Closed Essence-Gate Mastery

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Area of Effect
Duration
Range
1 Familiar 1 animal P touch
2 Summons I 1 creature varies 100 ft
3 Companion 1 creature varies 100 ft
4 - - - -
5 Summons II varies varies 100 ft
6 Control Demon I 1 demon C 10 ft/lvl
7 Summons III varies varies 100 ft
8 Lesser Demonic Gate 1 demon varies 10 ft
9 Summons V varies varies 100 ft
10 Control Demon II 1 demon C 10 ft/lvl

Gate Mastery

Closed Essence List



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  • 01 - Familiar
The caster can attune to a creature (of animal intelligence and no more than 10% of caster’s mass) to serve as his familiar. The caster must obtain the creature through normal means and cast this spell on the creature once per day for 1 week (concentrating for 2 hours/day). The caster can then control the familiar and view the world through its senses by concentrating on it if the familiar is within 50' per level. If the creature is killed, the caster will have a -25 modification to all actions for 2 weeks.

  • 02 - Summons I
Caster can instantly summon a first level, nonintelligent creature that he can control. If the caster can communicate with the creature, it will follow orders. Otherwise, control is only maintained through concentration of the caster. The general type of the creature can be specified by the caster but exactly what the creature is should be determined by the GM (selected from creatures commonly found in the area). If the creature was summoned for a task that is not dangerous to it, the duration is 10 minutes per level. However, if the creature is ever put into a dangerous situation, the duration drops to 1 round per level.

  • 03 - Companion
The caster can make a semi-intelligent being a companion. The companion can be no more than 50% of the caster’s mass. The companion cannot be more intelligent than the caster. The relationship between the caster and the companion is not magical (and the caster must strive to maintain good relations with the companion or it will leave him). The relationship should be treated as a parent/child relationship. The companion will almost always obey a “do not” command (e.g., “Do not drink that potion”); but the companion may make an RR to resist a “do” command (e.g., “Go steal the eggs from the chickens).

  • 04 -
...

  • 05 - Summons II
As Summons I, except caster can also choose one of the following options: a) the level of a summoned creature is increased by one, b) an extra first level creature can be summoned, or c) the duration can be doubled.

  • 06 - Control Demon I
Allows the caster to control a Type I demon for the duration of the spell. At the time of casting, there is a 2% chance per Type of the demon that the demon can ignore the control.

  • 07 - Summons III
As Summons II, except 2 options can be chosen.

  • 08 - Lesser Demonic Gate
Caster summons a demon who gradually appears over the course of 1d10+1 rounds. The GM should roll 1d100 (not open-ended) to determine the type of the demon. A result of 1-60 summons a Type I demon. A result of 61-90 summons a Type II demon. A result of 91-100 summons a Type III demon. If demon is not “controlled” or “mastered” before it fully appears, it will attack.

  • 09 - Summons V
As Summons III, except 4 options can be chosen.

  • 10 - Control Demon II
As Control Demon I, except Type I and Type II demons can be controlled.


Special Notes

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Area of Effect
Duration
Range
11 Summons X varies varies 100 ft
12 Summon Folk varies varies 100 ft
13 Control Demon III 1 demon C 10 ft/lvl
14 Companion True 1 creature varies 100 ft
15 Waiting Summons varies varies 100 ft
16 Lord Summons varies varies 100 ft
17 Lesser Waiting Gate 1 demon varies 10 ft
18 Greater Demonic Gate 1 demon varies 10 ft
19 Control Demon IV 1 demon C 10 ft/lvl
20 Mass Summons varies varies 100 ft

Gate Mastery

Closed Essence List



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  • 11 - Summons X
As Summons III, except 9 options can be chosen.

  • 12 - Summon Folk
After casting this spell, any nearby rural spirits or occupational spirits will visit the caster (exact time before the visit occurs may vary). The summoned folk will have the same nature as the caster. The exact results of their visit will vary (GM’s discretion).

  • 13 - Control Demon III
As Control Demon I, except Type I, Type II, and Type III demons can be controlled.

  • 14 - Companion True
As Companion, except there is no size limitation on the companion.

  • 15 - Waiting Summons
As Summons X, except the arrival of the summoned creature(s) can be delayed up to 1 day per level of the caster or until triggered by one of the following (decided at the time of casting): specified movements, touch, or a specific action. The caster may specify (at the time of casting) a single task for the creature(s) to perform when it (they) arrives.

  • 16 - Lord Summons
As Summons III, except 19 options may be chosen.

  • 17 - Lesser Waiting Gate
As Waiting Summons, except it functions as Lesser Demonic Gate.

  • 18 - Greater Demonic Gate
As Lesser Demonic Gate, except Types III, IV, V, and VI can be summoned. Roll d100 (not open-ended) to determine the type: 1-60 results in a Type III demon, 61-85 results in a Type IV demon, 86-95 results in a Type V demon, and 96-100 results in a Type VI demon.

  • 19 - Control Demon IV
As Control Demon I, except Type I, Type II, Type III, and Type IV demons can be controlled.

  • 20 - Mass Summons
As Summons III, except the caster can take as many options as he has levels.


Special Notes

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Area of Effect
Duration
Range
25 Demon Mastery II 1 demon varies- 10 ft/lvl
30 Waiting Gate 1 demon varies 10 ft
50 Control Demon V 1 demon C 10 ft/lvl
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Gate Mastery

Closed Essence List


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  • 25 - Demon Mastery II
As Control Demon II, except concentration is not required. There is a 5% chance per Type of the demon that the demon can ignore the mastery.

  • 30 - Waiting Gate
As Waiting Summons, except it functions as Greater Demonic Gate.

  • 50 - Control Demon V
As Control Demon I, except Type I, Type II, Type III, Type IV, and Type V demons can be controlled.


Special Notes