Closed Mentalism-Movement

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Area of Effect
Duration
Range
1 Leaping caster 1 rnd Self
2 Landing caster varies Self
3 Levitation I caster 1 min/lvl Self
4 Wind Drift caster 1 min/lvl Self
5 Underwater Movement caster 10 min/lvl -
6 Fly I caster 1 min/lvl Self
7 Levitation V caster 1 min/lvl Self
8 Long Dive caster - Self
9 - - - -
10 Merging caster 10 min/lvl Self

Movement

Closed Mentalism List



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  • 01 - Leaping
Allows caster to leap 50' laterally or 20' vertically.

  • 02 - Landing
Allows caster to land safely in a fall up to 20' per level, and to take that distance off the severity of any longer fall.

  • 03 - Levitation I
Allows caster to move up and down vertically 10' per round. The spell does not provide a means for horizontal movement.

  • 04 - Wind Drift
Caster becomes weightless, but has no magical movement control. Weight gradually returns at the end of the duration.

  • 05 - Underwater Movement
Caster can take actions underwater as if on land.

  • 06 - Fly I
As Levitation I, except caster can fly at a rate of 15' per round (i.e., 1 mph).

  • 07 - Levitation V
...

  • 08 - Long Dive
Caster can safely dive through the air up to 50' per level. At the end of the dive, the caster must land in water that is deep enough for the dive (at least 2' of water per 50' dived).

  • 09 -
...

  • 10 - Merging
Caster can merge into any solid, inanimate material. While merged, the caster cannot move or perceive. When the caster emerges from the material, he can emerge from any side or face of the material. The caster cannot move “through” material greater in width than his own body size plus 2 feet. The caster can exit at any time up to 10 minutes per level.


Special Notes

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Area of Effect
Duration
Range
11 Fly II caster 1 min/lvl Self
12 Landing True caster - Self
13 Levitation XX caster 1 min/lvl Self
14 Passing caster 1 min/lvl Self
15 Fly III caster 1 min/lvl Self
16 - - - -
17 Great Merge caster 10 min/lvl Self
18 - - - -
19 - - - -
20 Merge True caster 10 min/lvl Self

Movement

Closed Mentalism List



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  • 11 - Fly II
As Fly I, except rate is 75' per round.

  • 12 - Landing True
As Landing, except caster can land safely from any fall 99% of the time.

  • 13 - Levitation XX
As Levitation I, except rate is 200' per round.

  • 14 - Passing
Caster can pass through any inanimate material up to 1' per level of the caster; it takes 1 round to pass through 2'.

  • 15 - Fly III
As Fly I, except rate is 300' per round.

  • 16 -
...

  • 17 - Great Merge
As Merging, except caster can turn within the material and can see outside if within 6" of the surface.

  • 18 -
...

  • 19 -
...

  • 20 - Merge True
As Great Merge, except caster can cast spells on himself while merged.


Special Notes

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Area of Effect
Duration
Range
25 Fly IV caster 1 min/lvl Self
30 Passing True caster 1 min/lvl Self
50 Master of Movement caster 1 min/lvl Self
-
-
-
-
-
-
-

Movement

Closed Mentalism List


Show Details

  • 25 - Fly IV
As above, except rate is 400' per round.

  • 30 - Passing True
As Passing, except caster can pass through as much material as the duration allows at a rate of 10' per round.

  • 50 - Master of Movement
Caster may use the abilities of any one of the spells on this list each round.


Special Notes