Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Construct I | 1 entity | 24 hrs | 10 ft |
| 2 | Detect Construct Possession | 10' R | 1 min/lvl (C) | 100 ft |
| 3 | Construct III | 1 entity | 24 hrs | 10 ft |
| 4 | Purge Construct V | 1 spirit | P | 100 ft |
| 5 | Construct V | 1 entity | 24 hrs | 10 ft |
| 6 | Glyph of Control | 1 entity | P | Touch |
| 7 | Construct VII | 1 entity | 24 hrs | 10 ft |
| 8 | Minor Construct Repair | 1 entity | P | 10 ft |
| 9 | Purge Construct X | 1 spirit | P | 100 ft |
| 10 | Construct X | 1 entity | 24 hrs | 10 ft |
Construct Mastery
Construction List
Show Details
- 01 - Construct I
Allows the caster to create and animate a construct of creation level 1.
- 02 - Detect Construct Possession
Caster is aware of any spirits trapped or possessing any constructs within range.
- 03 - Construct III
As Construct I, except constructs of up to creation level 3 can be created and animated.
- 04 - Purge Construct V
Allows the caster to expel one spirit of up to 5th level from a Construct.
- 05 -
As Construct I, except constructs of up to creation level 5 can be created and animated.
- 06 - Glyph of Control
Allows the caster to inscribe a symbol on a Construct of up to 10th level, which will prevent any spirit from possessing the entity without permission from its creator. Any spirit trapped within the Construct must obey the entity’s creator and designated master. At casting, the caster must choose what will happen if the glyph is defaced: either the Construct will deanimate (until the Glyph is repaired) or the protection against possession is removed and any spirit already possessing the Construct is released from obedience to the entity’s creator and master. It takes one round per creation level of the entity to inscribe the glyph.
- 07 - Construct VII
As Construct I, except constructs of up to creation level 7 can be created and animated.
- 08 - Minor Construct Repair
Caster can restore 2d10 concussion hits to a Construct or reattach an undamaged body part to a Construct or repair a damaged body part, which is still attached to a Construct. A reattachment or repair takes 10 minutes to take effect.
- 09 - Purge Construct X
As Purge Construct V, except one spirit of up to 10th level can be expelled.
- 10 - Construct X
As Construct I, except constructs of up to creation level 10 can be created and animated.
Many of the spells on this spell list have a duration of 24 hrs – the creation process requires that these spells be cast once per day during entity creation and gives the caster the ability to enchant entities for a whole day. The Construct’s animation is permanent once the creation process is complete.
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Enhance Construct | 1 entity | 24 hrs | 10 ft |
| 12 | Construct XII | 1 entity | 24 hrs | 10 ft |
| 13 | Major Construct Repair | 1 entity | P | 10 ft |
| 14 | Lord Purge Construct | 1 spirit | P | 100 ft |
| 15 | Construct XV | 1 entity | 24 hrs | 10 ft |
| 16 | Glyph of Control II | 1 entity | P | Touch |
| 17 | Replenish Construct | 1 entity | P | 10 ft |
| 18 | Construct Repair True | 1 entity | P | 10 ft |
| 19 | Purge Construct True | 1 spirit | P | 10 ft |
| 20 | Lord Construct | 1 entity | 24 hrs | 10 ft |
Construct Mastery
Construction List
Show Details
- 11 - Enhance Construct
Allows the caster to integrate one mechanical contraption into a Construct during the creation process.
- 12 - Construct XII
As Construct I, except constructs of up to creation level 12 can be created and animated.
- 13 - Major Construct Repair
Caster can restore 5d10 concussion hits to a Construct or reattach a damaged body part to a Construct, as long as all the bits are available. A reattachment takes 30 minutes to take effect.
- 14 - Lord Purge Construct
As Purge Construct V, except one spirit of up to 20th level can be expelled.
- 15 - Construct XV
As Construct I, except constructs of up to creation level 15 can be created and animated.
- 16 - Glyph of Control II
As Glyph of Control, except it can be applied to a Construct of up to 20th level.
- 17 - Replenish Construct
Allows the caster to replenish a Construct’s supply of expendable materials. For non-magical materials, this spell will transmute and transform base materials (raw iron, water, etc.) into finished bolts and poisons inside the Construct. For magical materials, the spell will transform the material into the right forms and transfer them into the Construct.
- 18 - Construct Repair True
Caster can restore all concussion hits to a Construct or unite a replacement body part to a Construct. Installing a replacement body part takes 1 hour to take effect.
- 19 - Purge Construct True
As Purge Construct V, except one spirit of any level can be expelled.
- 20 - Lord Construct
As Construct I, except constructs of up to creation level 20 can be created and animated.
Many of the spells on this spell list have a duration of 24 hrs – the creation process requires that these spells be cast once per day during entity creation and gives the caster the ability to enchant entities for a whole day. The Construct’s animation is permanent once the creation process is complete.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Glyph of Control True | 1 entity | P | Touch |
| 30 | High Construct | 1 entity | 24 hrs | 10 ft |
| 50 | Construct True | 1 entity | 24 hrs | 10 ft |
| - | ||||
| - | ||||
| - | ||||
| - | ||||
| - | ||||
| - | ||||
| - |
Construct Mastery
Construction List
Show Details
- 25 - Glyph of Control True
As Glyph of Control, except it can be applied to a Construct of any level.
- 30 - High Construct
As Construct I, except constructs of up to creation level 30 can be created and animated.
- 50 - Construct True
As Construct I, except constructs of any creation level can be created and animated.
Many of the spells on this spell list have a duration of 24 hrs – the creation process requires that these spells be cast once per day during entity creation and gives the caster the ability to enchant entities for a whole day. The Construct’s animation is permanent once the creation process is complete.
