Show List
|
Area of Effect |
Duration |
Range |
||
| 1 | Cat’s Step | caster | 1 min/lvl | Self |
| 2 | Chameleon Skin | caster | 1 min/lvl | Self |
| 3 | Wolf Sense | caster | 1 min/lvl | Self |
| 4 | Deer Speed I | caster | 10 min/lvl | Self |
| 5 | Bat Sense | caster | 1 min/lvl | Self |
| 6 | Otterlungs | caster | 1 min/lvl | Self |
| 7 | Glide I | caster | 1 min/lvl | Self |
| 8 | Hawk’s Sense | caster | 1 min/lvl | Self |
| 9 | Tiger Skin | caster | 1 min/lvl | Self |
| 10 | Boar Strength | caster | 1 min/lvl | Self |
Natures Movement Senses
Animist Base List
Show Details
- 01 - Cat’s Step
Caster moves as quietly as a cat. Adds +20 to all Stalking maneuvers.
- 02 - Chameleon Skin
Caster’s skin takes on the coloration of the surrounding terrain. Adds +10 to +50 to all Stalking/Hiding maneuvers. As caster moves, coloration changes to match the surrounding terrain. This spell does not affect gear or clothing.
- 03 - Wolf Sense
Caster gains an increased sense of smell and hearing (subtle smells and higher sonic ranges included). Adds +50 to Perceptions with only these senses; +20 to Perceptions using these sense combined with others.
- 04 - Deer Speed I
Caster can run at two times normal pace (i.e., Run pace) and expend exhaustion points as if only walking.
- 05 - Bat Sense
Increases caster’s ability to maneuver without his sight. When blinded or otherwise without sight, this spell adds +10 to +50 to maneuver rolls in the dark. Note that this spell does not negate penalties for blindness; it simply decreases them.
- 06 - Otterlungs
Caster can safely hold his breath for the duration of this spell.
- 07 - Glide I
Caster can glide like a bird. The product of the caster’s altitude and horizontal speed cannot exceed 100' per round. For example, a caster can glide along at a rate of 5' per round if he were 20' off the ground; or he could glide at the rate of 50' per round if he were 2' off the ground. Note that the total must equal 100' (i.e., the caster cannot choose to have a total less than or more than 100').
- 08 - Hawk’s Sense
Caster gains the visual acuity of a hawk. Adds +50 to all Perceptions involving only sight; +20 to all Perceptions involving this sense combined with others.
- 09 - Tiger Skin
Caster’s skin has the resilience of a large cat (effective AT of 3).
- 10 - Boar Strength
Caster gains the ferocity of a wild boar. He gains +20 to his melee OB, but cannot parry or use missiles for the duration of the spell.
With the exception of Chameleon Skin, Lion Claws, and Viperfang, the caster does not physically change with any of the spells on this list.
Show List
|
Area of Effect |
Duration |
Range |
||
| 11 | Lion Claws | caster | 1 min/lvl | Self |
| 12 | Insect Sense | 10' R/lvl | 1 min/lvl | Self |
| 13 | Deer Speed II | caster | 10 min/lvl | Self |
| 14 | Bear Skin | caster | 1 min/lvl | Self |
| 15 | Bear Arms | caster | 1 min/lvl | Self |
| 16 | Glide III | caster | 1 min/lvl | Self |
| 17 | Viperfang | caster | 1 min/lvl | Self |
| 18 | Wyvern Skin | caster | 1 min/lvl | Self |
| 19 | Deer Speed III | caster | 10 min/lvl | Self |
| 20 | Ox Strength | caster | 1 min/lvl | Self |
Natures Movement Senses
Animist Base List
Show Details
- 11 - Lion Claws
Caster gains the ability to make claw attacks as a lion. He may attack using the Claw Attack Table (from Arms Law), with a maximum of Medium results. The caster must develop skill (i.e., an OB) with these claws (cost to develop is the same as Martial Arts Striking; stat modifiers are St/St/Ag).
- 12 - Insect Sense
Caster gains the vibratory sensitivity of an insect. He can sense vibrations in the ground (or other solid material) up to the area of effect. He will gain information indicating general movements and number of targets (±10%). Treat as a special bonus of +25 to +100 to Perception (depending on the type of activity).
- 13 - Deer Speed II
As Deer Speed I, except the speed increase is three times (i.e., Sprint pace).
- 14 - Bear Skin
Caster’s skin has the resilience of a bear (effective AT of 8).
- 15 - Bear Arms
Caster gains the ability to make grapple attacks as a bear. He may attack using the Grapple Attack Table (from Arms Law), with a maximum of Medium results. The caster must develop skill (i.e., an OB) with this attack (cost to develop is the same as Martial Arts Sweeps/Throws; stat modifiers are St/Ag/Ag).
- 16 - Glide III
As Glide I, except product must equal 300'.
- 17 - Viperfang
Caster gains the ability to make bite attacks as a serpent. He may attack using the Bite Attack Table (from Arms Law), with a maximum of Medium results. The caster must develop skill (i.e., an OB) with this attack (cost to develop is the same as Martial Arts Striking; stat modifier are St/St/Ag).
- 18 - Wyvern Skin
Caster’s skin has the resilience of a minor drake (effective AT of 12).
- 19 - Deer Speed III
As Deer Speed I, except the speed increase is four times (i.e., Fast Sprint pace).
- 20 - Ox Strength
Caster gains the strength of an ox. He gains a special bonus of +40 to his melee OB, but cannot parry or use missiles for the duration of the spell.
With the exception of Chameleon Skin, Lion Claws, and Viperfang, the caster does not physically change with any of the spells on this list.
Show List
|
Area of Effect |
Duration |
Range |
||
| 25 | Glide True | caster | 1 min/lvl | Self |
| 30 | Deer Speed True | caster | 10 min/lvl | Self |
| 50 | Dragon Skin | caster | 1 min/lvl | Self |
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Natures Movement Senses
Animist Base List
Show Details
- 25 - Glide True
As Glide I, except product must be 500'.
- 30 - Deer Speed True
As Deer Speed I, except speed increase is five time (i.e., Dash pace).
- 50 - Dragon Skin
Caster’s skin takes on the resilience of a lesser drake (effective AT of 20).
With the exception of Chameleon Skin, Lion Claws, and Viperfang, the caster does not physically change with any of the spells on this list.
