Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Smell Mirage | 10' R | 10 min/lvl | 100 ft |
| 2 | Strike I | 1 target | - | 100 ft |
| 3 | Taste Mirage | 10' R | 10 min/lvl | 100 ft |
| 4 | Tear Cloud I | 10' R | 1 rnd/lvl | 100 ft |
| 5 | Feel Mirage I | 10' R | 10 min/lvl | 100 ft |
| 6 | Feel / Taste / Smell Glamour | 1 object | 1 day/lvl | 50 ft |
| 7 | Strike III | 1 target | - | 300 ft |
| 8 | - | - | - | - |
| 9 | Tear Cloud II | 20' R | 1 rnd/lvl | 100 ft |
| 10 | Feel Mirage III | 10' R | 10 min/lvl | 100 ft |
Feel Taste Smell
Illusionist Base List
Show Details
- 01 - Smell Mirage
Fills the area of effect with a set of immobile smells. The smells are real (no RR) and detecting that it is an illusion can normally only be accomplished through spells or the use of a sense other than sight.
- 02 - Strike I
Target is struck with the equivalent of a bare fist (the attack is invisible unless combined with the visual sense in an Illusion or Phantasm). Treat as a Martial Arts Striking Rank I attack. Directed Spells skill may be developed for this attack.
- 03 - Taste Mirage
As Smell Mirage, except a set of tastes can be created.
- 04 - Tear Cloud I
Creates a 10' radius cloud of noxious gas that will stun anyone failing to resist (all targets must make a RR each round they are in cloud). The cloud drifts with the wind. Targets failing their RR are stunned for 1 round per 10 failure.
- 05 - Feel Mirage I
As Smell Mirage, except all the objects and surfaces in a 10' radius can be made to feel differently than they really are. Striking an object or surface will cancel the spell for that object or surface only.
- 06 - Feel / Taste / Smell Glamour
One object (up to 10 pounds per level) has either its taste, its smell, or the way its surface feels altered for the duration of the spell. Note that the visual aspects of the object do not change.
- 07 - Strike III
As Strike I, except range is 300'.
- 08 -
...
- 09 - Tear Cloud II
As Tear Cloud I, except radius is 20'.
- 10 - Feel Mirage III
As Feel Mirage I, except objects with a feel mirage on them must be struck three times before the feeling is cancelled.
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Strike V | 1 target | - | 500 ft |
| 12 | Feel Terrain | 1000' R | 1 day/lvl | 100 ft |
| 13 | Mass Smell / Taste | 1 object/lvl | 1 rnd/lvl | 10 ft |
| 14 | Tear Cloud V | 50' R | 1 rnd/lvl | 100 ft |
| 15 | Feel Mirage V | 10' R | 10 min/lvl | 100 ft |
| 16 | Mass Feel | 1 object/lvl | 1 rnd/lvl | 100 ft |
| 17 | - | - | - | - |
| 18 | Feel Mirage VIII | 10' R | 10 min/lvl | 100 ft |
| 19 | - | - | - | - |
| 20 | Feel Mirage X | 10' R | 10 min/lvl | 100 ft |
Feel Taste Smell
Illusionist Base List
Show Details
- 11 - Strike V
As Strike I, except range is 500'.
- 12 - Feel Terrain
All of the terrain in the area of effect will feel differently than it actually does. The caster may designate in what way the terrain feels differently. For example, flat ground could be made to feel rocky; or rocky ground could be made to feel flat.
- 13 - Mass Smell/Taste
As many objects as the caster’s level can be given individual smells and tastes.
- 14 - Tear Cloud V
As Tear Cloud I, except radius is 50'.
- 15 - Feel Mirage V
As Feel Mirage I, except objects must be struck five times.
- 16 - Mass Feel
As many objects as the caster’s level can be given individual feeling surfaces.
- 17 -
...
- 18 - Feel Mirage VIII
As Feel Mirage I, except objects must be struck seven times.
- 19 -
...
- 20 - Feel Mirage X
As Feel Mirage I, except objects must be struck ten times.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Smell Mirage True | 1 object | P | 100 ft |
| 30 | Taste Mirage True | 1 object | P | 100 ft |
| 50 | Feel Mirage True | 1 object | P | 100 ft |
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Feel Taste Smell
Illusionist Base List
Show Details
- 25 - Smell Mirage True
As Smell Mirage, except one object can be given a smell permanently.
- 30 - Taste Mirage True
As Taste Mirage, except one object can be given a taste permanently.
- 50 - Feel Mirage True
As Feel Mirage I, except one object can be to permanently feel differently than it really is.
