Illusionist-Feel Taste Smell

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Area of Effect
Duration
Range
1 Smell Mirage 10' R 10 min/lvl 100 ft
2 Strike I 1 target - 100 ft
3 Taste Mirage 10' R 10 min/lvl 100 ft
4 Tear Cloud I 10' R 1 rnd/lvl 100 ft
5 Feel Mirage I 10' R 10 min/lvl 100 ft
6 Feel / Taste / Smell Glamour 1 object 1 day/lvl 50 ft
7 Strike III 1 target - 300 ft
8 - - - -
9 Tear Cloud II 20' R 1 rnd/lvl 100 ft
10 Feel Mirage III 10' R 10 min/lvl 100 ft

Feel Taste Smell

Illusionist Base List



Show Details

  • 01 - Smell Mirage
Fills the area of effect with a set of immobile smells. The smells are real (no RR) and detecting that it is an illusion can normally only be accomplished through spells or the use of a sense other than sight.

  • 02 - Strike I
Target is struck with the equivalent of a bare fist (the attack is invisible unless combined with the visual sense in an Illusion or Phantasm). Treat as a Martial Arts Striking Rank I attack. Directed Spells skill may be developed for this attack.

  • 03 - Taste Mirage
As Smell Mirage, except a set of tastes can be created.

  • 04 - Tear Cloud I
Creates a 10' radius cloud of noxious gas that will stun anyone failing to resist (all targets must make a RR each round they are in cloud). The cloud drifts with the wind. Targets failing their RR are stunned for 1 round per 10 failure.

  • 05 - Feel Mirage I
As Smell Mirage, except all the objects and surfaces in a 10' radius can be made to feel differently than they really are. Striking an object or surface will cancel the spell for that object or surface only.

  • 06 - Feel / Taste / Smell Glamour
One object (up to 10 pounds per level) has either its taste, its smell, or the way its surface feels altered for the duration of the spell. Note that the visual aspects of the object do not change.

  • 07 - Strike III
As Strike I, except range is 300'.

  • 08 -
...

  • 09 - Tear Cloud II
As Tear Cloud I, except radius is 20'.

  • 10 - Feel Mirage III
As Feel Mirage I, except objects with a feel mirage on them must be struck three times before the feeling is cancelled.


Special Notes

Show List

Area of Effect
Duration
Range
11 Strike V 1 target - 500 ft
12 Feel Terrain 1000' R 1 day/lvl 100 ft
13 Mass Smell / Taste 1 object/lvl 1 rnd/lvl 10 ft
14 Tear Cloud V 50' R 1 rnd/lvl 100 ft
15 Feel Mirage V 10' R 10 min/lvl 100 ft
16 Mass Feel 1 object/lvl 1 rnd/lvl 100 ft
17 - - - -
18 Feel Mirage VIII 10' R 10 min/lvl 100 ft
19 - - - -
20 Feel Mirage X 10' R 10 min/lvl 100 ft

Feel Taste Smell

Illusionist Base List



Show Details

  • 11 - Strike V
As Strike I, except range is 500'.

  • 12 - Feel Terrain
All of the terrain in the area of effect will feel differently than it actually does. The caster may designate in what way the terrain feels differently. For example, flat ground could be made to feel rocky; or rocky ground could be made to feel flat.

  • 13 - Mass Smell/Taste
As many objects as the caster’s level can be given individual smells and tastes.

  • 14 - Tear Cloud V
As Tear Cloud I, except radius is 50'.

  • 15 - Feel Mirage V
As Feel Mirage I, except objects must be struck five times.

  • 16 - Mass Feel
As many objects as the caster’s level can be given individual feeling surfaces.

  • 17 -
...

  • 18 - Feel Mirage VIII
As Feel Mirage I, except objects must be struck seven times.

  • 19 -
...

  • 20 - Feel Mirage X
As Feel Mirage I, except objects must be struck ten times.


Special Notes

Show List

Area of Effect
Duration
Range
25 Smell Mirage True 1 object P 100 ft
30 Taste Mirage True 1 object P 100 ft
50 Feel Mirage True 1 object P 100 ft
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Feel Taste Smell

Illusionist Base List


Show Details

  • 25 - Smell Mirage True
As Smell Mirage, except one object can be given a smell permanently.

  • 30 - Taste Mirage True
As Taste Mirage, except one object can be given a taste permanently.

  • 50 - Feel Mirage True
As Feel Mirage I, except one object can be to permanently feel differently than it really is.


Special Notes