Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Animal Calming I | 1 target- | 2 min/lvl | 100 ft |
| 2 | Calm I | 1 target | 1 min/lvl | 100 ft |
| 3 | Animal Calming III | 3 targets | 2 min/lvl | 100 ft |
| 4 | Calm II | 2 targets | 1 min/lvl | 100 ft |
| 5 | Hold Kind | 1 target | C | 100 ft |
| 6 | Calm III | 3 targets | 1 min/lvl | 100 ft |
| 7 | Animal Calming V | 5 targets | 1 min/lvl | 100 ft |
| 8 | Calm IV | 4 targets | 1 min/lvl | 100 ft |
| 9 | Calm V | 5 targets | 1 min/lvl | 100 ft |
| 10 | Mass Animal Calm I | varies | 2 min/lvl | 100 ft |
Calm Spirits
Closed Channeling List
Show Details
- 01 - Animal Calming I
Target animal will take no aggressive/offensive action, and will fight only if attacked.
- 02 - Calm I
Target will take no aggressive/offensive action, and will fight only if attacked.
- 03 - Animal Calming III
As Animal Calming I, except 3 targets may be affected.
- 04 - Calm II
As Calm I, except 2 targets may be affected.
- 05 - Hold Kind
Humanoid target is held to 25% of normal action.
- 06 - Calm III
As Calm I, except 3 targets may be affected.
- 07 - Animal Calming V
As Animal Calming I, except 5 targets may be affected.
- 08 - Calm IV
As Calm I, except 4 targets may affected.
- 09 - Calm V
As Calm I, except 5 targets may be affected.
- 10 - Mass Animal Calming I
Caster can calm a number of animals equal to his level.
An “aggressive” action is defined as any action with the intent to directly harm any individual(s). Actions that indirectly result in harm to individuals are not “aggressive.” Pulling the lever on the wall to drop an individual into a pit is an aggressive action (the action directly resulted in the harm on an individual). Running away to get help is not an aggressive action.
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | True Hold | 1 target | C | 100 ft |
| 12 | Calm X | 10 targets | 1 min/lvl | 100 ft |
| 13 | - | - | - | - |
| 14 | - | - | - | - |
| 15 | Shout of Calming | varies | 1 min/lvl | 50 ft |
| 16 | - | - | - | - |
| 17 | - | - | - | - |
| 18 | Mass Animal Calm. II | varies | 2 min/lvl | 10 ft /lvl |
| 19 | - | - | - | - |
| 20 | Lord Calm | varies | 1 min/lvl | 10 ft /lvl |
Calm Spirits
Closed Channeling List
Show Details
- 11 - True Hold
As Hold Kind, except it will affect any target.
- 12 - Calm X
As Calm I, except that 10 targets may be affected.
- 13 -
...
- 14 -
...
- 15 - Shout of Calming
All targets in radius must resist or they are calmed.
- 16 -
...
- 17 -
...
- 18 - Mass Animal Calming II
As Mass Animal Calming I, except RRs are modified by -20 and the range is 10'/lvl.
- 19 -
...
- 20 - Lord Calm
Allows Caster to calm up to 20 targets.
An “aggressive” action is defined as any action with the intent to directly harm any individual(s). Actions that indirectly result in harm to individuals are not “aggressive.” Pulling the lever on the wall to drop an individual into a pit is an aggressive action (the action directly resulted in the harm on an individual). Running away to get help is not an aggressive action.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Long Calm | 1 target | 1 day/lvl | 300 ft |
| 30 | Mass Calm | varies | 1 min/lvl | 100 ft |
| 50 | Calm True | 1 target | P | 100 ft |
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Calm Spirits
Closed Channeling List
Show Details
- 25 - Long Calm
Caster can calm any 1 target.
- 30 - Mass Calm
Caster can calm a number of targets equal to his level.
- 50 - Calm True
Caster can calm any 1 target.
An “aggressive” action is defined as any action with the intent to directly harm any individual(s). Actions that indirectly result in harm to individuals are not “aggressive.” Pulling the lever on the wall to drop an individual into a pit is an aggressive action (the action directly resulted in the harm on an individual). Running away to get help is not an aggressive action.
