Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Work Stone | caster | 24 hrs | Self |
| 2 | Cleanse Stone | caster | 24 hrs | touch |
| 3 | Detect Sprits | 10' R | C | 10 ft |
| 4 | Instruct | 1 gargoyle | 24 hrs | 10 ft |
| 5 | Alarm | 1 gargoyle | 24 hrs | 100 ft |
| 6 | Minor Gargoyle | 1 statue | 24 hrs | 10 ft |
| 7 | Expel Spirit I- | 1 gargoyle | - | 10 ft |
| 8 | Daily Imbed I | 1 gargoyle | 24 hrs | 10 ft |
| 9 | Mobility I | 1 gargoyle | 24 hrs | 10 ft |
| 10 | Modify Instruction | 1 gargoyle | - | 10 ft |
Gargoyle Mastery
Closed Arcane List
Show Details
- 01 - Work Stone
For the duration of this spell, caster gains the ability to work stone. This translates into a +25 to all Sculpting and Stone-craft skill maneuverers. Caster must create the form of the gargoyle simultaneously with all other enchantments on this list .
- 02 - Cleanse Stone
Caster purifies a stone sculpture (up to 1 cubic foot per level) to prepare it for the gargoyle creation process. This spell must be cast every day during the creation process of the gargoyle.
- 03 - Detect Sprits
Caster is aware of any spirits in the area of effect, including those trapped within a gargoyle .
- 04 - Instruct
Allows caster to give specific instructions in a gargoyle . An instruction can be as simple as "sound the alarm if someone knocks on the door", or it can be more complex. The GM should consider the wording of the instruction carefully in order to determine a gargoyle's reaction to a situation. This spell must be cast every day during creation . A given gargoyle can only have one instruction.
- 05 - Alarm
Caster enchants the gargoyle to act as a magic alarm. The alarm can either be aloud noise, bright lights, or something similar. The alarm will be obvious to anyone, as it is a general alarm. This spell must be cast every day of the creation of the gargoyle for him to have this ability.
- 06 - Minor Gargoyle
Enchants a statue of prepared stone to become a Minor Gargoyle. This spell must be cast every day during the creation process.
- 07 - Expel Spirit I
Allows the caster to remove one of spirit from a gargoyle . The spirit cannot be above third level.
- 08 - Daily Imbed I
Allows the caster to imbed a 1st level spell in the gargoyle. Once created, the gargoyle will be able to cast this spell once per day. This spell plus the spell to be imbedded must be cast every day during the creation process.
- 09 - Mobility I
Allows the caster to enchant a gargoyle with a ability to fly. Without the use of this spell, a gargoyle is limited to climbing and walking. The movement rate of the gargoyle will increase by 25' per when walking.
- 10 - Modify Instruction
Allows caster to modify a Program for a specific gargoyle . This is the only way to modify a gargoyle's commands after it is created. This spell must be cast once per day for a number of days equal to the gargoyle's level before the new instruction takes effect .
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Lesser Gargoyle | 1 statue | 24 hrs | 10 ft |
| 12 | Expel Spirit II | 1 gargoyle | - | 10 ft |
| 13 | Daily Imbed III | 1 gargoyle | 24 hrs | 10 ft |
| 14 | Mobility II | 1 gargoyle | 24 hrs | 10 ft |
| 15 | Work Magic Stone | caster | 24 hrs | 10 ft |
| 16 | Cleanse Magic Stone | 1 gargoyle | 24 hrs | 10 ft |
| 17 | Daily Imbed V | 1 gargoyle | 24 hrs | 10 ft |
| 18 | Major Gargoyle | 1 statue | 24 hrs | 10 ft |
| 19 | Expel Spirit III | 1 gargoyle | - | 10 ft |
| 20 | Purpose | 1 gargoyle | 24 hrs | 10 ft |
Gargoyle Mastery
Closed Arcane List
Show Details
- 11 - Lesser Gargoyle
Enchants a statue of prepared stone to become a Lesser Gargoyle . This spell must be cast every day during the creation process.
- 12 - Expel Spirit II
Allows the caster to remove two spirits from a gargoyle . The total level of the spirits cannot exceed eight.
- 13 - Daily Imbed III
Allows the caster to imbed up to a 3rd level spell in a gargoyle . Once created, the gargoyle will be able to cast this spell once per day. (If a 1st level spell is imbedded, then the gargoyle may cast this spell three times a day, a 2nd or 3rd level spell only once per day) . This spell plus the spell to be imbedded must be cast every day during the creation process.
- 14 - Mobility II
As Mobility I, except the movement rate of the gargoyle will increase by 75' per round while flying and by 15' per round while walking.
- 15 - Work Magic Stone
For the duration of this spell, caster gains the ability to work magical stones, granting +50 to all Sculpting and Stone-crafting skill maneuvers. Magic stone can have various effects on the abilities of the created gargoyle as determined by the GM, but may include extra hits, higher AT, higher RRs, and so forth.
- 16 - Cleanse Magic Stone
Caster purifies a sculpture composed of magical stone to prepare it for the gargoyle creation process. This spell must be cast every day during the creation process of the gargoyle.
- 17 - Daily Imbed V
Allows the caster to imbed up to a 5th level spell in a gargoyle . Once created, the gargoyle will be able to cast this spell once per day. (If a 1st level spell is imbedded, then the gargoyle may cast this spell 5 times a day, a 2nd level spell two times a day, and 3rd through 5th level spells once per day). This spell plus the spell to be imbedded must be cast every day during the creation process.
- 18 - Major Gargoyle
Enchants a statue of prepared stone to become a Major Gargoyle . This spell must be cast every day during the creation process.
- 19 - Expel Spirit III
Thecaster may remove up to three spirits from a gargoyle . The total level of spirits cannot exceed twelve.
- 20 - Purpose
This spell allows the caster to choose the basic nature of the gargoyle . This spell can influence the way a gargoyle interprets commands, the zeal with which it follows a program, and the manner in which it will act if it gains free will. Unlike other gargoyle enchantments, this spell only needs to be cast on the final day of creation. In effect, it provides the spark of life to the creation.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Expel Spirit IV | 1 gargoyle | - | 10 ft |
| 30 | Greater Gargoyle | 1 statue | 24 hrs | 10 ft |
| 50 | Reversion | 1 gargoyle | - | 20 ft |
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Gargoyle Mastery
Closed Arcane List
Show Details
- 25 - Expel Spirit IV
Allows the caster to remove upto 20 levels of spirits from a gargoyle.
- 30 - Greater Gargoyle
Enchants a statue of prepared stone to become a Greater Gargoyle . This spell must be cast every day during the creation process.
- 50 - Reversion
This spell rips out the collected spirit/soul of the target gargoyle . If the Gargoyle fails to resist this spell, it is immediately returned to its initial created state (i.e., all spirits are expelled) - (RR Mod -50).
