Illusionist-Illusion Mastery

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Area of Effect
Duration
Range
1 Illusion II 10' R 1 min/lvl 100 ft
2 Phantasm I 10' R 1 min/lvl (C) 100 ft
3 Illusion III 10' R 1 min/lvl 100 ft
4 Waiting Illusion II 10' R varies 100 ft
5 Phantasm II 10' R 1 min/lvl (C) 100 ft
6 Illusion V 10' R 1 min/lvl 100 ft
7 Waiting Phantasm II 10' R varies 100 ft
8 Waiting Illusion III 10' R varies 100 ft
9 Phantasm III 10' R 1 min/lvl (C) 100 ft
10 Illusion VII 10' R 1 min/lvl 100 ft

Illusion Mastery

Illusionist Base List



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  • 01 - Illusion II
Creates a simple immobile image or scene in the area of effect. One of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding Mirage spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled. All parts of the area of effect must be within range (and within sight of the caster).

  • 02 - Phantasm I
Creates the image of one object or being, that will move however the caster wants (as long as the caster concentrates). When the caster stops concentrating the image remains, but stops moving. The caster may resume concentration later and make the image move again (presuming that the duration has not expired). The image can be any size that would fit into a 10' radius sphere.

  • 03 - Illusion III
As Illusion II, except any two of the options may be chosen. See the notes below for guidelines on how to combine the options.

  • 04 - Waiting Illusion II
As Illusion II, except it can be delayed up to 24 hours. At the time of casting, the caster must decide upon the trigger for the spell. The caster can choose one of the following: a) time period, b) specified movement, c) specified sound, d) specified touch, e) specified smell, f) specified taste, g) a specified Presence spell cast within the area of effect. If a sense is used to trigger the spell, that sense must be included in the illusion.

  • 05 - Phantasm II
As Phantasm I, except one of the following options may also be chosen: a) an extra sense can be added (the corresponding Mirage spell must be known), b) the duration can be doubled, c) the radius of the area of effect can be doubled, d) the range can be doubled, e) another image can be created and moved (all separate phantasms that move must be within the caster’s field of vision and within range of the spell), or f) limited repetitious sounds, movements, etc. can be added that do not require the concentration of the caster (the proper sense must also be included with the illusion).

  • 06 - Illusion V
As Illusion II, except any four of the options may be chosen.

  • 07 - Waiting Phantasm II
As Phantasm II, except it can be delayed as in Waiting Illusion II. The Phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech (if sound was one of the senses).

  • 08 - Waiting Illusion III
As Waiting Illusion II, except any two of the options may be chosen.

  • 09 - Phantasm III
As Phantasm II, except any two of the options may be chosen.

  • 10 - Illusion VII
As Illusion II, except any six of the options may be chosen.


Special Notes
If more than one option can be added to the Illusion (or Phantasm) spell, the same option may be chosen more than once. For example, with an Illusion III, two options are available. The range could be doubled once to 200' and then doubled again to 400'.

The sense aspects of the illusion (or phantasm) are actually created (no RR) and detecting that is it an illusion can normally be accomplished only through spells or through the use of a conflicting sense. Even after the illusion is detected, it still exists (but the detector knows that it is not real).

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Area of Effect
Duration
Range
11 Waiting Phantasm III 10' R varies 100 ft
12 Phantasm IV 10' R 1 min/lvl (C) 100 ft
13 Waiting Illusion V 10' R varies 100 ft
14 Phantasm V 10' R 1 min/lvl (C) 100 ft
15 Illusion X 10' R 1 min/lvl 100 ft
16 Waiting Phantasm V 10' R varies 100 ft
17 Phantasm VII 10' R 1 min/lvl (C) 100 ft
18 Waiting Illusion VII 10' R varies 100 ft
19 Illusory Terrain 10' R 1 day/lvl 100 ft
20 Phantasm X 10' R 1 min/lvl (C) 100 ft

Illusion Mastery

Illusionist Base List



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  • 11 - Waiting Phantasm III
As Waiting Phantasm II, except any two of the options may be chosen.

  • 12 - Phantasm IV
As Phantasm I, except any three of the options may be chosen.

  • 13 - Waiting Illusion V
As Waiting Illusion II, except any four of the options may be chosen.

  • 14 - Phantasm V
As Phantasm II, except any four of the options may be chosen.

  • 15 - Illusion X
As Illusion II, except any nine of the options may be chosen.

  • 16 - Waiting Phantasm V
As Waiting Phantasm II, except any four of the options may be chosen.

  • 17 - Phantasm VII
As Phantasm II, except any six of the options may be chosen.

  • 18 - Waiting Illusion VII
As Waiting Illusion II, except any four of the options may be chosen.

  • 19 - Illusory Terrain
All of the terrain in the area of effect will appear differently than it actually is (the corresponding Terrain spell must be known). The caster may designate in what way the terrain is different. For example, a clearing the woods could be disguised as a heavily wooded are of the woods.

  • 20 - Phantasm X
As Phantasm II, except any nine of the options may be chosen.


Special Notes
If more than one option can be added to the Illusion (or Phantasm) spell, the same option may be chosen more than once. For example, with an Illusion III, two options are available. The range could be doubled once to 200' and then doubled again to 400'.

The sense aspects of the illusion (or phantasm) are actually created (no RR) and detecting that is it an illusion can normally be accomplished only through spells or through the use of a conflicting sense. Even after the illusion is detected, it still exists (but the detector knows that it is not real).

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Area of Effect
Duration
Range
25 Waiting Illusion X 10' R varies 100 ft
30 Illusion True 10' R P 100 ft
50 Phantasm True 10' R P (C) 100 ft
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Illusion Mastery

Illusionist Base List


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  • 25 - Waiting Illusion X
As Waiting Illusion, except any nine of the options may be chosen.

  • 30 - Illusion True
As Illusion X, except its duration is permanent (until dispelled).

  • 50 - Phantasm True
As Phantasm X, except its duration is permanent (until dispelled)


Special Notes
If more than one option can be added to the Illusion (or Phantasm) spell, the same option may be chosen more than once. For example, with an Illusion III, two options are available. The range could be doubled once to 200' and then doubled again to 400'.

The sense aspects of the illusion (or phantasm) are actually created (no RR) and detecting that is it an illusion can normally be accomplished only through spells or through the use of a conflicting sense. Even after the illusion is detected, it still exists (but the detector knows that it is not real).