Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Zephyr | Caster | 1 min/lvl | Self |
| 2 | Minor Turbulance | 1 target | 1 rnd/ 5 fail | 100 ft |
| 3 | Wind Lift I | 1 target | 1 min/lvl | 100 ft |
| 4 | Float | Caster | 1 min/lvl | Self |
| 5 | Cross Winds | 1 missile | - | 100 ft |
| 6 | - | - | - | - |
| 7 | Wind Lift II | 1 target | 1 min/lvl | 100 ft |
| 8 | Air Walk | Caster | 1 min/lvl | Self |
| 9 | - | - | - | - |
| 10 | Airform | Caster | 1 min/lvl | Self |
Air Forms
Elementalist Base List
Show Details
- 01 - Zephry
Caster can run at one better pace category than normally allowed for his armor and encumbrance. (eg. an unarmored man could move at his base rate x6 instead of x5, expending exhaustion points for a x5 rate). If the caster stops running the spell ends. This spell will not give the caster any maneuver bonus.
- 02 - Minor Turbulence
This spell creates random wind currents around a target. The targets acts at -20 to all actions for the duration.
- 03 - Wind Lift I ⚜️
This spell allows the caster to move objects with the wind, upto 10 pounds in weight, at a maximum rate of 10 feet per round. The caster must make any maneuver rolls using Spell Mastery if he wishes to manipulate the flight path of the object. (eg. dodge around moving people.)
- 04 - Float
Caster's body becomes less dense allowing him to float on the wind. The caster has no control over direction or speed and must make maneuver rolls in order to maintain orientation, (GMs descretion).
- 05 - Cross WInds
Caster causes one missile attack to be blowen off course, giving it a -100 modification. Caster must be able to see the missile.
- 06 -
... -
- 07 - Wind Lift II
As Wind Lift I (lvl3), except 20 pounds may be moved at a maximum rate of 20 feet per round.
- 08 - Air Walk
Caster may walk on air as if it was solid ground. He may only move at normal walking pace and may only gain altitued as if he was clibling a hill, (GM's discretion).
- 09 -
... -
- 10 - Airform
Caster is transformed into a weak air elemental. He gains all the abilities as an air elemental, he retains his mind and all his skills. The caster is limited in movment and physical action as an air elemental and he may only cast spells from this list.
⚜️ - Partly changed from the orginal text to allow for better understanding and roleplay.
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Major Turbulence | 1 target | 1 rnd/5 fail | 100 ft |
| 12 | - | - | - | - |
| 13 | Wind Lift III | 1 target | 1 min/lvl | 100 ft |
| 14 | - | - | - | - |
| 15 | Air Running | Caster | 1 min/lvl | Self |
| 16 | - | - | - | - |
| 17 | - | - | - | - |
| 18 | - | - | - | - |
| 19 | - | - | - | - |
| 20 | Lord Airform | Caster | 1 min/lvl | Self |
Air Forms
Elementalist Base List
Show Details
- 11 - Major Turbulence
As Minor Turbulance (lvl2), except the modifier is -50.
- 12 -
... -
- 13 - Wind Lift III
As Wind Lift (lvl3), except 30 pounds may be moved at a maximum rate of 30 feet per round.
- 14 -
... -
- 15 - Air Running
As Air Walk (lvl8), except caster may move upto x3 his normal pace.
- 16 -
... -
- 17 -
... -
- 18 -
... -
- 19 -
... -
- 20 - Lord Airform
As Airform (lvl10), except caster gains the form of a Strong Air Elemental.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Turbulence Rue | 1 target | 1 rnd/5 fail | 100 ft |
| 30 | Wid Lift True | 1 target | 1 min/lvl | 100 ft |
| 50 | Airform True | Caster | 1 min/lvl | Self |
| - | ||||
| - | ||||
| - | ||||
| - | ||||
| - | ||||
| - | ||||
| - |
Air Forms
Elementalist Base List
Show Details
- 25 - Turbulence True
As MInor Turbulence (lvl2), except the modifiyer is -100.
- 30 - Wind Lift True
As Wind Lift I (lvl3), except 1 pound per level of weight may be moved at a rate of 1 foot per level per round.
- 50 - Airform True
As Airform (lvl10) , except the caster gains the form of an air elemental savant.
Source: RM Companion VII
