Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Illusion II | 10' R | 1 min/lvl | 100 ft |
| 2 | Phantasm I | 10' R | 1 min/lvl (C) | 100 ft |
| 3 | Illusion III | 10' R | 1 min/lvl | 100 ft |
| 4 | Waiting Illusion II | 10' R | varies | 100 ft |
| 5 | Phantasm II | 10' R | 1 min/lvl (C) | 100 ft |
| 6 | Illusion V | 10' R | 1 min/lvl | 100 ft |
| 7 | Waiting Phantasm II | 10' R | varies | 100 ft |
| 8 | Waiting Illusion III | 10' R | varies | 100 ft |
| 9 | Phantasm III | 10' R | 1 min/lvl (C) | 100 ft |
| 10 | Illusion VII | 10' R | 1 min/lvl | 100 ft |
Illusion Mastery
Illusionist Base List
Show Details
- 01 - Illusion II
Creates a simple immobile image or scene in the area of effect. One of the following options may also be chosen: a) an extra sense can be added to the illusion (the corresponding Mirage spell must be known) or b) the duration can be doubled or c) the range can be doubled or d) the radius of effect can be doubled. All parts of the area of effect must be within range (and within sight of the caster).
- 02 - Phantasm I
Creates the image of one object or being, that will move however the caster wants (as long as the caster concentrates). When the caster stops concentrating the image remains, but stops moving. The caster may resume concentration later and make the image move again (presuming that the duration has not expired). The image can be any size that would fit into a 10' radius sphere.
- 03 - Illusion III
As Illusion II, except any two of the options may be chosen. See the notes below for guidelines on how to combine the options.
- 04 - Waiting Illusion II
As Illusion II, except it can be delayed up to 24 hours. At the time of casting, the caster must decide upon the trigger for the spell. The caster can choose one of the following: a) time period, b) specified movement, c) specified sound, d) specified touch, e) specified smell, f) specified taste, g) a specified Presence spell cast within the area of effect. If a sense is used to trigger the spell, that sense must be included in the illusion.
- 05 - Phantasm II
As Phantasm I, except one of the following options may also be chosen: a) an extra sense can be added (the corresponding Mirage spell must be known), b) the duration can be doubled, c) the radius of the area of effect can be doubled, d) the range can be doubled, e) another image can be created and moved (all separate phantasms that move must be within the caster’s field of vision and within range of the spell), or f) limited repetitious sounds, movements, etc. can be added that do not require the concentration of the caster (the proper sense must also be included with the illusion).
- 06 - Illusion V
As Illusion II, except any four of the options may be chosen.
- 07 - Waiting Phantasm II
As Phantasm II, except it can be delayed as in Waiting Illusion II. The Phantasm will move and act if given a simple command (e.g., attack, run, etc.) or it can deliver a short speech (if sound was one of the senses).
- 08 - Waiting Illusion III
As Waiting Illusion II, except any two of the options may be chosen.
- 09 - Phantasm III
As Phantasm II, except any two of the options may be chosen.
- 10 - Illusion VII
As Illusion II, except any six of the options may be chosen.
If more than one option can be added to the Illusion (or Phantasm) spell, the same option may be chosen more than once. For example, with an Illusion III, two options are available. The range could be doubled once to 200' and then doubled again to 400'.
The sense aspects of the illusion (or phantasm) are actually created (no RR) and detecting that is it an illusion can normally be accomplished only through spells or through the use of a conflicting sense. Even after the illusion is detected, it still exists (but the detector knows that it is not real).
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Waiting Phantasm III | 10' R | varies | 100 ft |
| 12 | Phantasm IV | 10' R | 1 min/lvl (C) | 100 ft |
| 13 | Waiting Illusion V | 10' R | varies | 100 ft |
| 14 | Phantasm V | 10' R | 1 min/lvl (C) | 100 ft |
| 15 | Illusion X | 10' R | 1 min/lvl | 100 ft |
| 16 | Waiting Phantasm V | 10' R | varies | 100 ft |
| 17 | Phantasm VII | 10' R | 1 min/lvl (C) | 100 ft |
| 18 | Waiting Illusion VII | 10' R | varies | 100 ft |
| 19 | Illusory Terrain | 10' R | 1 day/lvl | 100 ft |
| 20 | Phantasm X | 10' R | 1 min/lvl (C) | 100 ft |
Illusion Mastery
Illusionist Base List
Show Details
- 11 - Waiting Phantasm III
As Waiting Phantasm II, except any two of the options may be chosen.
- 12 - Phantasm IV
As Phantasm I, except any three of the options may be chosen.
- 13 - Waiting Illusion V
As Waiting Illusion II, except any four of the options may be chosen.
- 14 - Phantasm V
As Phantasm II, except any four of the options may be chosen.
- 15 - Illusion X
As Illusion II, except any nine of the options may be chosen.
- 16 - Waiting Phantasm V
As Waiting Phantasm II, except any four of the options may be chosen.
- 17 - Phantasm VII
As Phantasm II, except any six of the options may be chosen.
- 18 - Waiting Illusion VII
As Waiting Illusion II, except any four of the options may be chosen.
- 19 - Illusory Terrain
All of the terrain in the area of effect will appear differently than it actually is (the corresponding Terrain spell must be known). The caster may designate in what way the terrain is different. For example, a clearing the woods could be disguised as a heavily wooded are of the woods.
- 20 - Phantasm X
As Phantasm II, except any nine of the options may be chosen.
If more than one option can be added to the Illusion (or Phantasm) spell, the same option may be chosen more than once. For example, with an Illusion III, two options are available. The range could be doubled once to 200' and then doubled again to 400'.
The sense aspects of the illusion (or phantasm) are actually created (no RR) and detecting that is it an illusion can normally be accomplished only through spells or through the use of a conflicting sense. Even after the illusion is detected, it still exists (but the detector knows that it is not real).
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Waiting Illusion X | 10' R | varies | 100 ft |
| 30 | Illusion True | 10' R | P | 100 ft |
| 50 | Phantasm True | 10' R | P (C) | 100 ft |
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Illusion Mastery
Illusionist Base List
Show Details
- 25 - Waiting Illusion X
As Waiting Illusion, except any nine of the options may be chosen.
- 30 - Illusion True
As Illusion X, except its duration is permanent (until dispelled).
- 50 - Phantasm True
As Phantasm X, except its duration is permanent (until dispelled)
If more than one option can be added to the Illusion (or Phantasm) spell, the same option may be chosen more than once. For example, with an Illusion III, two options are available. The range could be doubled once to 200' and then doubled again to 400'.
The sense aspects of the illusion (or phantasm) are actually created (no RR) and detecting that is it an illusion can normally be accomplished only through spells or through the use of a conflicting sense. Even after the illusion is detected, it still exists (but the detector knows that it is not real).
