Closed Channeling-Calm Spirits

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Area of Effect
Duration
Range
1 Animal Calming I 1 target- 2 min/lvl 100 ft
2 Calm I 1 target 1 min/lvl 100 ft
3 Animal Calming III 3 targets 2 min/lvl 100 ft
4 Calm II 2 targets 1 min/lvl 100 ft
5 Hold Kind 1 target C 100 ft
6 Calm III 3 targets 1 min/lvl 100 ft
7 Animal Calming V 5 targets 1 min/lvl 100 ft
8 Calm IV 4 targets 1 min/lvl 100 ft
9 Calm V 5 targets 1 min/lvl 100 ft
10 Mass Animal Calm I varies 2 min/lvl 100 ft

Calm Spirits

Closed Channeling List



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  • 01 - Animal Calming I
Target animal will take no aggressive/offensive action, and will fight only if attacked.

  • 02 - Calm I
Target will take no aggressive/offensive action, and will fight only if attacked.

  • 03 - Animal Calming III
As Animal Calming I, except 3 targets may be affected.

  • 04 - Calm II
As Calm I, except 2 targets may be affected.

  • 05 - Hold Kind
Humanoid target is held to 25% of normal action.

  • 06 - Calm III
As Calm I, except 3 targets may be affected.

  • 07 - Animal Calming V
As Animal Calming I, except 5 targets may be affected.

  • 08 - Calm IV
As Calm I, except 4 targets may affected.

  • 09 - Calm V
As Calm I, except 5 targets may be affected.

  • 10 - Mass Animal Calming I
Caster can calm a number of animals equal to his level.


Special Notes
An “aggressive” action is defined as any action with the intent to directly harm any individual(s). Actions that indirectly result in harm to individuals are not “aggressive.” Pulling the lever on the wall to drop an individual into a pit is an aggressive action (the action directly resulted in the harm on an individual). Running away to get help is not an aggressive action.

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Area of Effect
Duration
Range
11 True Hold 1 target C 100 ft
12 Calm X 10 targets 1 min/lvl 100 ft
13 - - - -
14 - - - -
15 Shout of Calming varies 1 min/lvl 50 ft
16 - - - -
17 - - - -
18 Mass Animal Calm. II varies 2 min/lvl 10 ft /lvl
19 - - - -
20 Lord Calm varies 1 min/lvl 10 ft /lvl

Calm Spirits

Closed Channeling List



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  • 11 - True Hold
As Hold Kind, except it will affect any target.

  • 12 - Calm X
As Calm I, except that 10 targets may be affected.

  • 13 -
...

  • 14 -
...

  • 15 - Shout of Calming
All targets in radius must resist or they are calmed.

  • 16 -
...

  • 17 -
...

  • 18 - Mass Animal Calming II
As Mass Animal Calming I, except RRs are modified by -20 and the range is 10'/lvl.

  • 19 -
...

  • 20 - Lord Calm
Allows Caster to calm up to 20 targets.


Special Notes
An “aggressive” action is defined as any action with the intent to directly harm any individual(s). Actions that indirectly result in harm to individuals are not “aggressive.” Pulling the lever on the wall to drop an individual into a pit is an aggressive action (the action directly resulted in the harm on an individual). Running away to get help is not an aggressive action.

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Area of Effect
Duration
Range
25 Long Calm 1 target 1 day/lvl 300 ft
30 Mass Calm varies 1 min/lvl 100 ft
50 Calm True 1 target P 100 ft
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-
-
-
-
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Calm Spirits

Closed Channeling List


Show Details

  • 25 - Long Calm
Caster can calm any 1 target.

  • 30 - Mass Calm
Caster can calm a number of targets equal to his level.

  • 50 - Calm True
Caster can calm any 1 target.


Special Notes
An “aggressive” action is defined as any action with the intent to directly harm any individual(s). Actions that indirectly result in harm to individuals are not “aggressive.” Pulling the lever on the wall to drop an individual into a pit is an aggressive action (the action directly resulted in the harm on an individual). Running away to get help is not an aggressive action.