows caster to transplant a healthy bone. This requires a 1 hour operation. Recovery time is 1-10 days. There is a chance that the target’s body will reject the new bone: 10% if bone is from the same race as the target, 50% is the bone is from some other similar race.

  • 14 - Shatter Repair
Allows caster to repair any 1 broken or shattered bone (even in the skull). This requires a 1 hour operation. Recovery time is 1-10 days.

  • 15 - Joint Repair True
As Joint Repair, except that recovery is instantaneous.

  • 16 -
...

  • 17 - Rapid Bone Transplant
As Bone Transplant, except with a recovery time of 1-10 hours.

  • 18 - Rapid Shatter Repair
As Shatter Repair, except with a recovery time of 1-10 hours.

  • 19 -
...

  • 20 - Joining True
As Joining, except caster must cast the other 3 Lay Healer Joining True spells and the limb is fully functional in 10 minutes.


Some spells on this list require an operation to be effective. These spells have the same name as other healing spells (from the Channeling realm) and the GM may decide that the operation is not required.

Show List

Area of Effect
Duration
Range
25 Cartilage Regeneration 1 target P touch
30 Bone Regeneration 1 target P touch
50 Skeletal Regeneration 1 target P touch
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Bone Mastery

Lay Healer Base List


Show Details

  • 25 - Cartilage Regeneration
Allows caster to regenerate 1 section of cartilage in target’s body. Recovery time is 1-10 days.

  • 30 - Bone Regeneration
Allows caster to regenerate 1 lost bone. Recovery time is 1-10 days.

  • 50 - Skeletal Regeneration
Allows caster to regenerate any part (or all) of a skeleton (including cartilage) in 1-10 days, depending on the severity of the damage.


Some spells on this list require an operation to be effective. These spells have the same name as other healing spells (from the Channeling realm) and the GM may decide that the operation is not required.